
A roguelike autobattling deckbuilder. Draft an army of… Succubi? Tax Accountants? Whales? It’s up to you! Discover thousands of possible synergies based on what fighters you choose. Fights are snappy and turn-based. Recruit your army and let them fight for you!
Modeled estimate, not a reported figure. How we estimate →
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun!
It's... Sort of fine? It's definitely a Luck Be A Landlord knock off, and I do mean it, it's exactly the same game mechanically. The game doesn't feel 1.0 in the sense that a lot of units just don't have the proper art, the monster hunter is a cheer leader...? It seems like they made the arts randomly and then tried to assign them to units. The build variety is lacking, there are only so many units and then only some of them are actually viable due to the scaling being multiplicative. Numbers go very very high, so the game pidgeon holes you into specific builds very quick. To add to that the game is so needlessly... American? There are american flag colored win screens, is sort of pathetic, honestly. American politician jokes, the stages are different US cities, and that adds nothing of value to the game itself. Overall, could be a good game, but the sum of its parts comes short of being just an alternative to Luck Be A Landlord.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm torn, and I want to give this game a recommended solely because of how cheap it is, but I really can't justify it. This game advertises how much content it has, but in reality, It's kind of shallow. The 50 bosses are not different in any aspect other than the sprite that repeats an idle animation in the corner. They don't have special abilities, powers, or nerfs or anything of the such. Every battle on the opposing end is the exact same. There also isn't any "relics" or items you collect throughout the run. It's basically If Balatro didn't have a shop, and there was no way to truly differentiate the experience of each run beyond what units you recruit.. which.. ..I agree with the other negative reviews that say this game is pretty much entirely RNG. In my opinion, there's very little actual archetypes in this game despite how much this game uses variety as a selling point; and even in that, there's even less actually viable archetypes, and little ways to make archetypes interesting because, again, there's no items or relics to help facilitate adaption. So the entire gameplay experience is essentially hoping you get offered the right units, and there's.. basically nothing you influence yourself, even for an auto-battler. All in all, it really is a shame, because the art style is very whimsical, and I do like the premise, and It was fun for the first couple hours.
korean plz!
Super fun game, probably my favorite slot machine roguelite.
Such a painful game to play. Nothing to balance the game, just has a ton of content and has been abandoned by the creator. Also has a very weird story.
It was fun until the start of Mission 1, when I had to keep grinding to get that perfect combo going. So I'm calling it quits here.
Monster. Kill monster, Team up with monsger. kill more monster
peak
Only a few hours in, but pretty fun
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Players by region
Where this game's players are, estimated from review languages.
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