
Ushering in a new era for the METAL GEAR franchise with cutting-edge technology powered by the Fox Engine, METAL GEAR SOLID V: The Phantom Pain, will provide players a first-rate gaming experience as they are offered tactical freedom to carry out open-world missions.
Most likely between $23.2M and $65.6M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 92% | approximately $38.6M |
| PlayStation | $19.99 | 93% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1915 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game was a technical marvel for years and had a dedicated modding community making it one of the best if not THE BEST open world stealth games... cue to 9th June of 2026 and new DRM update not only makes most of those mods unplayable, but also the game itself runs awfully without any mods installed. Konami really hates money, so DO NOT BUY THIS GAME!
Adding denuvo to an 11 year old game is beyond anti consumer, it's frankly pathetic and konami should be ashamed of themselves. Acquire this game through other means I'll say.
The last and best Metal Gear Solid game. RIP to one of the best game series.
Как Konami была конторой пидорасов так ей навсегда и останется. В свое время игра вышла обрезанным куском заставляющим гриндить бесконечные базы, а сейчас пошла еще дальше. В игре 15 года издатель решил наказать часть своей же аудитории. Мало было отключить сервера, мало было ограничить вход по ip, они просто стали выдавать бан тем, кто когда то выставлял ,,неправильный,, регион. На дворе уже середина 26 года, а они решили в благородство поиграть, молодцы. Для всех кто захочет посмеяться над нами, я просто скажу что такими действиями они создают прецедент и в дальнейшем уже ваши игры (прошу прощения цифровые отзываемые копии игр) могут быть отняты потому что ваши политики могут начать творить дичь. Так что думайте когда покупаете игры с онлайн составляющей, особенно игры от этого издателя.
Рекомендую MGS 5 всем. Пришёл ради серьёзного сюжета про войну и шпионов, а через пару часов уже похищаю солдат воздушными шариками, ворую овец, эвакуирую танки, вербую половину Афганистана и пытаюсь понять, почему мой конь умеет больше, чем некоторые напарники. Отдельный респект врагам, которые настолько устали от моих хедшотов, что начали массово носить каски — редкая игра, где противник буквально говорит тебе: «Брат, успокойся». А ещё это тот самый случай, когда планируешь идеальную стелс-операцию на 30 минут, а заканчиваешь тем, что прилетаешь на вертолёте под рок, устраиваешь локальный апокалипсис и всё равно получаешь ранг S. 10 похищенных медведей из 10, Кодзима снова что-то гениальное придумал.
[h1]MGSV - A Requiem for a Legend[/h1] [b]We need to address the heavy heart in the room before we even talk about gameplay. The Phantom Pain isn’t just a game, it is a monument, a farewell, and a beautiful, fractured masterpiece. It is the final Metal Gear Solid project helmed by Hideo Kojima, and let’s be brutally honest, there is no Metal Gear Solid without him. Playing this today, knowing it was the end of that specific, brilliant era, feels like reading a final letter from a mentor. It is a haunting experience, a game that leaves you feeling empty, inspired, and deeply nostalgic all at once.[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3763118224 [h1]The Sandbox of Our Dreams[/h1] [b]If you want to talk about raw mechanics, The Phantom Pain is untouchable. It is, quite simply, the greatest stealth-action game ever conceived. The level of player agency here is terrifying, it gives you a massive, open sandbox in Afghanistan or the Angola-Zaire border, drops you in with a pile of gear, and essentially says, "Figure it out." Whether you want to be a ghost, a tactical mastermind, or a loud, reckless agent of chaos, the game supports you with a level of systems-driven depth that modern games are still struggling to copy. The way the AI adapts to your playstyle is genius. If you start headshotting everyone at night, they’ll start wearing helmets. If you keep using smoke grenades, they’ll equip gas masks. It forces you to evolve, to be creative, and to treat every infiltration like a high-stakes puzzle. It’s an intoxicating loop of planning, execution, and that glorious moment when the plan falls apart and you have to improvise your way out of certain death.