
Solid Snake's final mission. Five years after the Big Shell incident, in an era where war has become a business due to the rise of PMCs (Private Military Contractors). To stop Liquid Ocelot's uprising, the legendary hero Solid Snake faces his final battle.
Most likely between $2.1M and $6.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1425 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
**Metal Gear Solid 4 es mi gran amor dentro de los videojuegos.** Lo jugué por primera vez cuando tenía 13 años, siendo apenas un niño, y en ese momento no tenía ni idea de que estaba jugando algo que iba a quedarse conmigo durante tantos años. Recuerdo lo mucho que me impresionó. La historia, los personajes, la música, las cinemáticas… todo me parecía increíble. Era de esos juegos que terminaba de jugar y me quedaba pensando en lo que acababa de pasar. Con los años jugué muchísimos juegos más, pero **MGS4 siempre tuvo un lugar especial para mí.** Lo curioso es que durante años tuve esa ilusión de poder volver a jugarlo algún día en una PC o en una consola moderna. Literalmente sentía que había esperado toda mi vida por ese momento. Y ahora que por fin puedo hacerlo, se siente raro, porque no siento que simplemente esté volviendo a jugar un juego viejo. Siento que estoy regresando a una parte de mi infancia. Y sí, tengo que decirlo: **para mí las cinemáticas son mi recompensa por jugar.** 😂 Sé que para muchos pueden ser demasiado largas, pero yo las disfruto muchísimo. Para mí no son una interrupción del juego, son parte de la experiencia. Me encanta terminar una misión, sentarme tranquilo y dejar que el juego me cuente la historia. Ver a Snake, escuchar los diálogos, la música, los momentos que van pasando… y simplemente disfrutar. Creo que por eso MGS4 significa tanto para mí. No solamente recuerdo el juego, también recuerdo al niño que fui cuando lo jugué por primera vez. Y poder volver a sentarme frente a la pantalla tantos años después, con otra edad, otra vida y otra forma de ver las cosas, pero todavía con esa misma emoción que tenía a los 13 años… Eso es algo que muy pocos juegos han logrado hacerme sentir. **Metal Gear Solid 4 no es simplemente un juego que me encanta. Es un pedacito de mi infancia al que, después de tantos años, finalmente pude volver.** ❤️🔥 *War has changed… pero mi amor por MGS4 no.* 🐍
Ironically, one of the weaker entries in the Metal Gear franchise has received the best PC port. Metal Gear Solid 4: Guns of the Patriots is a very dumb and self indulgent game that can barely hold the weight of its sequel baggage. When I first played it on the PlayStation 3, I hated it. Now, many years later, I mellowed out a bit. I can now see that this game loves its characters and their legacies, and it loves the fans. It wanted to give the series the greatest and most dramatic sendoff it could, and if you just allow it to be a bit stupid and contrived at times, and embrace the rule of cool, it will work. The biggest obstacle to taking this game seriously is that the voice acting and writing is more "anime" than it has ever been before or after, and the cutscene motion capture animations and pacing are over-acted and awkwardly stilted. This only applies to cutscenes where people engage in dialogue, which is the majority of them, but all the action focused parts in them have great motion capture animations. The gameplay in MGS4 was always amazing, the second best in the series after MGS3. It is a lot more focused on being a shooter with streamlined controls and menus (which is even better now with mouse aiming), while still feeling a lot like MGS3. It's highly replayable, with a huge number of guns, tactics, and features that you can experiment with. It truly shines as a stealth game on the New Game+ "The Boss Extreme" difficulty, especially if you aim to get the highest rank of "Big Boss". I think the "brown and grey" aesthetic that was so dominant in 2008 has aged pretty well, I can certainly appreciate it more now than I did at the time. Regardless of the general colour palette, Yoji Shinkawa's art direction is as strong here as it has ever been, and it's arguably his best work. The graphics hold up well for an 18 year old console game, and they look really nice and clear at high resolutions (after applying some patches). Overall, it's not the best that the series has to offer, but I love this game. On the technical side, everything just works, mostly. Unlike the other ports in the MGS Master Collection series, this one actually supports high resolutions, and they work flawlessly with nothing breaking. It's also the only port in the Master Collection with serviceable mouse aiming. Here's a list of the most glaring issues present in the port: [list] [*]The dynamic resolution optimisation feature was left turned on, for some reason. There are ways to disable it. [*]The audio is messed up in several ways. This is partially fixed by the community. [*]Some controls are weird and can't be rebound. This can be worked around with an AutoHotkey script. [*]No support for the original PS3 controls and button prompts. This is partially fixed by the community. [*]No MSAA. There is a community patch to add it. [*]The framerate is still locked to 60 FPS. It's already great that the game can now actually reach 60 FPS consistently, but unlocking it would have been better. There are community fixes for this, but they are buggy. [*]The game is limited to 16:9 resolutions. There are community fixes for this, but currently the options are either incomplete or vibecoded slop. [*]Metal Gear Online was not ported. [/list] Here's a list of fixes and tools that I use: [list] [*][url=https://github.com/ShizCalev/MGSPatriotFix]Metal Gear Solid Patriot Fix[/url] [*][url=https://www.nexusmods.com/metalgearsolid4mc/mods/38]Uncompressed PS3 Music and Ambience[/url] [*][url=https://github.com/emoose/MGS4Placebo]MGS4Placebo[/url] [*][url=https://github.com/cipherxof/MGSFPSUnlock]MGSFPSUnlock[/url] [*][url=https://github.com/zexk/bbtracker]bbtracker[/url] [*][url=https://pastebin.com/yguzkMNQ]My personal AutoHotkey script[/url] [/list]
