No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $34.6K — a different platform, not this one.
Minabo - A walk through life is a social simulation game where you walk the path of life while your turnip grows and thrives (or not) in its social relationships. Life starts when you sprout, time goes by with every step you take, and you can set your pace at any moment. You live and learn: surround yourself with other turnips and interact with them to forge your personality. Your acquired strengths and weaknesses will affect your future interactions. Build your social circle by maintaining and caring for the relationships that matter the most to you, and run away from the ones that don't. You can adopt many radish-pets and spend your life with them, start a family and breed little turnips or live fast and die young. There are thousands of ways to live and none is correct! Just live as you wish! (and assume the consequences of your decisions when you rot). Living and thriving in social relationships is not easy, so Minabo - A walk through life offers collectible hats that produce different effects when worn. Easily falling in love, making everyone hate you, getting an elegance plus or even changing your life expectancy... In Minabo - A walk through life, no two lives are the same and when they end, every one of them will generate a summary that you can share with your friends. What would you change from your past? What would life have been if you weren't rude to that one friend of your childhood? What if you spent more time with your family? Minabo - A walk through life will allow you to discover the answers if you decide to go back in time instead of starting a new life. Main features: - 25 quests with dozens of goals to make every life a challenge. - Free life mode: Each life and character is randomly generated. No two lives are the same! - Explore interpersonal relationships and build your social circle. Realistic relationships counselled by psychologists! - Surround yourself with other turnips and radish-pets! - Appealing visuals for all audiences, charming characters with hundreds of animations and seasonal backgrounds. - Share your life's summary with your friends. - Start a new life or change your past. You can restart any life to change whatever you'd like (or at least try)
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,672 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Minabo - A walk through life is a social simulation game where you walk the path of life while your turnip grows and thrives (or not) in its social relationships. Life starts when you sprout, time goes by with every step you take, and you can set your pace at any moment. You live and learn: surround yourself with other turnips and interact with them to forge your personality. Your acquired strengths and weaknesses will affect your future interactions. Build your social circle by maintaining and caring for the relationships that matter the most to you, and run away from the ones that don't. You can adopt many radish-pets and spend your life with them, start a family and breed little turnips or live fast and die young. There are thousands of ways to live and none is correct! Just live as you wish! (and assume the consequences of your decisions when you rot). Living and thriving in social relationships is not easy, so Minabo - A walk through life offers collectible hats that produce different effects when worn. Easily falling in love, making everyone hate you, getting an elegance plus or even changing your life expectancy... In Minabo - A walk through life, no two lives are the same and when they end, every one of them will generate a summary that you can share with your friends. What would you change from your past? What would life have been if you weren't rude to that one friend of your childhood? What if you spent more time with your family? Minabo - A walk through life will allow you to discover the answers if you decide to go back in time instead of starting a new life. Main features: - 25 quests with dozens of goals to make every life a challenge. - Free life mode: Each life and character is randomly generated. No two lives are the same! - Explore interpersonal relationships and build your social circle. Realistic relationships counselled by psychologists! - Surround yourself with other turnips and radish-pets! - Appealing visuals for all audiences, charming characters with hundreds of animations and seasonal backgrounds. - Share your life's summary with your friends. - Start a new life or change your past. You can restart any life to change whatever you'd like (or at least try)
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; App Store, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $0.99 | 2ratings | 80% | — | not modelled |
| $14.99 | 99reviews | 80% | — | $34.6K | |
| $3.74−75% | 12ratings | 78% | — | not modelled | |
| $14.99 | 11ratings | 78% | — | not modelled | |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | 0% | Free | |
| — | 141.3K | 93% | Free | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | $3.99 | |
| — | 0 | 0% | Free | |
| — | 559 | 97% | Free |