
Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and equip infantry, deploy tanks and mechs, and plan and execute missions in detailed turn-based battles.
Most likely between $11.7M and $33.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
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Reviews
Themes across 1474 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not a game for the working parent. I dont have a lot of time to play, I tried to give myself 45 minutes to play but when interrupted I have to turn the game off and start the mission again later. Not being able to save mid mission will also mean I can not play on my steam deck on the way to work, which was one main reason I bought thr game.
I liked Battle Brothers so I wanted to give this one a try. I'm not foreign to tactical games like XCOM series, Wartales, Phoenix Point and many other turn based ARPGs. I understand they are trying to make this a challenging experience and I'm not that deep into the game yet but there are serious design issues that take the fun away at least for me. -First of all, enemy units are omniscient. They know where your characters are located, what weapons and abilities they have, what's their max range and stuff like that and this knowledge makes the difficulty unfair and unfun rather than challenging. Stuff like pirates kiting you according to your max range, not being able to use your rocket launcher against enemy carrier trucks because they know where the unit is located and always come from the other direction etc.. Stuff like this really makes it unfun to play. -Second, the game does not provide any tools to deal with this at least early on. I had one pirate hunker down between 5 full covers and 2 others peeking the only opening. This caused me to shoot at him for several turns, causing me to lose timed secondary objectives. I know there are smoke grenades and stuff later on but you start with absolutely nothing early on and stuff like this drags the fights for way too long. - Speaking of timed secondary objectives, I think they should remove them. Let people play on their own pace. Putting players on timers is just a cheap uninspired way to introduce more difficulty. I'm not returning the game as I wanna see how it evolves moving forward, but currently I can't recommend this to any of my friends.
Красиво, но не логично. Игра имеет очень хороший потенциал, но разработчики гробят его странными идеями и кривыми механиками. Плюсы вы сами можете найти поиграв в игру, а я выскажу минусы которые обнаружил. 1. Игра про будущем в котором командование имеет интеллект улитки. Давайте высадим команду для миссии БЕЗ КАРТЫ местности, пусть сами разведывают. Хотя на брифинге карта есть. 2. Уровни сложности с урезанием количества ресурсов для высадки у игрока и увеличения их у ИИ. Один вопрос - ЗАЧЕМ? Такая искусственная сложность приводит только к одному исходу - люди будут играть только определённым набором персонажей с самой высокой эффективностью, в то время как другая половина персонажей будет выброшена в помойку. 3. Клише - миссии на время. Успей выполнить миссию пока чай не остыл? Вы видимо решили скопировать данную механику из XCom-2, где данная механика всех бесила 4. Клише - защита поселений. Высадка за 10км от поселения, когда враги уже в нем. 5. Новая ТБУ интересна, но она не решила старую проблемы - половина модулей бесполезны, а артобстрелы все еще косые 6. Ночные миссии - В будущем на технике не ставят ПНВ, хотя у ИИ нет штрафа на обзор ночью, а минометы стреляют даже если ты спрятался за 5-ю стенами 7. Слоты для аксессуаров. В среднем на персонажа у вас 2 слота под ВСЕ. Я конечно все понимаю, но поиграв вашу игру 30-40 часов игроки не будут брать около 80% все того ассортимента, что вы добавили в игру. Может уже сделаете отдельные слоты для гранат и препаратов
If you ACTUALLY like big map turn based strategy games, this one is a winner. Myself, it is the only genre I judge enough to leave a review as most of them are generic tactics bullsh*t on a small grid or a wanna be advanced wars that simply is worse than its inspiration with no redeeming qualities. Did I put 400 hours into mewgenics faster than I should have? Yes. It was that good. Did I put 50 hours into this UNFINISHED game nearly as fast? Yes. That said I still have not completed my first run. It is fu**ing nailing everything it is trying to be in a beautiful fashion. I truly cannot imagine any negative reviews are by fans of this genre. In terms of large map size turn based strategy, this is a masterpiece. The bonus points come when you also like huge but not overwhelming amounts of unit customization. My only "complaints" would be such trivial things such as "sometimes i wish enemies were highlighted better because my eyes aren't the best". Yeah. That's it. The golden standard for turn based strat games is mewgenics now, and this isn't quite that. Breeding these commanders would be freaking weird so maybe it's for the best. But this game is incredible.
The developers were so terrified of being called an XCOM clone that they threw out fundamental tactical logic. You have absolutely no way to intercept moving enemy vehicles or infantry. It completely breaks the flow of a strategy game, turning it into a rigid puzzle that forces you to use the exact same aggressive maneuvers every single mission. The open mission selection offers a total illusion of choice. Save your money and spend it on a title that actually respects the player's intelligence.
