
Lead a monster-run industry ! Recruit, upgrade machines, transform ores, and unlock tech. Get rich by mastering strategy and expanding your industrial empire. Ready to conquer the market ?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to the head of the most monstrous industry !
You’ve just been promoted to CEO of a rather unusual factory: your workers are monsters, your machines are hungry for ore, and your currency of choice is called Monstercoins. With Elias, your ever-enthusiastic (and sarcastic) right-hand man, you’ll turn a pile of dusty scrap metal into an unshakable industrial empire.
Your mission ? Produce, optimize, and innovate… while surviving the unexpected.
You begin with a handful of underpaid monsters and one squeaky machine. But with a bit of flair (and a lot of Monstercoins), everything can change :
Recruit and train your monsters : each comes with their own strengths, moods, and productivity. It’s up to you to put them in the right role.
Build and upgrade your machines : every upgrade makes the factory rumble and multiplies your profits.
Automate your production chain : watch ores turn into ingots, then finished products—almost without lifting a finger.
Elias is with you from day one: he explains, he grumbles, he jokes… but he’s indispensable. The true memory of the company, he’ll teach you how to survive in this joyful industrial chaos.
Industry is never smooth sailing…
Positive events can boost your production or reveal unique opportunities.
But beware of breakdowns, sabotage, or price spikes that can throw your plans into disarray.
React quickly, adjust your choices, and turn every problem into an opportunity.
Thanks to R&D, your factory is constantly evolving :
Unlock brand-new machines and technologies.
Expand your production floor to host more and more lines.
Discover unique synergies to dominate the market.
Every product, every upgrade, every decision is paid for, and rewarded, with Monstercoins. Hoarding this currency isn’t just about profit : it’s a philosophy. The more your conveyors run, the more your empire sparkles.
Master the financial markets and use your influence to boost profits.
Complete delivery missions for prestigious clients to earn a rewarding bonus.
Your factory isn’t alone in the void :
Passersby roam the streets, bringing life to your industrial district.
A day/night cycle transforms the atmosphere and lights up the factory in new ways.
Zoom in and you’ll hear machines pounding in immersive 3D audio, even though the game is in 2D.
Even in 2D, your factory sounds like a living world :
The rumble of machines,
The clattering of conveyors,
The sighs of your monster workers…
Everything contributes to the immersion of a unique industrial universe.
A quirky industrial management game where your workers are monsters.
Machines to build, upgrade, and automate.
A system of positive and negative events that shake up your plans.
A complete R&D system to grow and diversify your factory.
A living, immersive world.
Playable solo or with friends.
And above all… tons of Monstercoins raining down!
Reviews
I like the game but i miss a money counter in my screen and windows that open should fit the screen if zoomed in,but im sure that will come in updates. Update: very fast reaction from developer, Thanks for the feedback ,Cant wait to see where you go with it
J'adore ce jeu pour plusieurs raisons : - les visuels sont magnifiques - le jeu est fait par un français qui essaye de se faire une place à l'internationale - les sons sont faits par un sound designer (le même que pour Idle Together) Le contenu est amusant et addictif, on aime regarder nos ouvriers travailler et écouter les sons environnants du jeu (oui ils sont en 3D et en fonction de notre niveau de zoom) De plus, le jeu n'est pas fini, ce qui signifie que l'entreprise n'est pas à son niveau maximale, et qu'il a y avoir encore + de lingots et de fusion à réaliser. En bref, je recommande ce jeu les yeux fermés !!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French**languages with full audio support
[h1]Un jeu Idle bien construit[/h1] Connaissant le travail du développeur depuis son premier jeu Steam (Idle Together), je suis ravi de le voir évoluer vers de nouvelles mécaniques. Dans ce jeu nous avons : - Un didacticiel bien construit ([spoiler]avec un gentil gobelin[/spoiler]) - Des embauches de personnels efficaces ([spoiler]ne pas hésiter à user du fouet pour les secouer[/spoiler]) - Des formes de chaînes artistiques ([spoiler]on peut même bloquer les feignasses pour éviter qu'ils se sauvent en pause trop loin ![/spoiler]) Et ce n'est que le début, à peine sorti et déjà fan. Hâte de la suite, on ne lâche rien Eragone !
Promising little idle/clicker/incremental game. It's a bit rough around the edges but there is a lot of potential here. I had a small bug and posted on their Discord about it and they had it fixed the next day. Pretty cool and friendly devs and community. I'm looking forward to more content being added to the game.
