
MINDS BENEATH US is an emotional sci-fi narrative game. Through the eyes of a humble individual, experience a mad world where humans are exploited as computing devices for AI. Listen to the concerns of those you meet and offer guidance. Together, face challenges and confront an uncertain destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 18.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on a thrilling sci-fi journey in a futuristic Asian city with MINDS BENEATH US. In a society fully automated by advanced AI, you find yourself trapped in a foreign body, alongside the subconscious of its original owner.
As society evolves, a new industry emerges that replaces the hardware needed to operate AI-automated systems with human brains. Consequently, the most disadvantaged citizens have had no choice but to sign up one after another. Against the backdrop of this mad society, a conspiracy gradually unfolds.
Players can make their own dialogue choices and shape the relationships between characters throughout the journey. The combination of dialogue choices and actions will continually affect the story.
Observe environments, pay attention to the dialogue, and then look for hidden clues in every scene. This way, you can even unlock new dialogue choices.
With hand-drawn animation and smooth camera movement, a unique cinematic experience is created.
The game combines 2D characters and detailed 3D environments to present the streets of a near-future Taipei.
Genres
Engagement
Reviews
Themes across 508 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常有深意的游戏,玩完后对现有的世界有了不同的见解,赞
对人物的塑造还是比较生动的,故事情节也算是跌宕起伏。总的来说,对于喜欢剧情游戏的人来说,值得一玩。
Great story, wild twists, just had to get through the 3-4 hours of exposition before things started to get crazy. The plot of the story really hits close to home and might be more relevant now more than ever. With great power comes great responsibility.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Simplified Chinese, Japanese, Italian, Russian, Spanish - Spain
Hours played at review time, across 508 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
沉没意志对我而言最好的设计是,当我在进行选择时,“戴士杰”本人的想法也会随之出现,而每一天的晚上,你们都会对今天的经历进行总结以及选择的对谈。 我是什么时候意识到这个设计的精巧呢? 当我顺从戴士杰跳出的想法选择了他想要的选项时,23回应我“是一个保守的人“,我一下意识到,我和戴士杰不同的选择确实是会对他的生活以及游戏中其他角色的评价产生影响的。[b] 而他跳出的想法像是一种映射或提醒,这个设计让玩家觉察或是强调”是自己在作出选择“且这个选择会产生影响这一概念 [/b],从而谨慎做出处理。 和戴士杰某晚的对谈中他说到希望不要给他的生活留下他无法处理的烂摊子,那么在之后的选择我不由自主地会考虑甚至倾向他的想法。这也在拉扯玩家的选择,[b] 到底是顺从他的想法(毕竟是他的身体他的生活),还是按自己的想法进行选择 [/b],这又让游戏中我们的选择多了一层思考的深度,而在游戏的最后,这种选择的思考也得到了回应,这个是让我非常惊讶震惊的。 另外作为一款选择向的游戏,每一处对话你都能体会到编剧尽量地思考到了不同人处于当前语境下所会产生的想法,尽可能给到了在游戏进程允许下不一样的玩家会愿意选择的话语(至少对我而言是这样),真的非常好! 如果你是对好文本接受能力很强的玩家,如果你是在阅读过程中能够自动带出人物话语表情的人,或者你是对叙事类游戏感兴趣,会被一个好的故事感动的人,请一定要体验这一款游戏!
¿Sabes de estas veces en las que te sientas a jugar y piensas que ya lo has visto todo y no hay forma de sorprenderte? Yo estaba así cuando abri el juego por primera vez y me dejé llevar por la trama. De estas veces en las que alzas la ceja cada vez que el juego sortea un cliché de lo que debería ocurrir y empiezas a sentir una familiaridad propia de las primeras veces que jugaste a algo donde de repente "no sabes" qué va a pasar si haces esto o lo otro. Al final es una novela visual, pero en la que vas a experimentar el peso de decisiones (buenas y malas) y te toca seguir adelante sin poder cargar partida para arrepentirte y "hacerlo bien". Hay un debate existencialista muy rico y profundo detrás y la única pega que le puedo poner es que la traducción al castellano ha sido muy mala y es casi delito cuando el juego precisamente va de eso. Pruébalo, y regresa a esta reseña y dime si estás en desacuerdo
結局收斂,但過程有趣。
Dialogue options does not matter at all - effectively the same as just saying "continue". At the beginning game is interesting due it's setting, and the plot, but it become mundane and boring very quickly. I read the summary of the 2nd half of the game, and did not regret I stopped mid chapter 3.
非常精彩,让人感动的作品,故事叙事节奏、人物性格描绘、情节设置以及以防玩困了设置的QTE,一部非常让人感动的作品。之于选择每次的挣扎犹豫,也让玩家照见了自己。与其说是体验了一个故事,更像是了解了一部分自己。剧情中对于一些背景的描述、人物的思考,都非常细致真实。 最后,千言万语,用最近看蔡磊采访的那段话作为我的感受: 我信,绝望之外的希望; 我信,努力之后的可能; 我信,生命之上的意义。 感谢制作组带来 如此精彩的作品!
前期游戏的钩子埋得很好,叙事节奏不错。对于主题的探讨不脱离现实,人物都有各自鲜明动机,避免了脸谱化,主角团的情绪都很具有感染力,方便玩家共情。游戏善于引发玩家对于道德、哲学、资本主义社会的思考,深入人心,与电影无异。但是进入中后期后,长对话、游戏性差的弊端显现,意义不明的剧情也会出现导致节奏拖沓,观感不佳。对“我是谁”的答案出现形式更像是打补丁,也许是游戏主题过于复杂的缘故。读档也不方便,可能是为了增加游戏时长。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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