
MINDS BENEATH US is an emotional sci-fi narrative game. Through the eyes of a humble individual, experience a mad world where humans are exploited as computing devices for AI. Listen to the concerns of those you meet and offer guidance. Together, face challenges and confront an uncertain destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 18.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on a thrilling sci-fi journey in a futuristic Asian city with MINDS BENEATH US. In a society fully automated by advanced AI, you find yourself trapped in a foreign body, alongside the subconscious of its original owner.
As society evolves, a new industry emerges that replaces the hardware needed to operate AI-automated systems with human brains. Consequently, the most disadvantaged citizens have had no choice but to sign up one after another. Against the backdrop of this mad society, a conspiracy gradually unfolds.
Players can make their own dialogue choices and shape the relationships between characters throughout the journey. The combination of dialogue choices and actions will continually affect the story.
Observe environments, pay attention to the dialogue, and then look for hidden clues in every scene. This way, you can even unlock new dialogue choices.
With hand-drawn animation and smooth camera movement, a unique cinematic experience is created.
The game combines 2D characters and detailed 3D environments to present the streets of a near-future Taipei.
Genres
Engagement
Reviews
Themes across 508 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很具有人文深度的游戏,完美体现了赛博朋克的内涵。
很好玩,有的过分写实贴近生活了,尤其是ai阵痛产业巨变的当下,有的情节写实到恶心,第一次全景看到挂着的算劳、还有切割克隆算劳肉体那段密密麻麻的红绳真给反胃到了,真是很牛的塑造了。对女角色的设计也很好,完全立住了,没有第一性别视角的傲慢,舍得设定武力天花板是司徒宁,位高权重的是老太太“祖母”,女性不再是单一起到花瓶作用。文本多但是很能带入的,一些对话非常有思想上的深度。 另外一提,全篇我都在劝小弟要隐忍要蛰伏要现实一点,要顾全大局要做个复杂有层次有深度的成熟大人。结果最后这狗屎我是捏着鼻子吃不下一点,都给老娘炸了!真是幽默
满分神作。。。剧情演绎很好,不喜欢打工,感觉我花在地图上跑来跑去的时间很多。为了小爱还是结局选择当特工了,程芳我爱你,如果我走了老婆咋办呀!可能会在二周目玩下操作组的线解锁下全成就
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Simplified Chinese, Japanese, Italian, Russian, Spanish - Spain
Hours played at review time, across 508 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我已经爱上芳了
当之无愧的赛博朋克.就像一份时时可以翻开的答卷,等到人生的下个阶段,我会再来考一次. 与其说是游戏,给人的感觉更像是一场开办在午后的哲学沙龙. 一开始,没有咄咄逼人的质问,没有即时回应的压力. 只是透过一个个选择,仿佛有老友坐在对面,温和的和你交换观点.提炼感受. 但是随着故事剧情的推进,游戏的核心议题越来越严肃.沙龙仿佛进入了深夜,参加的人越来越多.人潮涌动,嘈杂不堪. 对面的老友仿佛急眼了,开始对你进行叩问.五分钟一个道德困境,十分钟一个电车难题.着实让人有点疲惫. 人有目的吗?假如有目的是什么?法律秩序正义这些东西如果能够被随意操纵,还有遵守的价值吗?当社会的不公没有作用在我们个人甚至个人本身就是既得利益者时,对体系的反抗是理性的抉择吗?爱群体还是爱身边人,选择后者是否是一种短视? 除了浮在云端像神一样不曾现身的大人物,我们看到的所有人都在挣扎. 司徒宁用极致的理性去维护自己当下的价值判断.她的价值判断群体最大功利主义.经典的电车难题里,会毫不犹豫选择牺牲少部分人的就是她.但她无法像一台机器一样冷漠的做出最优抉择.她始终是人,不是机器,是人就要背负这些选择带来的痛苦.她最后选择的道路是隐忍在体系的内部,默默积蓄力量寻求转机.但我持悲观态度,历史经验告诉我们,打破平衡制造转机的几乎都来自体系的外部.司徒宁的道路只能延缓这个社会的腐烂,甚至她总有一天会被体系同化或者排异出去. 操作组和筛选组的故事仿佛是想告诉我们,沟通理解,能消除人与人误会与分歧.但可惜这部分塑造的仿佛不是很完整.也可能是我的选择没做好. 几乎每个人都代表了一种处事哲学,都有自己逻辑自洽的立场. 但不论他们如何坚持,我们看到这个世界还是可预期的在变坏. 所以我最后选择了炸毁工厂,不是这样就一定有用. 而是我烦躁了.司徒宁也许自欺欺人,但我也指不出一条更正确的道路. 我只是想证明,人并不总会去做正确的事情,而是只会做自己想做的.对于一个人而言,证明自己的自由意志才是它的全部目的. 我用死亡,贯彻自己的意志.完成这终极的反抗.
好玩
很棒的游戏,这样的剧情要是能做成底特律变人那样,就是十全十美的游戏
这游戏真的,太好玩了!强烈建议地球人都玩一次,最好最好不要跳过对话,更能让你带入自己。游戏会刺激你深度思考,至少会让你对未来、对科技有所警惕,让你对社会有所关心,甚至会影响你的价值观,在玩游戏的过程中我时不时就会意识到我对于这个观点是什么看法,我该如何选择,我对于那个观点又是如何看的、怎么选择,不过需要耐心沉浸进去,如果时间不充裕就无法享受到这游戏,最好还是挑个不会被打扰且充裕的时间段。这游戏主要就是对话,根据你的选择会触发不同后果,在前期你会遇到很多贴近现实的选择,到后期会遇到很多很宏大、涉及社会的选择,游戏是2.5D的,有点像素风,整体流程大概10个小时上下(可能我很多对话都有思考,所以时间会长一些)。玩完一周目真是震撼到我了,浑身触电一样,二周目可以快进对话,对于不想看重复对话的比较友好
神作,一玩一个不吱声,玩完两三天都意犹未尽。就是太冷门了,制作组没钱投广告
小众宝藏游戏,就是价格和不能随时保存是硬伤
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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