🔥 Super fun and super promising! 🔥 Idle Tycoon: Manufacturing is honestly awesome. It’s got that perfect mix of chill idle gameplay and satisfying progression that keeps you coming back for more. You can already tell there’s a ton of potential here — and it’s only going to get better! The dev deserves a special shoutout — super friendly, active, and always listening to the community on Discord. It’s rare to see a developer this involved, and it really shows in how polished and enjoyable the game already is. If you like idle or tycoon games, this one’s a must-try. 100% recommend! 🙌
Idle Tycoon Manufacturing is one of the many lazy 2D number incrementer "games" on Steam, where the entire object is clicking to increase a number, sometimes buying upgrades that make the number go up faster. It's not really a game, it's a Skinner box for people who enjoy watching counters tick up. This one is a little different because some attempt was made to add some game like interaction to the clicker... namely you build a factory and workers to help with the clicking. That's the idea, anyway, the tutorial was bugged and I got softlocked and couldn't progress after the tutorial failed to register I'd completed one of the tasks. The reason why "solo developers" should [i]never[/i] publish junk on Steam is because they don't bother hiring software testers. How does that make us feel as gamers when developers think so poorly of us they don't even bother getting their games properly tested? Oh yeah, and the developer wants YOUR money for untested games. Disgusting, isn't it? Well, at least this isn't an asset flip, but it is still garbage with a price tag. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. So we have the problem of pixelcrap "art", but it gets worse because not all of the game visuals are using consistent pixelcrap, nothing is pixel perfect. If there's one thing you could hope for when developers insult gamers with pixelcrap, it's retro authenticity, and they failed at that. This is just ugly. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was [b]only 6 players[/b]. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 130 million gamers on Steam and well over 140,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. Let's talk about price and the value this represents for us gamers. Should you buy this game? Is it among the best the Steam catalogue has to offer? Idle Tycoon Manufacturing has the farcical price of $10 USD, for which you could easily get any number of older AAA games. For comparison, the $10 asking price for this game could get you games like "The Witcher 3: Wild Hunt", "Project Zomboid" or "Far Cry 5". Quality, professionally made games like those are frequently on sale cheaper than this. No pixelcrap is worth $10. If unqualified amateur developers want to get paid the same kind of money as real developers, they should at least learn to do computer graphics properly. You deserve better than this. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
Took a little bit of time to understand how the game works, and felt slightly slow at first, but once you get an understanding of core elements and your machine automation set up, it's very fun! For the low price point, I would 100% recommend this to any lovers of idle/automation games. I'd also like to mention that, although the game may have bugs, the developer has been incredible and extremely responsive when it comes to fixes and there's a patch for every issue I've raised. Just for the sheer respect of a dev like that, it's 100% worth getting!
Le jeu est facile à prendre en main, l'histoire est géniale, originale. Les petits monstres qui viennent travailler pour nous sont vraiment mignons et les musiques sont belles, reposantes, agréable ! Si vous aimez les jeux Tycoon et les industries le jeu est fait pour vous ! Que vous soyez expérimentés ou Débutants total sur des jeux de gestions, ici vous êtes guidé et vous prendrez très vite la main, le développeur a vraiment fait attention aux moindres détails pour que tout le monde puisse gérer son industrie à sa façon. Je suis vraiment fan de ce genre de jeu et pour avoir eu la chance de participer à la bêta-test du jeu, je le redécouvre sous un nouveau jour ! merci au développeur pour sa confiance. Si le genre de visuel et l'industrie vous plaît, vous pouvez y aller les yeux fermé le jeu est fait pour vous !
Je viens de finir ma première session et je recommande chaudement, c'est très addictif, on ne voit pas le temps passer ^^
Je sais pas si c’est parce que mon cerveau a été chimiquement perturbé au fil des années, mais graphiquement, ce jeu me paraît nettement plus acceptable que le précédent. Est-ce vraiment plus joli, ou est-ce simplement parce qu’ici on peut créer des choses symétriques ? Mystère. Mais une chose est sûre : l’ensemble est beaucoup plus agréable pour l’esprit… et pour mon besoin maladif d’ordre. Le principe est simple : on crée une chaîne de montage de lingots. Ici, la qualité prime toujours sur la quantité. Du coup, on améliore constamment nos machines plutôt que de produire comme un sagouin. Et pendant ce temps-là, on laisse nos employés travailler… enfin, “travailler”. Ils semblent plus ou moins dotés d’intelligence — en réalité, ils sont surtout très cons, vu que la seule interaction active qu’on a avec eux, c’est leur foutre une claque quand ils essaient de faire la grève. Dialogue social niveau expert. Je suis pas encore très loin dans le jeu. Il n’y a pas vraiment de recherche compliquée : oui, il existe un arbre de recherche, mais il est basique, très basique. On débloque la recherche suivante, puis la suivante, et basta. Pas besoin de planifier sur trois générations ou de faire un tableur Excel pour optimiser quoi que ce soit. Pour le moment, c’est cool, et je ne regrette pas mon achat. J’y reviendrai plus tard quand j’aurai avancé davantage, mais pour l’instant, c’est tout bon. --- Je suis maintenant rendu à la technologie T4, et il y a eu plusieurs ajouts au gameplay. Par exemple, on débloque une presse capable de fusionner plusieurs fois le même type de lingot pour en créer un de plus grande valeur. ,ce qui permet clairement de faire de la fabrication de masse. Personnellement, je préfère toujours la qualité, donc j’ai fait le choix très assumé de ne pas utiliser cette option. Mais honnêtement, c’est cool de voir que plusieurs approches sont possibles. Ensuite, il y a le système de livraisons, qui demande parfois des types de lingots bien précis. Ça nous pousse à créer plusieurs chaînes de production en parallèle. Là encore, j’ai fait un choix : ne pas me diversifier du tout. J’accepte uniquement les commandes qui concernent les types de lingots que j’ai décidé de fabriquer, et j’ignore le reste sans le moindre remords. Encore une fois, c’est vraiment appréciable de voir que le jeu propose plusieurs options viables pour gagner de l’argent. Le choix, c’est le bonheur. J’aime vraiment bien le jeu, même si mon côté perfectionniste aurait adoré avoir un peu plus de contrôle sur la production. Par exemple, des zones de stockage pour spécialiser encore davantage nos fabrications auraient été le paradis pour mon cerveau. Ici, c’est plutôt un grand tapis roulant géant : parfois il y a des surplus, parfois des pénuries… ça dépend surtout si nos employés sont en train de travailler ou de chercher une claque.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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