
Slay to the rhythm of metal and vengeance on an infernal journey through the eight Hells. Make them fear the beat. Metal: Hellsinger is a rhythm FPS bursting with demons, badass weapons, and heavy metal music.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 2 → 2.29/day in the week after.
About









Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 14Kreviews | 96% | — | $9.7M |
| $39.99 | 3.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Metal: Hellsinger is intense as anything... So much concentration I'm like in a zen of cocaine. Dual revolvers while flying, strafing and aiming at enemies - all while staying on beat. The only problem with this game is my fingers hurt after a game. :'( Arthritis simulator.
It might be unfair to judge the game by an optional game mode but Leviathan made me despise this game. The balance and progression in it is absolutely dreadful and I won't forgive the developers for the time I wasted on giving it a chance.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.7M | 6.8K | 89% | $29.99 | |
| $9.7M | 35.6K | 93% | $9.99 | |
| $9.7M | 16.4K | 72% | $19.99 | |
| $9.7M | 18.8K | 95% | $24.99 | |
| $9.8M | 12.2K | 80% | $19.99 | |
| $9.8M | 25.6K | 75% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.7K | 132 | 67% | $8.99 | |
| $0 | 11 | 91% | Free | |
| — | 0 | — | — | |
| $1.7M | 5.2K | 92% | $19.99 | |
| $610.8K | 1.8K | 84% | $12.99 | |
| $7.2K | 414 | 84% | $0.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.75/day in the week to Jul 21 → 2.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian*languages with full audio support
| $29.99 |
| 24ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 911 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i suck at rhyth but this is like doom and i love doom so i love this
Metal Hellsinger wäre ein guter Kandidat für "Bestes Spiel in dem ich schlecht bin", wenn die Steam Awards gerade wären. Es macht sehr viel Spaß, ist aber auch sehr fordernd und teilweise anstrengend, weil man sich sehr konzentrieren muss. * Das aus Sicht eines normalen Menschen. Musiker haben vermutlich keine Probleme all ihre Aktionen im Takt auszuführen. * Es kann am Anfang frustrierend sein, aber wenn man rein gekommen ist, macht es Spaß und bleibt trotzdem sehr fordernd. Schießen, ausweichen, nachladen und alles im Takt. Glücklicherweise haben die Entwickler auch Zugänglichkeitsoptionen eingebaut und wenn man ein paar Marterungen (Nebenaufgaben) abgeschlossen hat, schaltet man auch Perks frei, die das Gameplay verzeihender gestalten. Außerdem merkt man, dass die Entwickler sich viele Gedanken gemacht haben, das Spiel und den Spielfluss sinnvoll zu gestalten. Beispielsweise habe ich beim Endboss kaum noch Gesundheit gehabt und nirgendwo gab es mehr Heilkristalle. Da dachte ich mir, dass es der richtige Zeitpunkt wäre, dass wieder ein paar Mobs auftauchen, an denen ich mich mit Takedowns heilen könnte und siehe da - Mobs sind gespawnt. Generell funktioniert der Spielfluss überall recht gut. Über die Musik muss ich wohl nichts sagen, der Titel sagt bereits alles. Die Story ist eine ganz nette Dreingabe, die man gern mitnimmt. Wer das Spiel 100%en will, wird mit den Achievements wenig Probleme haben. Diese kann man auf jeder Schwierigkeitsstufe und mit Zugänglichkeitsoption, bei der man automatisch im Takt bleibt, erledigen. Leider muss man für das Freischalten aller Waffenskins ([b]nicht[/b] Achievement relevant) alle Level auf jeder Schwierigkeit spielen und auch auf der höchsten durchspielen. Das finde ich ein bisschen Schade, da es einen zwingt, das Spiel auch in frustiger/nerviger Form zu erleben, wenn man alle Skins haben möchte. Wenn man vom Spiel nicht genug bekommt, gibt es mit dem Leviathan-Modus noch einen Rogue-Lite (oder eher Arcade?) Modus. Allerdings ist das vermutlich nur für die etwas, die recht leicht mit dem Takt-Gameplay zurecht kommen. [h3]Fazit[/h3] Ein spaßiger, kurzer Shooter mit gutem Metal, bei dem man im Takt bleiben muss, um sich durch die Hölle zu kämpfen. Lohnt sich auf jeden Fall gespielt zu haben, auch wenn man danach erstmal wieder entspanntere Spiele sucht, die nicht die volle Konzentration fordern.
