
A sequel to Milk inside a bag of milk inside a bag of milk. Dive into demented and bizarre world once again and help the girl become a little happier.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 1043 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
— 这个地方什么都没有。我其实什么都不在乎 。— 我喜欢这个游戏!能把混沌的精神活动如此具象化表达,真的是一件很厉害也很艺术的事...
не накрутка честно,я музыку слушал
not very short like the first part and actually much better, better art, I finally understand what im looking at, and I get to know milk chan more + cute and first playthough feels fun as you talk to her getting different endings is kinda boring cus u have to go through the same parts everytime this games very creepy and schizo
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Russian, English, Simplified Chinese, Turkish, Portuguese - Brazil, Polish, Spanish - Spain, Korean, Japanese
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这个游戏对于有些人来说可能是单纯的意识流、电波系。但对于另一些人来说,可能就是一种非常熟悉但又地狱形式的相声、小品。或者当然也有些内容会真实到不舒服。 [h3]你在买牛奶的时候会想些什么,还是什么都不会想?[/h3] 五个结局,尽管过程不同,却是五个一模一样的结果,内容展现的不过是五种不同风味的恐惧和焦虑,其实每个人或多或少也都会有点,不过有的人并不认识它们而已。我总会想起游戏最后的那个画面,然后一种说不上来的感觉。 对于有精神问题的人来说,创伤的爆发只是家常便饭。今天没有,明天就会有,明天没有 ...... 抱歉,那不可能了,那么长时间里一定会来一次的。 这其实并不取决于你对游戏里的主角说些什么,其实也并不取决于商店里的人对她作何态度,甚至也不一定取决于,别人有没有在尝试理解。一切只会是那副样子,永不停息的极端变化形成了另一种意义上的常态。 创伤是真实存在的,有时候你没办法逃避,因为它本来就是这个世界的一部分。它们关于过去、现在、未来,甚至某种程度上重叠在一起。 对于小女孩来说,那个巨大的瞳孔里泄露出来的全是来自世界的真实。只不过她看得比普通人更加清楚,她比普通人更没有手段去掩盖它们,以至于总被追上,被攻击,筋疲力竭,倒地不起。所以结局她一定会从床上惊醒,继续迎接那个属于她的真相。 [spoiler]作为一个游戏,我们可以从它文本性的表达中兀自做出解读。故事大概是小女孩有精神分裂,在一个半现实半幻境的粘连不清的空间中与她的另一人格(你)对话。你总是试图揭露小女孩的真实经历和想法,而小女孩主要负责回避。取决于前期你出于好奇心询问她的不同内容,会引发小女孩入睡后做不同的梦。这些梦总是她各种内心创伤的具象化展现,其中就包含了羞耻、无力、厌恶、麻木等各种复杂的思绪。作者通过全景监狱、离线(∅)图标、带有强烈克苏鲁风格的恐怖故事、空无一人只有 NPC 的异世界等繁多特殊意象揭露了小女孩的主要困扰。[/spoiler] 但如果这是在现实中,我们就永远不可能知道一个人的创伤确切代表着什么。哪怕有时候突然觉得自己恍然大悟了,我们解读出的也只会是牛奶袋子里的牛奶袋子里的牛奶袋子里的 ...... 所以“我不能理解”反而成了这个世界上最诚恳的一种态度。 但问题是,对于人类来说,需要的真是完全到位的理解吗?或许我们想要的只是一种像是无条件被接纳一样的陪伴,我会这样去想。 每个人都是不同的,但每个人又互相是同类。 正如简介里写的那句话,整个游戏过程只是玩家帮助小女孩,尝试让她开心一点的过程。请在这个过程中忘掉结局这个概念吧,帮助可以只是帮助而已。 [hr][/hr] (注:作者能把这种解离解到一塌糊涂的精神状态,和各种微妙质感的情绪,用安排缜密的视听语言具象化展现出来,真的很好奇作者本人是何许人也。这种想象力和剧本功底不像是一般人能做到的。)
peak (aprende toby fox)
This game along with its predecessor managed to blow me away on second look. When I first played Milk in a Bag, I struggled to have any emotions evoked out of me. Maybe it was just me being distracted that day, or not paying attention, but it left me just feeling unsatisfied and my review at the time reflects that. Coming back to it again and looking with a fresh eye, it managed to evoke anxiety in me. You better realize what is or isn't real, and how her mind shapes the reality around her. The same can be said for its sequel. I already felt unease from the first game when I came straight into this one, which I realized takes place immediately after. You can piece together the things that have happened to her, how the affected her life, and where it leaves her now the longer you play. It asks the question of how trauma affects the mind, and a way a person's reality can change because of it. There was also a second, similar horror element for me. The format of the game itself. A visual novel usually offers the idea of choice. Sure, you can affect what's on her mind at the end, but that's about it. Nothing else changes. Regardless of your choices or what you do, you can't help her out of her situation. Her home. Her life. It's that gnawing empathy of wishing you could have helped someone in the past or present and been there, but because of circumstance, you can't. There's literally no way for you to be. Though, that's kind of the point. There IS no other person. It's just her...alone. A victim of those around her and her own behaviors stuck in a cycle. You're just a manifestation of a part of her that she speaks with to feel less alone. To feel as if there is someone else there. The art and music in the game is great as well. I like how the game takes on different colors that fit each ending sequence, and I like how one was a callback to the first game. The ost also does a great job at making you feel unease, dread, or any other emotion the game tries to convey. The art is pretty and everything flows together well.
выпил три литра молока, пока играл в игру. теперь у меня нет недостатка кальция и мои кости больше не сломаются. спасибо игре!
Графоманский кал. Еще и вылетела перед последним роликом, пришлось заново прокликивать
Utter nonsense. I feel lied to by all the positive reviews. It's barely a game, the entire story takes place in a couple hours, as a schizophrenic girl tries to go to sleep, stalls a bit before having a weird dream and that's it, roll credits. Cool visuals, decent sound design, but it's a non-game. I wish it actually had something of a story to tell. At least you wont waste more than an hour on it.
Jogo perfeitamente esquisito feito pra perfurar seu ego e percepção de ser. Ou você se encontra nele e sofre ou simplesmente não entende. A aceitação sobre a real memória vivida dói. A conversa de peito aberto enquanto em queda dói. A visão de quem é o responsável pelo sofrimento dói. A escolha de existir é dolorosa.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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