MGS 4 is finally free from PS3 jail! Runs smooth, 4k, 60FPS with pretty much instant load times. Feels like it controls better than it did back on the PS3. If you are looking for MGS 4, this is the best way to experience it.
Metal Gear Solid 4 is a game that I don't think I could ever definitively call "good" or "bad". It's full of bad things, to be sure; the game is unabashedly more cutscene than game, and said cutscenes are usually a fever dream of Kojima at his most unhinged. For every good decision it makes there's at least one mediocre one to go with it, and the majority of the narrative is just desperately retconning as many things as it takes to forcefully tie everything together at the last second. It's well known that Kojima never wanted to make a direct sequel to MGS2, with 2 ending somewhat intentionally with a bunch of lingering plot threads all coming to dead ends at once, and in that regard it's easy to read the authorial intent here as half love for the series and half spite for having to continue it. MGS4 is both a celebration of the Metal Gear series's beloved history, and an unsubtle message about how not everything needs to continue long beyond its years just because people think they want it to, and watching it try to reconcile both of those ideas turns it into something that, good or bad, just kind of has to be seen. It's difficult to say much more than that, because so much of the game is narrative that most of the things I could mention would be spoilers. But to dig into the gameplay for bit, there are a lot of elements that at worst I wish were used a lot more. The early chapters flip the usual idea of MGS stealth on its head by having you sneak through what is already an active warzone, and I've always thought those parts were really fun, especially because of how you can choose to support the local militia in their fight and befriend them so that they won't be alerted by your presence. It makes the conflict feel a lot more alive than what we would later get from MGSV, and I'm still sad they didn't implement it there. There are still lots of little secrets and details as well, if not as many as usual for some reason (in terms of gameplay I think MGS3 is vastly better in every way, and as far as I'm aware that's far from a hot take), and it has all kinds of fun toys to unlock by replaying the game over and over, which is worth doing anyways since this game is like 3 hours long if you skip all the cutscenes. But its gameplay is also very front-loaded, and the later acts basically amount to one short gameplay concept and one or two boss fights each. It's rarely a boring game, but I've always felt like it just lacked the same kind of spark that the others before it had, which admittedly is fitting given its theme. The thing that makes me unable to fault this game for its crippling flaws, though, is that the whole thing feels so intentional in the same way that MGS2 was a very metatextual game. With every lengthy exposition cutscene you can practically feel Kojima going out of his way to wrap up every possible loose end whether it makes sense or not just to make sure that no MGS game could possibly come after it in the timeline (ignoring Rising, which was originally supposed to be a prequel to 4), and along the way it all piles up into a big, glorious would-be send-off for one of the best series in gaming. Even at its dumbest, it can still manage to make you feel all sorts of emotions. It offers a kind of fanfare and spectacle that I think has been lost to time, like the big blockbuster games that used to bring crowds to Gamestop like Halo 3. And I think that's the only real metric I can judge it by; MGS4 is a game that surpasses ideas of quality and exists simultaneously as both, a game that is just magnificently stupid and completely earnest about it. And I absolutely love it for that, if nothing else. But what about the port? Surprisingly, it seems great on my end. It runs totally smooth, looks as good as it could, plays great on both a gamepad and a mouse and keyboard, and goes out of its way to include everything as it should be (except MGO2, rip). You can even watch the "Old Snake smoking while the game spends an hour installing to your PS3" video like god intended by holding L1+R1+X or its various equivalents (i.e shift + ctrl + enter) at the initial autosave message upon launching, and supposedly a few other places as well that I forgot to test. I really couldn't ask for more than that from a game that I never dreamed of seeing on PC to begin with.