[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=1305155891 [h1]A Narrative of Loss and Silence[/h1] [b]The story of [i]The Phantom Pain[/i] is, much like its protagonist Venom Snake, a ghost. It isn't a loud, exposition-heavy blockbuster like MGS4. Instead, it’s a quiet, introspective journey into trauma, language, and revenge. It’s a tragedy written in silence. Some people complain about the "gaps" in the narrative or the feeling that it was left unfinished, but I think that was always the point. The game is literally called The Phantom Pain. It’s about the things that are missing, the friends we lost, the limbs we sacrificed, and the legacy that ended too soon. When you listen to the cassette tapes, when you walk through the sterile, industrial halls of Mother Base, you feel the weight of every choice. It is a lonely, melancholic, and deeply profound experience that stays with you long after the final mission ends. It doesn't give you easy answers; it leaves you with scars.[/b] [h1]Mother Base - The Heart of the Beast[/h1] [b]Managing Mother Base is a meta-game that could have been a standalone title. Watching your private army grow from a handful of loyalists into a global superpower is an emotional investment. Every soldier you fulton out of the field isn't just a number, they are a recruit you saved, someone who now owes you their life. When things go wrong, or when you’re forced to face the harsh realities of your mission, it hurts. You aren't just playing a soldier, you are the Commander, the Big Boss, the man who lost everything. The bond you feel with your staff, with D-Dog, and even with the crumbling foundations of your own organization is a testament to Kojima’s ability to make us care about the mundane.[/b] [h1]Pros:[/h1] [list] [*][u]Mechanical Perfection:[/u] The controls are buttery smooth, and the "freedom of choice" in how you approach missions is unparalleled. [*][u]Masterful Atmosphere:[/u] The desert sunsets, the rain-slicked bases, and the lonely, haunting score create an atmosphere that feels truly heavy and lived-in. [*][u]The Mother Base Loop:[/u] The addictive nature of recruiting, upgrading, and expanding your own private military is a stroke of pure genius. [*][u]Venom Snake:[/u] A protagonist who speaks very little but expresses everything through his eyes. A truly unique character study. [/list] [h1]Cons:[/h1] [list] [*][u]Narrative Closure:[/u] The "missing" pieces of the story can feel frustrating if you’re looking for a neat, wrapped-up conclusion to the entire Metal Gear saga. [*][u]Repetitive Side Ops:[/u] Some of the smaller, procedural side missions can feel a bit repetitive after you’ve cleared the main objectives. [*][u]The "Kojima Void":[/u] The lingering realization that this is the last of his vision for the franchise is a weight that never really goes away. [/list] https://steamcommunity.com/sharedfiles/filedetails/?id=3738024030 [h1]Verdict[/h1] [b][i]METAL GEAR SOLID V: THE PHANTOM PAIN[/i] is a flawed, brilliant, and deeply emotional farewell. It is the pinnacle of the stealth genre, a game that pushes the boundaries of what a player can do in a virtual space. But more than that, it is a goodbye. It’s a testament to a visionary who dared to make games that weren't just "content," but pieces of art that challenged our morality and our understanding of heroism. We will never see another Metal Gear like this because we will never see another project lead by Hideo Kojima in this universe again. It’s a phantom limb, you feel the ache of its absence, but you cherish the memory of what it was. Do you ever find yourself just standing in the middle of the desert, looking at the stars, and realizing how much this journey meant to you?[/b]
Отец знакомого работает в Конами. В ночь с 14 на 15 июня срочно вызвали на совещание. Вернулся в 6 утра с Кодзимой и ничего не объяснил. Сказал лишь собирать вещи и бежать на вражеские ПБ за ядерками на две недели. Сейчас едем куда-то в Японию разбираться. Не знаю что происходит, но мне кажется началось...
Konami контора пидopасов
Esse eu confesso que, depois de começar, passar um bom tempo jogando e curtindo muito, fiz uma pausa pois chegou um ponto em que ficou cansativo. Então na real comecei ele tem um ano, mas voltei agora pra fechar de vez (claro que bateu a saudade). Além de ficar um pouco maçante depois de um tempo, o que é normal pelo estilo, também reparei que na segunda parte o jogo foi avançando num ritmo bem acelerado comparado à primeira, com poucas missões novas e várias repetidas com dificuldade maior. Depois entendi o motivo, mas a real é que não me importei muito com essa rushada não. Me diverti muito ainda assim, foi uma experiência sensacional.
Konami decided to add Denuvo to a ten-year-old game and broke it on steam deck. What a terrible company.