On paper, Metal: Hellsinger sounds like a dream combo, like Hi-Fi Rush meets DOOM. But in reality, it’s just a frustrating, repetitive slog that proves blending two great genres doesn't automatically make a good game. Honestly, the best thing I can say about it is that it’s really short. That is a massive plus here, because it is just not a very enjoyable experience. [h3]The Style and Sound Hold Up[/h3] To give credit where it’s due, the game has a very nice art style, and the writing (which is mostly narration) is pretty good. The voice acting is actually really solid and carries the story well. The music is decent too, but let’s be real, it’s not even close to being on par with DOOM. [h3]Rhythm Combat That Fails to Hit the Beat[/h3] The actual gameplay is where everything falls apart. For a rhythm shooter, it is incredibly hard to stay on rhythm. And if you take away the gimmick of matching the beat, the combat just feels like a cheaper, clunkier knockoff version of DOOM Eternal. [h3]Repetitive Enemies and Lazy Bosses[/h3] It also gets boring fast. There is barely any enemy variety, and the boss fights are incredibly lazy. Every single boss is the exact same model, just reskinned with slightly different abilities. The only exception is the final boss, which swaps out the boredom for pure frustration because the fight is just incredibly cheesy. [h3]Frustrating Performance and Technical Glitches[/h3] Compounding all of this is the fact that the game is barely optimized. The performance is rough, and the technical polish is practically non-existent. Half the time, textures don't even load in, leaving you trying to fight on literal invisible ground. [h3]The Verdict: Stick to the Classics[/h3] Ultimately, Metal: Hellsinger just isn't fun. Save your time and stick to the games it’s trying to copy.
I recently was part of a conversation in a discord I frequent where the head mod of the server tried to insinuate that the cost of a game in no ways correlates to the quality or time investment of a game. Metal Hellsinger is proof that their arguments are ♥♥♥♥♥♥♥♥. I have gotten more out of 5 hours of Hellsinger than I have in shorter, narrative focused games. I've gotten more out of it than games I have put dozens of hours into. And it's ♥♥♥♥♥♥♥♥ great. I even had reservations about playing it because I'm decent at FPS games but awful at rhythm games. And yet I still was able to score at least 10 million points on normal difficulty on every level in the game and feel amazing doing it. The story is pretty simple and to the point. You are the Unknown because no one really knows who you are. But you are also the Hellsinger, a prophesized being that will travel through the Hells, defeating aspects of The Red Judge and inevitably go on to bring down the Judge and the Hells themselves. and possibly even more beyond that (pls dear god give us a ♥♥♥♥♥♥♥ sequel, you've teased us enough Outsiders). Along the way there's elements of backstory that get unraveled, plot twists and revelations but it's nothing really outstanding or anything, it's serviceable and that's more than fine. The real star of the show is the gameplay after all. As a rhythm FPS, you have the beat of the song pulsing in the center of your screen the whole time as you're mowing down arenas of demons. Hitting on the beat perfectly gives you a damage boost and ofc continues your hit streak, hitting slightly before or after gives normal damage, going off-beat does less damage and ruins your streak as does getting hit. Staying on beat ramps up your score modifier called Fury, taking hits reduces it. standard stuff. There's also a ton of combos to discover which can boost your Fury and/or score. Eventually you'll even unlock little buffs that you obtain by keeping up your streak like your Fury decaying slower, faster Ultimate gain, explosive finishers but we'll get to all that shortly. You have a variety of weapons at your disposal, most of which you unlock as you progress and each having their own ultimate. You have Paz, a talking skull voiced by Troy Baker that does little damage but can maintain your Fury as you progress through the level. You have a sword that can do a basic three hit combo by staying on beat, a shotgun, dual revolvers, a crossbow that shoots explosive bolts, twin scythes of a sort that you throw and gradually return to your hand, dealing damage to anything in the way and more via DLC. You can only take two with you so choose wisely. personally I almost always went with shotty/revolvers but ngl i fw the scythes too. The music is killer. Metal ain't really my scene anymore but I still found myself jamming to pretty much every track in the game and getting into it. There's also this funny mechanic related to the story where you won't hear the song's lyrics unless you're at max Fury which is both rewarding and motivating to keep up and gives you a reason to not slack on it besides just score. Honestly, the more I sit here, the more I could list positives but honestly, there weren't any real negatives to speak of. At worst, there were minor annoyances. One of which came from a couple of enemy types and the other was failing these optional challenges called Torments which when completed further buff your character. But they operate on a time limit and failing them when so close to beating them would be annoying. But that's really it. Dare I say, as a game, it's perfect. I didn't even pay for it on Steam, I got it through Humble Choice a while back but I would still gladly pay $30 for it. I would easily recommend it to fans of either of its genres and well, pretty much anyone really. Rock. On.
The metal album comes with a free game!
сначала я не понял суть и в бит почти не попадал но когда прошел главы 2-3 то начало получаться попадать под бит из плюсов офигенная музыка и концепт игры в нее приятно играть и послушать металл из минусов только то что пытки пару раз не засчитывались и приходилось перепроходить заново а так игра очень понравилась
gotta love a metal game. fun music game with great artists
esse jogo aqui foi um sonho realizado como uma fã de doom e de dark tranquility kkkk
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Active players
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Players by region
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