Kept me waiting huh?PS3独占神作虽然并不想给konami送钱但是太想玩了还是没忍住。
Hate the part where cutscenes keep getting interrupted by gameplay.
Gaming... has changed. It's no longer about creativity, friends, or teamwork. It's a endless series of multiplayer matches fought by other players and ai’s. Gaming, and it's production of life, has become a well charged machine. Gaming has changed. Players play as I.d tagged programs, use i.d tagged weapons, create i.d tagged profiles. Soda and chips inside their bodies enhance and regulate experiences. Fun control. Graphic control. Gameplay control. Opinion control. Every game played is logged and controlled. Gaming has changed. The age of experience has turned to the age of transactions. For he who is admin of a match, controls the server. Gaming... has changed. When everything you Play is under control... video games, become a daily routine
Compré una película y con ella me vino un videojuego... No hay palabras para describir esto. Poder jugar MGS4 en PC y otras plataformas modernas, tras haber sido abandonado en PS3 por 18 años, me parece una exquisitez increíble. No solo es un juego majestuoso, la culminación de la historia de la franquicia y una gran obra de Don Kojima, si no que el trabajo que ha logrado Konami en llevar este port fuera de las viejas consolas, es digno de admirarse y ahora no es necesario desquitarse con un emulado Para que entiendan una comparativa de la fluidez en el rendimiento: una RTX 4060 puede emular el juego en 4K, pero bailando entre los 25 a 50FPS, horrible la inestabilidad. Pero ahora, la misma tarjeta gráfica en la misma resolución, puede ejecutar el juego a unos consistentes 60FPS... no 59 ni 61, 60. Además, muchas personas han podido disfrutar de esta entrega en ordenadores de pocos recursos, gracias a los nuevos ajustes gráficos, la compatibilidad con DX11 y la existencia de una escala de resolución dinámica Sin bugs de port, ni caídas de fotogramas, una nítida gran calidad visual gracias al supersampling, y la comodidad absoluta (por fin) con el teclado y ratón, comparto que realmente vale la pena el gasto. Estuve meses esperando en sí por la Master Collection 2 y notaba con algunos vídeos, que estaba recibiendo mucho cariño el Solid 4 (Peace Walker es otro tema, pero por suerte, casi el mismo caso), ya que incluso han cambiado y grabado algunos diálogos para adaptarlos a la actualidad, y han cambiado el tema de ingresar contraseñas para recibir objetos raros, por tener que tomar fotos en ciertos escenarios, derivándose en un NG+. A ver... Konami le puso muchas ganas y eso está claro, encima me alegró que haya salido el 27 de agosto, la fecha de mi cumpleaños. En fin, quiero hablar del juego, que nunca lo había probado El juego comienza presentando como la guerra ha cambiado, siendo luchas constantes no por ideologías, si no por decisiones de un sistema de inteligencias artificiales. Solid Snake regresa, pero no por su afán de pelear, sino porque se informa sobre una amenaza de escala global encabezada por su hermano. Mientras esto, el Culebra Sólida sufre de un envejecimiento acelerado del cual se desconoce la causa, pero hace que sienta un desapego por su vida y dé por sentado que esta es su última batalla Me parece increíble como mejoró la jugabilidad, y lo cómodos que son los controles con teclado y ratón (a diferencia de lo que lo eran a duras penas en MGS1 y MGS3... MGS2 ni hablar), me hizo estar varias decenas de horas jugando: puedes rodar de costado estando pecho a tierra, puedes andar agachado, hay apuntado en tercera persona, se dispone de un inmenso armamento y se integraron varios objetos interesantes como el iPod para escuchar música de la saga (sí, cosas que se creían que iban a ser desechadas por tema de licencias, han sido conservadas todas) y... no menciono más, pero encontrarás cosas muy particulares, digamos El sistema de camuflaje implementado en MGS3 se integra nuevamente y con una mejora deliciosa en el mecanismo. Existe un traje llamado "OctoCamo" que en lugar de andar cambiando de traje constantemente en un menú, basta con adherirte a una superficie y adaptarte automáticamente a sus colores, como si fueras un camaleón, lo cual me parece una