
Craft original weapons and engage in strategic time-freezing battles as you dive into the million-floor deep underground world of this deep-diving action strategy game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0.71/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
拾ったパーツで武器をクラフトして、主人公と武器を操りながら戦う ローグライト系アクションゲーム。 これだけ聞くとよくありそうなのですが、新感覚の戦闘が体験できる神ゲーです!! 戦闘中は基本的には時間が止まっており、武器もしくは主人公を動かす時 "だけ"相手が動くので、あまりゲームの腕に自信がなくても落ち着いて 考えながらプレイできます。 かといってすごく簡単な訳ではなく、ストーリーの進行具合によって 難易度も上がっていくので後半は作業だな…といった感じにもならないのが良い所。 ここらへんはデモ版があるので不安であればデモ版をやってみるのがいいと思う。 ストーリーも世界観の雰囲気がよくとても楽しめましたが、 全体的な構造?というか流れ?に関しては理解できたかと言われるとちょっと怪しい。 でもエンディングには納得感があるし、考察が得意な人だったら更に楽しめるん ではないかと思います。何はともあれ主人公は可愛い! 縛りプレイもβの磁場15まではクリア済でかなり色々と遊ばせてもらいましたが、 ちょっとしたUIのバグ等はあっても再起動⇒続きから遊ぶがサクサクなので あまりストレスなく遊べます。進行不可系のバグには遭遇なし。 総じて大変おススメなゲームです。迷っている人がいるならぜひ遊んでみてほしいです。
Really enjoyed the game. The story is cute, but a tad convoluted, having finished the game, I am still at a loss as to how time travle is supposed to work in this universe, which is the basic premise that the entire conflict hinges upon. Either way, I enjoyed it more for the gameplay, not the touching story. The game's quirk is that time stops when you don't move, so dodging and attacking isn't about quick thinking, but rather strategy and positioning. If Moma finds herself in the middle of a pack of enemies, with her shield too far away, she wouldn't be able to dodge the onslaugt of projectiles, so the player is incentivised to think ahead and strategise. There are many different builds that you can make, mostly based around relics that you find. I completed about 8 runs to complete the main story, and in them a had a weapon that explodes on enemies and fixes itself, a weapon that spears through enemies and flies back, a weapon that double hits enemies with a ton of damage. Relics can also modify your movement, so I was able to play "without a shield", which was quite fun. There is a certain economy to the game. You trade the building blocks you have for other blocks, items, Drilly's upgrades etc. You can improve or hinder the vendors' mood by performing trades that are beneficial to them or to you. This makes for some interesting decision making as you manage your resources and your route through the underground. All in all, this is a game with some depth to it, and it should be interesting to poke around in it if you like rogue-likes. I do suggest trying to set the magnetic field to maximum settings if you find the challenge to not be so challenging.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
楽しい!トゥルーエンドまでプレイ済み。 イージーモードでプレイしましたが、γルートにもなるとイージーとはいえ雑プレイできるほどは簡単ではなく、ちょうどよい難易度でした。 まだすべての設計図がアンロックされておらず、そこはちょっと残念です。 ラストバトルのBGMがとても良かったです。
ゲームクリア、イージーで10時間ちょっと。難易度はイージーです。エンディングは全部回収済みです。 ノーマルは通常と比べて敵が固く、ランダムな危険要素が出るのでノーマルはまぁまぁきついなって思いました。 それはそれとして最後主人公が犬とイチャイチャして終わるのですが、個人的な脳内ENDとしては君と呼ばれる見知らぬ青年とイチャイチャするエンドがあってもよかったんじゃないかって思ってます。DLCで追加してくれないかなって思ってます。絶対買いますので 別の世界線で主人公は君を助けるために失敗して世界が滅んで、最終的には君の男の子ではなく犬とのラストを迎えるわけですが、これは主人公が紆余曲折を経て、過去の因果を断ち切って別の大切なものを抱えて未来を生きるみたいなやつ? というか犬にモマが宿ってたり、君が宿ってたり犬忙しいな犬 個人的にローグライクよりハクスラが好きですけど、ライトに楽しめましたので満足です。
这个背景设定就很有一股10年代单本完结的boy meets girl短片文库小说的味道,可惜情节拉了 叙事抽象,玩法单调,画面简陋,惊人的糖衣大份,只有音乐还算可以
剧情欺诈,别买快跑
ストーリーもゲームも面白い。 ドット絵も可愛く、とても良いゲーム。 ただ、ゲームはやる事が殆ど同じなので、ローグライクをたっぷり楽しみたい場合には違うと思うので注意が必要。
yes
Really charming pixel art and interesting gameplay loop. I really wanted that the unique floors and the fights overall lasts a little bit more because you beat them in less than a half minute and I feel you could enjoy it more with some tuning.
女主角很可愛 ,音樂也好聽, 只是全破完劇還是搞不太懂, 不過我喜歡那個真結局
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.1K | 19 | 84% | $5.99 | |
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| $404.6K | 968 | 83% | $11.99 | |
| $32K | 223 | 72% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $323.1K | 523 | 63% | $29.99 | |
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| $322.9K | 2.3K | 87% | $4.79 | |
| $323.3K | 495 | 86% | $20.99 | |
| $322.8K | 1.3K | 66% | $7.99 | |
| $322.8K | 6.6K | 49% | $2.99 |