
Incremental clicker strategy, where you expand, construct, research, fight, collect heroes and make choices between good and evil. Ascend through difficulty tiers by playing through challenge campaign going back and forth through history. Mammoths included.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0.29/day in the week after.
About
In Microcivilization you explore, expand, exploit and exterminate all together in a pixel-art strategy-clicker game blend. Start the growth of your population and economical strength while discovering government combinations, hundreds of unique heroes and experimenting with ability builds for combat and construction.
You have many ways to build an obscenely rich and powerful nation. If oppressing your people by furious button smashing is your thing, master the clicker features to your benefit. If faith in your micro-people's good-will and productivity is your style, make use of your workshops and their passive and active abilities. Advancing in technology tree will unlock upgrades, military units, bonuses and new abilities to help you grow and steel yourself for threats to come.
Face hundreds of disasters, wars, diseases, social unrests, invasions and independence declarations that threaten your people. Sometimes you will get beaten, descend into dark ages, famine or ideological mayhem. But have no fear, losing is impossible. In fact, the harder the struggle, the more likely a grand hero emerges from the ashes.
Every crisis you overcome gives you a chance to gain a hero. For your micro-civilization heroes act as inventory items which boost your power. Though you can only have a handful of them equipped at any time, collecting heroes opens endless new effects on your industry, wealth, strength and stability. As you move forward, you will collect higher tiers of heroes, merge them with recipes and form sets to gain absurd powers.
Disasters in this game are no mere random number generator roll. You are in full control of all disaster risks. In fact you know the chance of them happening at any given time so you have chance to mitigate. Uninhabited houses? Chance of fire. Too many people crammed in tight space? Small-pox will probably visit you soon.
Whether by bad luck, or your risk neglect, when a crisis occurs it can be overcome by combat. Fire can be extinguished, disease can be withstood or cured, invasion can be repelled. Regardless of what the problem is, it is always a number of brave micro-people willing to give their lives, who defeat the crisis. In every fight, People are your life, Economy is your strength and Heroes are your weapons. Combine these with workshop abilities and master the combat to become a force to be reckoned with.
History has too many stories to tell in one go. In order to reach the metaphorical stars, you will need to trace back to ancient ages several times, each with a higher purpose. Your Ascension tree contains many challenges organized into Difficulty Tiers each brining new features into the game, more difficult enemies but also access to more powerful heroes, world wonders and ability modifications.
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
6/10, interesante al inicio pero mucho grindeo y mal optimisado
Highly addictive. You sit down for a quick 40-minute session, and get up three hours later. The game looks simple on surface, but there is layer upon layer. Some of those Crises are tough mfers
Este é um jogo de construção de civilização, 4X, clicker, idle, rogue-like. O problema? Todas as escolhas mecânicas do jogo conflitam entre si. Criando uma experiência horrível. Quanto mais você joga mais ele desacelera, os reinícios são horríveis por esse fato, ele é muito, muito mal balanceado, ele não comunica bem o suficiente a forma que o jogo escala e se a gente deveria jogar ele como idle ou não. Idles e Roguelikes tem elementos muito conflitantes em sua composição. Eles precisam entender o que querem, se querem um jogo incremental clicker com aceleração ou se querem um simulador de civilização histórico episódico com recompensas leves mas altamente engajante. Os três elementos estão EXTREMAMENTE conflituosos e fazendo uma experiência de jogatina sofrida. Me fez mal de jogar esses dias, odiei.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Satisfying gradual progression.
Great game, takes so skill but worth it in the end. 10/10
After ascending to the third tier in the regular campaign all your future civilizations are met with string upon string of crises that seem to never end and only become spongier, never truly recovering even once you grind out to the fourth/final tier. Bringing the incrementing to a highly constant halt/reset that is not quite as enjoyable as the first half, which was pretty smooth sailing and fun.
Stupidest ♥♥♥♥♥♥♥ mechanic. I have a full army and its all taken away. ♥♥♥♥ that I wont play this game if thats happens. taking away someone's progress with zero reward is crazy. I should never lose all my resources for free. How is that fun?
Extrem cool gemacht vor allem der Schwierigkeitsgrad gefällt mir sehr da es nicht so extrem easy wie coockie clicker ist und viele RTS Elemente einbaut. Bin sehr gespannt wie es mit dem Spiel weiter geht
Macht Spass!
Fun little game if you don't mind a lot of clicking... It has some depth too, but can be a bit repetitive as the first part always pretty much repeats itself, going a small bit further with each game. I would recommend it to anyone who likes Civilization type games, but has neither the time nor the inclination to fill yet another massive map with cities or endure long protracted campaigns. There is science, fighting, building and expansion, but all in a form that can be enjoyed without massive micromanagement. Unfortunately at currently 18.25€ it's somewhat overpriced, so get it on sale and enjoy some lightweight civ gaming for people with a wish to spend time in the real world as well.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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