excelente evolución del sistema y brinda gran comodidad para permanecer en sigilo (por cierto: no te preocupes, que puedes elegir manualmente un camuflaje, o vestirte con algunos atuendos por estética) Los escenarios, así como los gráficos, me parecieron increíbles. El juego se divide en 5 actos (o capítulos) donde el tipo de sitio en el que estás cambia drásticamente, y el que más me encantó fue el primero, porque te presentan una nueva guerra y te hacen cruzarla. Entonces estar arrastrándote por una ciudad en ruinas, mientras caen bombazos de todos lados, muere mucha gente, llueven balas y el sitio está siendo un caos absoluto, me hace apreciar lo bárbara que logra ser la ambientación. Obviamente, cada capítulo tiene lo suyo y son muy bonitos, pero nada más cuento cual fue el que más me gustó. Encima el juego se ve hermoso: sombras bien definidas, texturas de buena calidad, efectos preciosos, ese icónico filtro amarillo de la PS3... es increíble que ya estos juegos tengan casi 20 años Es un gran cambio que pase de ser todo el tiempo sigilo, a ya inclinarse más a la acción. Digo... se nota porque pasas de cruzar ductos de ventilación a líneas de fuego en medio de un conflicto. Me encanta que haya escenarios grandes y tengas (aunque pequeñas) más de una manera de cruzar lugares, pero no interpreten otra cosa, que sigue siendo linealidad. También adoro el extenso armamento con el que te puedes divertir, contando con varias pistolas, escopetas, rifles, trampas, lanzamisiles, granadas, etcétera, además de poder personalizar estas armas. Aparte de todo esto, los logros son lo que me mantienen mucho tiempo jugando (aunque el platino me parece horrendo), pero (reitero), lo bien logrado que está el port y lo cómodo que es de jugar, hicieron que sienta placer en terminar el juego una y otra vez, además de mucha diversión (más de 5 veces me lo vengo completando sin drama alguno. Nótese mis horas y cada partida dura de 4 a 6 horas si omites cinemáticas) En un momento del juego, vas a desbloquear una tienda de armas, en la que vas a poder comprar accesorios para armas, municiones y valga la redundancia, diferentes armas. Hay quienes critican este apartado por reducir la tensión de la escasez de balas, y la verdad... puedes simplemente no comprar nada y ya está, problema resuelto Algo muy conocido sobre MGS4 son la cantidad de cinemáticas y su duración. Este juego tiene el récord a la cinemática más larga de la historia, durando una, un total de 71 minutos y además teniendo más de 6 horas de cinemáticas. Me acuerdo de que me traía algo de comer porque sabía que iba a estar más mirando, que jugando. Dabas una vuelta y ya tenías una cinemática que duraba 30 minutos. Igual ojo, las cinemáticas son muy buenas porque hay peleas épicas, luego algunas que causan un poquito de gracia pero no le quitarán el tono serio, después las hay de momentos cómicos y, por último, donde se narra mucha historia. Algo nuevo que hay, es que en varios momentos se van a estar recreando escenas de anteriores MGS, y el juego te pide que presiones un botón para ver flashbacks, que te arrojarán imágenes sobre a qué hace alusión. Creo que la cinemática más inolvidable, será la final... lloré 3 veces en las 3 primeras partidas que terminé Esta canción te pegará aún más duro cuando sepas de qué hablo https://youtu.be/-f9yTr1m5cc?si=LDM8oDfKAj4YYJF2 Por cierto, ya que menciono los flashbacks y cómo se visita momentáneamente a los otros juegos: MGS4 digamos en pocas palabras, que intentará recrear incluso, algunas peleas de los viejos juegos y obviamente, siendo otra cosa, pero se sentirán como lo son "originalmente". No quiero dar tantos detalles por no dar spoilers nada más Ah, y una última cosa por decir... me causó gracia cuanto se elevó el tono perverso y cómico de la saga, que antes apenas se veía. Unas enemigas que cuando asesinas gimen... cuestionablemente, y unas jefas que no sabes si son para pelear o... para otras cosas... En fin, termino la reseña. Es un juego demasiado viejo y la mayoría ya lo había jugado, pero aun así hay quienes no. De todas formas, en mi opinión: cómpralo. Es un gran port, el juego me parece una dulce obra maestra, no solo en lo cinematográfico si no en lo jugabilístico. Me encantó y la verdad... muchas gracias Konami por tratar a este juego como se debe, con respeto. MGS4 envejeció muy bien, se disfruta excelente y qué pedazo de cierre para una saga legendaria. La MC2 es sin duda, la forma definitiva de disfrutar esta película... quiero decir, juego <3
