
An idle RPG game with infinite possibilities. Merge items, upgrade stats and fight deadly monsters and bosses
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
primeiro br a avaliar o jogo. huehue
no updates since release the game feels like it wasn't tested
已全成就,通關一周目,玩法單調,數值成長怪異,後期的怪都只能靠機率觸發的能力處理。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 34 reviews with recorded playtime.
每次購買都是隨機的一級裝備 放一天回來 錢多到花不完 一直循環 購買->合成or賣出 的步驟 可是因為沒有快捷鍵 所以從頭到尾都要用滑鼠慢慢慢慢點 再來是裝備屬性每次升級的加成都一模一樣 以至於喪失升級後獲得屬性的快樂 少到無感:) (每次升級都是二次方 武器升到9級 加成跟2到3一樣所以打不贏下一關 直接失去熱情 可惜已經掛了一天沒辦法退貨
O jogo em sí é excelente, muito bom farmar e melhorar armas e acessórios, mas minha review negativa é porque a dificuldade do jogo escalona MUITO rapído, estou no nivel 8 travado pq dependo da sorte de dar um bloqueio ou desviar do golpe do boss sendo que devo estar farmando ouro e juntando equipamento para melhorar há umas 13 horas juntando tudo no total e mesmo assim ainda não consigo passar nesse boss que na teoria deveria ser mais "facil", então a questão é que o farm fica repetitivo e o jogo te força a travar em fases só para farmar por MUITO TEMPO se não você não consegue avançar.
дали как бонус за покупку ключа, скажу сразу - игра заслуживает быть коричневой декорацией в айзеке. итак за эти 7 часов увлекательнейшего геймплея(просмотра фильмов на фоне) я дошла до 11 зоны первого уровня, сразу возникает вопрос КАКОГО ХРЕНА ТАК ДОЛГО? а все просто, баланса нет, я поняла фишку жанра, ниче не делаешь, занимаешься менеджментом инвентаря и получаешь аутистичное удовольствие, но ты его не получаешь, враги жирнеют намного раньше чем ты успеваешь стакать шмотки, и даже с прокачкой ты не получишь фана, ибо игра превращается в ты умер жми пробел, ибо уже с зоны 7-8 пройти дальше можно только с святой силой броска кубика, пока тебе не нароляет по очереди блоки-уклонения--оглушения и тд, и так видимо будет на протяжении всей игры пока не настакаешь эти процентики до 99%, но уже на 11 зоне можно спокойно помереть на первом же враге, здоровья хватит на две тычки. Нет смысла играть даже для фонового аутирования, жать на пробел замучаешься, да и визуального разнообразия слишком мало для хоть какого то глазного кайфа, один слабо нарисованный моб на пустом фоне с одним сетом шмота который даже не отражается на твоем персе, он машет мечом даже когда на тебе топор или молот, мега ленивая игра, а художника видимо вообще не было и все рисовал прогер на обеде,
look it is what it is i really enjoy the game there are a few things that are buggy but nothing really detrimental. I'm sure the bugs that are in the game after day one can be addressed quite easily. that being said i don't know much about the DEV after 16 hours of playing but i do not plan on stopping I'm enjoying it too much.
залупа страшная, залупа жуткая, ЗАЛУПА НЕВООБРАЗИМАЯ
玩12小時之後 後面賭博武器金錢太高 打怪又沒多少錢 假如是放置還可以 但是要一直玩
Quite buggy for a rather simple [point and click] game..
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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