
Explore the world with our largest fleet of aircraft and take simulation to new heights while pursuing your aviation career within Microsoft Flight Simulator 2024.
Most likely between $40.5M and $114.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | 60% | approximately $67.5M |
| Xbox | Free | 44% | — |
| PlayStation | $55.99 | 70% | #83 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2071 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
jest spoko ale fajnie miec co najmneij pada
good
good game
niceee
VKB's are recommended!
Truly incredible game. A few quality of life tweaks still needed, especially in career mode, but vastly improved since launch.
ok
my pc buns so i cant run it
The Boeing 787 has the crappiest flight controls stall management system ever modeled in a flight sim. It's just a joke done for those who lack all knowledge. The plane starts rolling by itself with full uncommanded negative elevator deflection (negative deflection means generating negative lift) and no matter how you move the controls, it will continue to roll with that full pitch up elevators deflection until you are upside down and from there on it will start "pumping" in pitch motions like out of a comedy movie and eventually respond to your roll inputs. It's just pathetic. A plane stalls ONLY due to AOA, this is rule number one. Rule number two: Learn about the actual plane's flight controls system design before throwing crap into what is expected in 2026 to be a seriously realistic simulated flight model. Never seen such an erratic plane behavior even in FSX...!
Excelente