
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $202K — a different platform, not this one.
Metro Simulator 2 is a unique game featuring recreated Moscow Metro and realistic train controls. Various game modes In Free Mode , you can become a Train driver . You can choose station or dead end where you start the game by yourself. You can drive on the line without passengers, but in any time you can set the desired route and set up the schedule. It's important to follow it and depart from stations in time! In Scenarios , conditions are pre-determined. You'll face different unusual situations which may occur in Metro. Listen to dispatcher's orders and follow them. Moscow Metro Line 6: 24 stations, various tunnels and objects inside them By using modern technologies, the game delivers all the experience of Russian capital's subway. Stations on this line were built in different time periods, so they reflect their era's developments. Advanced speed control system Speed control system will allow to prevent collisions and other unwanted events. Keep an eye on speedometer value and traffic lights ahead, and your drive should be alright. Main characters of the game are trains Two trains are featured in the game, and each one has its own controls. They are equipped with all basic functionality for safe passenger transportation.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $2.99−80% | 19ratings | 56% | — | not modelled |
| $14.99 | 839reviews | 64% | — | $202K | |
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| $19.99 |
| 39ratings |
| 46% |
| — |
| not modelled |
| $2.99−80% | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 199 | 72% | $5.99 | |
| — | 33 | 72% | $1.99 | |
| — | 5 | 88% | $13.99 | |
| — | 120 | 82% | $9.99 | |
| $202K | 839 | 64% | $14.99 | |
| — | 0 | 0% | — |