Ah, MGS4, finally sprung from PS3 jail and free from the RPCS3 jank. This was, and still is, an incredible game. I remember going to the midnight release for this game when it launched and being absolutely enthralled with it once I finally got it home and popped it in my PS3. This game is truly an excellent and respectful way to handle the end of a legendary character's story that frankly many IP's should study. At time of release and even still to this day, MGS4 really represents one of the smoothest and purest Metal Gear experiences one can have. It maintains the peak "old" Metal Gear staples introduced in MGS-MGS3 while introducing modernized and fleshed out shooting mechanics which only added to the gameplay. The inclusion of the OctoCamo system was an excellent standout and a great evolution from the camo system introduced in MGS3. While the OctoCamo system adapts to your surroundings, it is by no means a game breaking feature. Enemies still can and will spot you if you don't pay attention to your camo index and placement. This game provides an excellent story and challenge that truly holds up as well today as it did back in the day. It was excellent to play this game on my desktop after all these years and can report that it worked well on my rig with zero issues. Despite the rocky release of the first Master Collection entries a while back, Konami seems to have figured it out with this one. Also, if you can, try to play with a PlayStation controller. This game retains the iconic SixAxis features from the original release (clearing OctoCamo, shaking the Mantis/Sorrow doll, etc.) and really replicates the feel of the game as it was. So, do I recommend this game? Yes, I wholeheartedly do. I enjoyed the game in 2026 just as much as I did 18 years ago. This is one of my favorite MGS games and honestly a benchmark in long-term storytelling and continuity that I use as a benchmark when judging other stories. This game is a must play if you have played the prior MGS games and want to see how Solid Snake's saga concludes and the story wraps itself up. Do I recommend it to people who haven't played an MGS game? This is tough because yes, the game is going to be one of the most accessible and easy to play for the younger audiences but they will be missing MANY important story beats and the nuance to understand the big picture of this series. Put plainly, you will get a great gameplay experience but rob yourself of the excellent story and payoff that one cultivates by experiencing the rest of the story. I'd honestly say play the other games (like actually play them, don't be a tourist and "play" your games on Youtube) before treating yourself to this one for the best possible experience. Also, it would have been REALLY funny if they added achievements to this game for not skipping a single cutscene/Codec call and for skipping EVERY cutscene/Codec call. This would have been really funny and self-aware due to the whole reputation that Kojima games and MGS4 have regarding long cutscenes. TLDR: Masterpiece game that concludes an epic saga in a way that other franchises and IP's wish they could. 10/10 excellent game, thank you Mr. Kojimbo. Absolute cinema.
MGS 4: Guns of The Patriots is the Culmination of Kojima's Masterpiece of a franchise. I enjoyed how it Surprisingly Wrapped up the Whole series very well, which for a story as Complex and Confusing as MGS is a very Big Accomplishment. The gameplay is def the best feeling of the past games (From MGS 1 -3) and has some very Unique and funny ways to take out enemies and Bosses. Many know that you Pretty much play about 50% of the game and Watch the other 50%. But overall it managed to impress and was a great send off for these characters. It is very satisfying to be able to play through a series and see it culminate into IMO one of the Best Endings to a Video Game franchise.