
Make weapons, make money. An active incremental game where you amass as much money as you can by starting a Military Industrial Complex company. Produce multiple different weapons, research upgrades, manipulate the stock market, and lobby the government for favors.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Start your own military industrial complex enterprise! Begin by making bullets by hand, then with machines, then acquire entire factories. Expand into making guns, tanks, planes, and even nukes. Research new products, faster and cheaper ways to make them, and better methods of making money. Enter the stock market to earn passive dividends, unlock tiered upgrades, and boost your production. Lobby the government for fewer regulations, better contracts, and more demand for your products. Turn the entire economy into a weapons making machine, making you ludicrous amounts of money!
11 different armaments to manufacture
19 materials for production
120+ research upgrades to maximize return
9 public companies to invest in
6 government lobbying paths
35+ prestige abilities that change how you strategize and play
Over 280 upgrades total!
Each different weapon features its own unique way of being made.

Expand your means of production, automating and speeding up the process, so you can focus on other things to make your company grow.
Research upgrades including new products to produce, better methods of making them, helpful UI additions, ways of increasing your prices, and much more.
Set up mining operations around the world to extract raw resources, buy factories to refine them into useful materials, and own your entire supply chain.
Play the stock market by investing in different companies and unlock powerful bonuses by holding certain threshold amounts.
Lobby politicians and spend favors to radically upgrade your other systems.
Generate enough profit and you can prestige to unlock game-changing abilities that allow for a variety of different builds for each new run.

Overall, make ridiculous amounts of money as you flood the world with more and more weapons!
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I usually do not review games. Im am THAT FRUSTRATED. Honestly this game isnt bad. BUT. The fact that i had this game at a 100% and they added achievements for the most atrocious (Past your 3/4th hour) part of the game. Having to grind a damn 100 in a row manually crafted missiles, is just beyond torture atp. I am at a point of having to call the ambulance on the hand cramps im getting from the couple of hours trying to do the same task over and over again and failing due to RNG and not clear enough UI desing. Im sorry but such a "simple" task should not be so HARDCORE. OR IS IT JUST ME??? Do not recommend if u want to achievement hunt. Save your hand muscles.
Chill game at first. For the casual player it really isn't a bad game. I don't believe that it is quite worth the price though. Where the game really lost me though is the achievements. I was really excited as this was one of the first games I ever 100% on my profile, until they added new achievements. I really didn't mind this at first, but these new achievements i quickly realized are a nightmare. I will likely never finish the 100 boats and missiles by hand achievements unless i get really bored and dedicated at some point down the road to clean this game up. This game is more of a rage sim than an actual chill incremental for the achievement hunter and I wouldn't recommend this game to anyone who cares about achievement hunting or 100% runs
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil +8 more
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a good idea but too tedious. Upgrades are somewhat cryptic and the prestiges feel repetetive.
„OMG... This game could be fun. It's very simple, and the numbers keep rising. That is what an idler is supposed to do... BUT! Why is there an issue with the graphics that makes the screen shake? Getting nausea from an idler is unique, but not in a good way...I would NOT buy it again. Why do I have so many hours on it then? I kept it running to earn money, as there is no offline progress.
Way too much clicking for an idle
If it was the first in the genre, this would be a decent game. However, it's a re-skinned clone of the adVenture Capitalist games except it's worse in every way (i.e., user interface, progression system, narrative cohesiveness, mechanics, even font size and style are unpleasant).
Tedious and loses all fun late-game.
This game is great and I would like to see more like it. The text dialog is funny and so is the ridiculous premise. The game is kind of buggy. My first playthrough, I launched a nuke, but it stopped giving me the achievement credit back before building my first ship. I think turning off the animations helps with stability over long hours, because my second playthrough I didn't miss any of the achievements I should've gotten. Like others, I'll probably never 100% this game because some of them are rather difficult to get. Ah well...if it looks like your brand of humor, I say it's worth getting it on sale.
You start clicking away because you thought the game was fun. You get the automated press. Immediately run out of materials. You go to the new tab you have and research something. You have no research points. You hate this game and have fallen down the same path that I have. 3/10 game. I'm refunding this if I can.
This is what I imagine the Bush era looked like
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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