
Build the ultimate cat army through tactical breeding and send them into deep, challenging turn-based adventures. Draft abilities, collect items, and manipulate genetics across generations in this roguelike tactics game from the creators of The Binding of Isaac and The End is Nigh.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 37.86/day in the week to Sep 15 → 40.8/day in the week after.
About
From Edmund McMillen (The Binding of Isaac, Super Meat Boy) and Tyler Glaiel (Closure, The End Is Nigh) comes a deeply tactical legacy roguelite that asks:
What if you could breed the perfect army of whiskered warriors, then send them on tactical adventures in search of food, money and loads of treasure?
The Cat Loop:
Welcome to Boon County, where each day you’ll assemble a team from your ever-growing house and outfit your cats with class-specific collars (Fighter, Tank, Mage, and many more). Send your mutant feline squad clawing through adventures of turn-based battles that demand careful positioning, wild power combos, and environmental shenanigans.
Combat That Rewards Mastery:
With 1000+ unique abilities (75 per class), 900+ items, and countless environmental interactions, every run throws fresh tactical puzzles at you. There’s real depth here, and endless room for experimenters and optimizers alike.
Breeding Creates Your Future:
Cats that return home carry scars, experience (and sometimes extra heads!) Pass down strange skills and mutations, tinker with your bloodline, tackle genetic quirks, and build ever stranger, more powerful cats for the next adventure.
Epic Scope:
200+ hour main campaign
10+ character classes with 75 unique abilities each
900+ wild items
200+ enemies and bosses
Roguelite progression: never experience the same game twice.
Choices at every turn. Money! Items!! And genes!! All matters.
From Simple to Infinitely Complex:
Mewgenics welcomes you in and then reveals more and more layers over time. Early runs teach the basics, but soon you'll be optimizing breeding chains, discovering unexpected ability combos, and making agonizing strategic choices about whether to keep a cute kitten or give it to one of the many NPCs to upgrade your house. Mewgenics offers you a path to tactical mastery while embracing chaotic emergent gameplay.
Build, experiment, adapt! There’s always a new way to experiment with (and break) the game.
Also: you can pet the cats.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.49−25% | 50Kreviews | 90% | — | $51.4M |
| $39.99 | — | — | #43 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I kept playing thinking things would unravel with progression. I'm only seeing more bottlenecks with more effort, and the environment progresses at a rate quicker than I did. More time = more headaches. Wish I knew the trajectory of the game before I kept investing into it. Requires mods to balance things, and the mods aren't usually working right.
la mejor parte es cuando follan
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #33, worst AU #100 · 13 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Japanese, Korean, Russian, Simplified Chinese
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
为什么不出中文
Este juego es un 10/10 pero [spoiler]las runs del acto 3 en dificultad imposible[/spoiler] lo convierten en un 9/10, de igual manera es un juegazo muchas gracias Edmund
Un petit bijou addictif ! Avec son humour noir, ses mécanismes stratégiques complexes et sa rejouabilité exceptionnelle, vous ne voudrez plus vous en séparer. Un incontournable pour les amateurs de défis originaux et de chats génétiquement modifiés :)
人类对喵基因的开发不足1%
I'm tired boss
AI工具已经有很大的发展了,而且不收你的工钱,e胖可以把外包翻译组的钱省下来赡养家中二老
Может и рановато писать негативный отзыв спустя лишь 13 часов, но пока эмоции чёт слишком смешанные. Я понимаю что это игра нифига не нацелена на казуальнов, но блин, она то не сложная, она просто душная. Какая-никакая постоянная прокачка идёт ну очень медленно, а всё остальное это блин менеджмент расходников, которые ты постоянно и легко теряешь на вылазках, каждая из которых ещё и длится по ощущениям целую вечность. А делать тебе их надо десятками, и разнообразия в них кот наплакал. Не знаю, эта игра просто как-то неприятно ощущается. Ты только-только с легкостью прорывался сквозь все уровни залпом, отключив при этом мозг - а теперь сосёшь бибу на начальных уровнях, ибо 1-2 раза прошляпил вылазку, и тем самым потерял всех котов со шмотьём. И тебе теперь блин нужно заново всю эту дрянь фармить, а чтобы было легче фармить - надо ещё больше фармить. Дичь, пиzдец. Игра то выглядит интересно, я хочу её любить, но bля, ощущения мерзкие, будто кошки в рот насрали. Даже юзать читы хотя бы для фана не хочется, ибо тогда вообще какой-либо смысл в игре потеряется. По ощущениям только в страданиях и суть. В натуре игра для мазахистов. Я ещё попытаюсь прорваться сквозь эту духанину, вдруг общая прокачка сделает процесс более чилловым. Но судя по тому что я видел у других - навряд ли...
убил маму, умер от мухи
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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