
Incremental clicker strategy, where you expand, construct, research, fight, collect heroes and make choices between good and evil. Ascend through difficulty tiers by playing through challenge campaign going back and forth through history. Mammoths included.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0.29/day in the week after.
About
In Microcivilization you explore, expand, exploit and exterminate all together in a pixel-art strategy-clicker game blend. Start the growth of your population and economical strength while discovering government combinations, hundreds of unique heroes and experimenting with ability builds for combat and construction.
You have many ways to build an obscenely rich and powerful nation. If oppressing your people by furious button smashing is your thing, master the clicker features to your benefit. If faith in your micro-people's good-will and productivity is your style, make use of your workshops and their passive and active abilities. Advancing in technology tree will unlock upgrades, military units, bonuses and new abilities to help you grow and steel yourself for threats to come.
Face hundreds of disasters, wars, diseases, social unrests, invasions and independence declarations that threaten your people. Sometimes you will get beaten, descend into dark ages, famine or ideological mayhem. But have no fear, losing is impossible. In fact, the harder the struggle, the more likely a grand hero emerges from the ashes.
Every crisis you overcome gives you a chance to gain a hero. For your micro-civilization heroes act as inventory items which boost your power. Though you can only have a handful of them equipped at any time, collecting heroes opens endless new effects on your industry, wealth, strength and stability. As you move forward, you will collect higher tiers of heroes, merge them with recipes and form sets to gain absurd powers.
Disasters in this game are no mere random number generator roll. You are in full control of all disaster risks. In fact you know the chance of them happening at any given time so you have chance to mitigate. Uninhabited houses? Chance of fire. Too many people crammed in tight space? Small-pox will probably visit you soon.
Whether by bad luck, or your risk neglect, when a crisis occurs it can be overcome by combat. Fire can be extinguished, disease can be withstood or cured, invasion can be repelled. Regardless of what the problem is, it is always a number of brave micro-people willing to give their lives, who defeat the crisis. In every fight, People are your life, Economy is your strength and Heroes are your weapons. Combine these with workshop abilities and master the combat to become a force to be reckoned with.
History has too many stories to tell in one go. In order to reach the metaphorical stars, you will need to trace back to ancient ages several times, each with a higher purpose. Your Ascension tree contains many challenges organized into Difficulty Tiers each brining new features into the game, more difficult enemies but also access to more powerful heroes, world wonders and ability modifications.
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is really amazing. Very addictive if that's your kind of gameplay, which itself faces a lot of switches during the story.
Bu tarz oyunlar için gerçekten çok zevkli. Gerçek manada strateji yaparak ilerlemeniz gereken bir clicker oyun.
Trochu jsem si myslel, že to bude typ kde postupuju pomalu se svou civilizací na jedné obrazovce, ale celá hra je rozdělena ro kol podle různých epoch. To mi mi nevyhovuje a trochu to postrádá onen budovatelský smysl. Jinak ve hře se dost kliká na suroviny aby se dalo stavět pod. Ale co mi vadilo nejvíce byla nemožnost měnit rozlišení a hru to stahuje na mizernou úroveň mobilních her, což je škoda, protože to má velký potenciál.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
post premier age (post dev 1.0 donc) ca devient injouable (lvl 60+). on ce fait boloss par les crises, dont les attaques de pnj deviennent "coucou je reduis les degats de 1000" on peux rien faire. ... dommage.
Nah, don't play it, it's like crack.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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