
Craft original weapons and engage in strategic time-freezing battles as you dive into the million-floor deep underground world of this deep-diving action strategy game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0.71/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
残りED1つ(γ世界線)までプレイ、プレイ時間は11時間ほど ゲーム自体は非常に面白いです。特に、主人公モマの行動によって分岐するストーリーや武器の自由なカスタマイズ要素、独特すぎる戦闘システムなど、魅力的な部分はたくさんあります。 難易度に関しては、後述するγ世界線以外はかなり絶妙な設定で、ゲームに慣れてしまえばローグライクモードでもクリアできるようにはなっていると思います。 しかし、γ世界線になるとかなり話が変わってきます。 まずこのγ世界線、2体ほど回避不可能な弾幕(突進)を張ってくるボスがおり、非常に理不尽です。攻撃に当たるとダメージを受けHPが0になればリタイア……のゲームでこういった被弾前提の攻撃を張られると当たり前ですが良い気分ではありません。 良いゲームではありますが、γ世界線の異様な理不尽さを踏まえ、私はオススメはしません。
조합하는 재미가 좋은 게임 다만 초반엔 설계도 해금이 덜 된 상태라 원시적인 형태뿐이라 약간 심심하다 설계도가 어느정도 풀리고 난뒤엔 파츠와 렐릭을 조합하는 재미가 있었다
Really cool concept and solid execution.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
기본적인 전투 흐름은 내가 행동해야만 시간이 흐르고 전투는 탄막을 피하면서 내 무기를 움직여 몸통박치기 시키는 방식, 무기는 여러 파츠로 조합 가능하고 조합방식에 따라 능력치나 속도, 공격 방식이 달라진다. 재미가 아예 없는건 아닌데 아디이어에 비해 플레이 자체는 심심했다. 회전이나 부스터 같은 파츠가 비교적 게임 후반에 열리는데 초반부터 있었으면 좀 더 재밌지 않았을까? 적들 기믹도 단순한편 스토리부분은 전혀 기대 안 했는데, 오히려 이 부분이 좋았다. 여러 루트가 나누어져 있고 플레이하면서 못 본 스토리를 해금하게 되는데 10시간 전후면 모든 스토리 해금이 가능하다. 이 부분은 대략 2시간 정도 플레이하면 어떤 흐름이나 컨셉의 스토리인지 감이 오니 직접 플레이하는 것을 추천. 장르적으로 익숙하면 평범한 맛이지만 그래도 흥미로웠다. 강력하게 추천하기는 어렵지만 30%정도 할인된 가격이면 할만한 게임. 1~2시간의 플레이 경험이 게임 끝까지 큰 변화 없이 이어지니 구매시 참고
하치 암컷임?
모마 귀여워
優點:音樂不錯還有片尾曲,遊戲性也不賴。 缺點:玩家強度就那樣而已,很靠運氣的遊戲,多鑽孔要部件遺物不一定是自己要的還會有副作用,玩到後面全解鎖還是要靠運氣還有操作才有機會通關高難度的模式。(最後BOSS很噁心,直接毀你武器強制等待復原。)
战斗手感感觉比较差
搞懂武器拼裝和戰鬥邏輯其實滿好玩的,BGM和美術還滿喜歡的。
遊戲性我是推薦遊玩的,但是劇情就見人見智,我一點都不喜歡
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1K | 19 | 84% | $5.99 | |
| — | 0 | — | — | |
| $2.4M | 7.4K | 77% | $7.99 | |
| $475.2K | 2.5K | 96% | $7.99 | |
| $404.6K | 968 | 83% | $11.99 | |
| $32K | 223 | 72% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $323.1K | 523 | 63% | $29.99 | |
| $323.3K | 511 | 70% | $35.95 | |
| $322.9K | 2.3K | 87% | $4.79 | |
| $323.3K | 495 | 86% | $20.99 | |
| $322.8K | 1.3K | 66% | $7.99 | |
| $322.8K | 6.6K | 49% | $2.99 |