
A roguelike autobattling deckbuilder. Draft an army of… Succubi? Tax Accountants? Whales? It’s up to you! Discover thousands of possible synergies based on what fighters you choose. Fights are snappy and turn-based. Recruit your army and let them fight for you!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun and challenging slotbuilder! Probably my favorite in the entire subgenre, has inspired me to work on various slotbuilding games and concepts of my own to explore the design space. Definitely going to be one of my inspirations I'm gonna be recommending and jamming random games of for many years. In particular I like this one's aesthetics, tone, theming, humor, and just base concept, but also the sort of specific ways builds slot together really tickles my brain. Most of all though, how this game approaches progression by having these various challenge missions is so neat, more games should do this! The game's not perfect of course, I'm not a fan of how funky some of the UI quirks are that end up wasting your time by sliding the screen all over the place on the map, or how the main menu button is in the same spot as the end turn button, or how it's quite slow at times and if you click too fast it will glitch out and you have to restart your run. Also, a lot of the language is kind of vague and you have to kind of infer how they work, even with shared keywords like destruction and protection. Hustle Goblin is probably the most egregious of this. The game would probably benefit from tooltips or popup definitions of what each keyword means, or perhaps some entries in the codex? I do love the game though, very thankful for the custom mode as well which is what will keep me playing for a long time; even if it's just to jam a couple of overpowered runs, or do like some self-imposed challenges. Some stuff I'd love to see in a sequel since I doubt there will be any DLC or future updates: overhauling of a lot of the units (there's a huge power disparity between units, as in the breadth between draft chaff commons in Magic and bomb mythic rares. Even among rares there are just duds, like Heavy Machine Gun which is laughably weak imo) custom challenges players can create, custom campaigns, world tour, seeded runs, expanding the custom mode to allow you to pick your starting squad and to make the various "only X units available for recruitment" a more uniform setting where you can just toggle the unit types and rarities. Also maybe some upgrades and perks outside of units, like the ability to choose a different commander? Sorry for rambling, I do love the game like I said. Game's fun, even if it's just to the specific way my brain is wired.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like the premise of the game pretty well-- It is effectively Luck be a Landlord, but re-framed to be about a monster militia instead of a slot machine. The thing that eventually put me off, though, is that I just think the difficulty is tuned up too high. The big appeal of a game like this (and in fact one of its advertising points) is finding which units synergize with others to help you rack up massive point combos. But in this one, it feels like the developer tried to prevent as many overpowered strategies from emerging as possible. I could see many units and unit combinations that have the POTENTIAL to become overpowered, but then those units have a hard cap on how many times they can be used before they just disappear. On top of that, there are very limited options for luck manipulation when it comes time to add a new unit to your "deck." You'll be shown a choice of 6, with exactly 1 reroll, and sometimes the reroll shows you some of the same units as your first roll. Sometimes your choices are limited to the "common" rarity pool with none of the higher rarities showing up, and sometimes that's actually beneficial to your build, but other than that you don't have much influence on the choices you're given, and a run just ends due to not being offered anything that helps your build. I wrote this review after playing over a dozen unsuccessful runs in a row, and in a game where luck is such a pivotal factor, I'd prefer to play something that's more generous to the player. The game could benefit from more variety, like if some of the enemies had differences beyond their name and appearance, or again if there were more ways to manipulate your luck or units offered. The UI could also use some work. For example, sometimes a unit's description says that it transforms into a different unit or creates another unit; Could really use a pop-up describing what those other units are. I may give it another chance one day, but as of now I think I hit the tipping point from fun to frustration.
add macbook combatability plsplsplsplsplsplsplsplsplsplsplsplsplsplsplspls
The game consistently 'soft locks' during missions, the character logic and behaviour is inconsistent which severely impacts game play, but after 36 hours of putting up with this, the final straw is the game has just overwritten my save game, reset all progress and I have to start over... The first time was a pain but I didn't know what to expect. Now I know exactly what I need to do for 36 hours just to get back to where I am now, and I am not going through it again...
Game is really fun but maaaaan my slow PC makes me double click from time to time and since the button Main menu is right beneath the button Next Boss I end up killing my runs by just missclicking XDDD
Цікава концепція, але забагато рандому, яка повністю руйнує стратегічну складову у довгих забігах. Як ітог - просто спамиш декілька вдалих комбо.
Super fun!!
Pretty fun if you like this style of game! I do think the graphics aren't as readable as something like Luck Be a Landlord though, which can slow the gameplay down a little. But there's some fun strategy to be found here!
Great spin on Luck Be a Landlord. Even better than that game.
Good game but needs cloud saves please!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $366.1K | 699 | 81% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.9K | 580 | 91% | $3.99 | |
| $30.9K | 51 | 49% | $16.99 | |
| $30.9K | 89 | 96% | $17.99 | |
| $30.9K | 91 | 76% | $9.99 | |
| $30.9K | 163 | 87% | $5.99 | |
| $30.9K | 662 | 93% | $1.99 |