
Don't tick him off! After losing everything he loved, Kevin returns as a raging cyborg. Unleash chaos with devastatingly diverse combat suits in this explosive, high-speed action platformer!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Kevin, the retired war hero.
Having lost everything to the alien invaders,
he was reborn from the brink of death as a cyborg of fury!
Now, his explosive revenge drama begins!
Relentless speed!
Dazzling effects covering the screen!
Powerful impact and thrilling feedback!
Experience ultra-fast combat that awakens all your senses!
Acquire various suits during combat and use them strategically.
Each suit awaits with unique looks and destructive abilities.
Complete your own combat style and seize victory!
Even amidst ultra-fast combat, split-second decisions determine fate!
Precision jumps, controls testing your reflexes,
and witty puzzles that don't break the flow!
Feel the thrilling action that stimulates both hands and mind!

Across 9 planets, 5 moons, and 10 chapters,
unearth hidden collectibles and mysteries,
and fight against unpredictable, powerful bosses!
🔥 Breathtaking Ultra-Fast Action
🛡 Unique & Powerful Combat Suits
🌌 Vast Planets & In-Depth Exploration
👑 Overwhelming Epic Boss Battles
⚡ Exhilarating Revenge of the Hero Turned Cyborg
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Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 122reviews | 86% | — | $17.3K |
| $9.99 | 90ratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game
Divertido y sencillo, te haces con los controles en 5 minutos (incluso para un Milennial como yo) y a disfrutar. Un juego de los que ya no se hacen, historia ¡y a jugar!
METAL SUITS: Counter-attack is a fast-paced 2D action platformer that combines retro-inspired presentation with aggressive run-and-gun combat, exploration, and a flexible suit system. Developed by Gonggamore Contents and published by Link Compass and Gonggamore Contents, the game embraces the straightforward excitement of classic side-scrolling shooters while introducing enough mechanical variety to establish an identity of its own. Rather than building its experience around complicated systems, it concentrates on responsive movement, destructive weapons, distinctive combat suits, hostile extraterrestrial environments, and frequent battles that encourage players to maintain momentum. The story centers on Kevin, an aging war hero who has retired after surviving years of conflict. His peaceful existence abruptly ends when an alien attack destroys the life he had built and leaves him severely injured. Kevin survives through cybernetic reconstruction, effectively transforming him into a heavily augmented warrior. With little remaining except his anger and combat experience, he begins a revenge-driven journey against the extraterrestrial forces responsible for his loss. The premise is intentionally simple and somewhat exaggerated, but that approach suits the game. Kevin is essentially an action hero given a mechanical second life, and his personal vendetta provides an appropriate excuse for traveling across hostile worlds while eliminating enormous numbers of enemies. Combat is the centerpiece of the experience. Kevin can run, jump, maneuver around hazards, fire weapons, and tear through opponents while moving rapidly across predominantly side-scrolling stages. The controls are designed to support an arcade-like pace where remaining stationary for too long is rarely desirable. Enemy groups can quickly turn otherwise straightforward platforming sections into hectic firefights, requiring players to balance offensive pressure with positioning and evasive movement. The resulting battles can become deliberately chaotic, particularly when enemies, projectiles, explosions, environmental obstacles, and Kevin's own attacks begin filling the screen simultaneously. The suit system provides one of the game's most distinctive mechanics. Kevin is not permanently restricted to a single fighting configuration, as different suits provide alternative offensive capabilities and encourage experimentation. Some equipment favors direct ranged destruction, while other options can push the combat toward more aggressive close-range encounters. Discovering how each suit behaves is an important part of the progression because changing equipment can alter how the player approaches both regular enemies and more demanding encounters. This prevents the campaign from becoming nothing more than repeated shooting with the same weapon and gives players opportunities to find a fighting style that suits their preferences. METAL SUITS also benefits from the scale of Kevin's journey. The campaign is divided across ten chapters and takes players through nine planets and five moons. The interplanetary structure allows the adventure to regularly introduce different scenery, hazards, enemy arrangements, and environmental themes. This variety is important for a game based so heavily on continuous action because visually distinct destinations help give individual portions of the campaign their own personality. The science-fiction setting is colorful and exaggerated rather than grounded in realism, complementing the over-the-top nature of Kevin's cybernetic transformation and destructive abilities. Exploration provides an additional reason to pay attention to these environments. Hidden collectibles and secrets are scattered throughout the stages, rewarding players willing to investigate areas instead of always rushing toward the next encounter. This creates an enjoyable contrast within the overall design. Combat encourages speed and aggression, while secret hunting occasionally rewards patience and observation. Players primarily interested in completing the campaign can maintain a relatively direct path, whereas completionists have incentives to inspect stages more carefully and return for anything they missed. Boss encounters provide some of the most substantial challenges. These larger enemies are designed to interrupt the normal rhythm of fighting standard opponents by emphasizing attack recognition, positioning, timing, and appropriate use of Kevin's available abilities. The unpredictable nature of some boss attacks can initially make encounters feel intimidating, but learning their behavior gradually transforms seemingly overwhelming fights into manageable challenges. Suit selection can also become more important during these battles because a configuration that works efficiently against ordinary enemies may not necessarily be ideal against a boss. The pixel-art visual style reinforces the game's retro influences without making the presentation feel excessively primitive. Character designs, mechanical equipment, alien creatures, environments, projectiles, and explosions create a lively battlefield, while modern visual effects add energy to the otherwise traditional side-scrolling presentation. The combination works particularly well during larger encounters, when the screen can become filled with movement and destruction. Despite the nostalgic foundation, the game generally feels like a contemporary interpretation of arcade action rather than an attempt to perfectly imitate an older generation of hardware. Replay value comes from several directions. Collectibles encourage additional exploration, while the selection of suits gives players reasons to experiment with different approaches. Steam achievements further reward obtaining equipment, discovering hidden content, defeating enemies, and completing various objectives. Players who enjoy mastering action games can therefore continue refining their performance after finishing the main campaign. The straightforward nature of the mechanics also makes replaying stages relatively accessible because there are few complicated systems standing between the player and the action. There are limitations to the formula. METAL SUITS does not radically reinvent the action-platformer genre, and many of its fundamental ideas will be immediately recognizable to experienced players. The revenge narrative functions effectively as motivation but is unlikely to satisfy anyone looking for elaborate storytelling or deeply developed characters. Combat can occasionally become repetitive when similar enemy encounters appear close together, while the intentionally frantic presentation may feel overwhelming for players who prefer slower and more methodical platforming. Much of the game's lasting appeal therefore depends on whether its combination of speed, shooting, suit switching, exploration, and boss battles remains engaging for the individual player. For fans of fast side-scrolling shooters, pixel-art platformers, and arcade-oriented action games, METAL SUITS: Counter-attack is an entertaining combination of familiar mechanics and distinctive ideas. The varied suits are particularly important in separating it from more basic run-and-gun experiences, while the multiple planets and moons give Kevin's revenge campaign a satisfying sense of progression and scale. It is an uncomplicated game at heart, but its speed, explosive combat, exploration, boss fights, and equipment variety make that simplicity one of its strengths rather than a serious weakness. Rating: 8/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Polish
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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