
Build the ultimate cat army through tactical breeding and send them into deep, challenging turn-based adventures. Draft abilities, collect items, and manipulate genetics across generations in this roguelike tactics game from the creators of The Binding of Isaac and The End is Nigh.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 37.86/day in the week to Sep 15 → 46.57/day in the week after.
About
From Edmund McMillen (The Binding of Isaac, Super Meat Boy) and Tyler Glaiel (Closure, The End Is Nigh) comes a deeply tactical legacy roguelite that asks:

What if you could breed the perfect army of whiskered warriors, then send them on tactical adventures in search of food, money and loads of treasure?
The Cat Loop:
Welcome to Boon County, where each day you’ll assemble a team from your ever-growing house and outfit your cats with class-specific collars (Fighter, Tank, Mage, and many more). Send your mutant feline squad clawing through adventures of turn-based battles that demand careful positioning, wild power combos, and environmental shenanigans.
Combat That Rewards Mastery:
With 1000+ unique abilities (75 per class), 900+ items, and countless environmental interactions, every run throws fresh tactical puzzles at you. There’s real depth here, and endless room for experimenters and optimizers alike.
Breeding Creates Your Future:
Cats that return home carry scars, experience (and sometimes extra heads!) Pass down strange skills and mutations, tinker with your bloodline, tackle genetic quirks, and build ever stranger, more powerful cats for the next adventure.

Epic Scope:
200+ hour main campaign
10+ character classes with 75 unique abilities each
900+ wild items
200+ enemies and bosses
Roguelite progression: never experience the same game twice.
Choices at every turn. Money! Items!! And genes!! All matters.
From Simple to Infinitely Complex:
Mewgenics welcomes you in and then reveals more and more layers over time. Early runs teach the basics, but soon you'll be optimizing breeding chains, discovering unexpected ability combos, and making agonizing strategic choices about whether to keep a cute kitten or give it to one of the many NPCs to upgrade your house. Mewgenics offers you a path to tactical mastery while embracing chaotic emergent gameplay.
Build, experiment, adapt! There’s always a new way to experiment with (and break) the game.

Also: you can pet the cats.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 50.1Kreviews | 90% | — | $51.5M |
| $39.99 | — | — | #97 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Did you ever wanted to become the "cat lady" of your neighbourhood? And secretly make them breed, fight, mutate and just throw them down a pipe? And take them to fights across graveyards, ice ages, deserts and to hell? If you answered yes to any of the previous questions then Mewgenics is the game for you. Only negative point - cats don't use their litter boxes. Breaks the immersion. 0/10.
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Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #37, worst CN #100 · 13 markets collected
US · last 30 days
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Japanese, Korean, Russian, Simplified Chinese
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ALL HAIL GLORG
СУКИ У МЕНЯ КОТЫ ЕБАТСЯ НЕ ХОТЯТ
Not my thing. Won like multiple times in a row, took a break, got mauled twice in a row. Don't really care for the gameplay at all
коты ебались, а я нет, было СТРАШНО немножко. Свена убили - мое сердце разбито, умерла любовь всей моей жизни и смерти, крыса сдохнет в муках со своими бомбами, мразь.
Евгеника с котами? let's go!!!
rhenj
ok
alllllllllllllllllllllllrighttt i guess its time to finally do a review so, the game is great, if not with its flaws. the combat system works, the depth on the breeding system is cool, mutations are neat, but naturally it isnt perfect. some of the most glaring issues within the game is that needing to essentially sort your cats every day in different rooms can feel tedious. i personally have reached a point where its mindlessly moving cats around given everything i needed for it to work well enough was achieved in 1.0 speaking of, the update to 1.1 in regards to breeding was a miss to me. i understand wanting to diversify strategies and not wanting to have the game solved, but inbreeding is extremely punishing because of how useless mutations are. as such, one is stuck with either cats with good stats but without the desired abilities, or cats with the desired abilities but no perfect stats (unless one is willing to spend a LOT of time and cats making a four-room breeding machine). i personally went with the latter, but it is frustrating having my whole setup broken because of it. imo high appeal should not bring cats with extra passives: i want to breed down super luck without compromising my stats. even then, i can understand why its done once you have played the chapters several times for several hours the game becomes stale and repetitive. i suppose if you expect it to be replayable it's a huge miss, but it is okay to have games with definite endings. this apparently will be fixed anyway so who gives persuasion device's side quest should be recursive i dont want to play through the whole game again to do another house boss to obtain a different ending and even then, the game is definitely fun. not perfect, but fun. give it a shot, maybe downgrade to 1.0 if you wanna go for mutation strats to override birth defects
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $51.5M | 60K | 89% | $29.99 | |
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| $52.3M | 52.4K | 90% | $34.99 | |
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| $52.7M | 31.7K | 64% | $59.99 |