Давайте начну с минусов. И если баланс и сложность - вещь довольно субъективная, то вот нехватка активностей - это проблема. Кроме выполнения миссий и редких текстовых коротких квестов делать в игре нечего. ВНЕ миссий вам особо нечего занятся. В игре есть торговля, можно часы провести за подбором снаряжения и перков, но это все так или иначе завязано на миссиях, которых немного и которые будут часто повторятся. И это все круто, но лично мне не хватает. Мне не хватает активностей для большего погружения, эти бои особо нечем разбавить. Понятное дело, что в играх повторяются задания. Но обычно и условия как то интересно меняются, и что то есть еще. Вспомните тот же батл бразерс. Сначала сходи в город, возьми задание, собери провизию, отправься на задание, возможно ещё что то в процессе случится. У вас уже какая то история, цепочка событий и принятия решений. Это круто. Здесь же, кроме боев и около боевки ничего нет. Но сами бои и что с ними связано... Ох... Для начала. Я без ума от местных командиров. Местные командиры отрядов, считай доступные бойцы, очень разные, прям очень. В бою они реагируют почти на любое ваше действие, поддразнивают друг друга, просят помощи, радуются убийствам и все в таком духе. Чего только безумная Рева стоит. У всех них есть предыстория, много чего рассказано в их личных перках и изучать все это мне было жутко интересно. Каждый герой к тому же, как в закрепление к его предыстории, и заточен под разное. Кто то заточен под ближний бой, кто то под поддержку, кто то больше для разведки. Ну или делаете что то свое, так как есть и общие, и персональные перки. Сюда добавим кастомизацию снаряжения, оружие с разной рабочей дистанцией и пробитием(да, здесь есть показатель пробития брони!), разные боеприпасы, куча разных гранат, активных и пассивных гаджетов. Словом, есть где разгулятся, есть какие циферки в уме поприкидывать. Плюс, снаряжение часто еще и редкое, отчего в сложной игре найти какую пт винтовку становится вдвойне приятней и заслуженней Ах да, игра то еще и сложная(гусары, молчать про выбор легкой сложности!) В игре очень. ОЧЕНЬ решает снаряжение. И пока вы не обзаведетесь чес то стоящим, готовьте малеееенечко так, со вкусом, отсасывать. Пехотинцы в отряде мрут поначалу очень легко, каждая винтовочка, каждый пехотинец(считай огневая мощь + хп отряда) стоит снабжения на мисиию, которое сильно ограничено, само количество этих пехотинцев ограничено. Даже имей вы огромный арсенал, вы не сможете выставить всю свою мощь на поле боя. А в начале игры, не будет и этого. Все в этой игре (до середины-эндгейма) будет стоить вам очень дорого, отчего вы будете ценить каждую маленькую наградку и стараться убить самого маленького и злоебучего таракана, так как все это - потенциальные деньги. Блин, я опять про экономику... Врагов всегда будет больше, чес вас. Зачастую, у них и снаряжение будет лучше чем у вас. Вы охереете, когда встретите здесь местный штуг и у вас не найдется с собой птура. Но у вас есть преимущество в тактике, позже - в снаряжении, и в перках и связанных с ними обузами, которые здорово помогут вас анигилировать кучу врагов просто из тумана войны по одному. Menace - неторопливая игра. Я опять отвлекся, но наверное, это хорошо. Менасе - хорошая игра. В ней нет ничего лишнего, в ней, несмотря на простоту, много разных интересных мелочей, и играть в нее интересно. Но кроме этих самых боев в игре нечем заняться. Вполне возможно, вам это быстро надоест. Миссий то все еще немного, и даже какого то сюжета, обосновавшеге это все, нет. Ну мало активностей в игре пока. Разрабы добавляют новых командиров, добавляют новые модельки оружия, но разнообразного геймплея они пока не завозят. Если для вас это не дорого- возьмите. Если при покупке игры вы считаете количество контента на вложенный рубль - пройдите мимо
我有一条巡洋舰停在太空中,但是它除了给我一条运输船和一些辅助攻击连完整地图都不舍得发给我
[h1]F**k Me...[/h1] As a big fan of Battle Brothers who had been eagerly waiting for [i]years[/i] for Overhype Studio's next game, I'm hugely disappointed with MENACE. I expected something inspired and unique, with personality, more mechanical depth, more customization options and a considerably increased production-value over Battle Brothers', given the success and ensuing profits from this one. And what I found here was the opposite of that. The game starts off great, with a very nice cinematic introduction. But everything goes downhill from there. The [b]tutorial[/b] is kind of a joke. You have to left-click, press "1," then "X," then click an icon on the screen and on a target. That's it -- congratulations, the tutorial is over and now you are "ready" to play the game. I literally went "What? Really?" and if the tutorial represents the whole complexity of the game -- which I'm fairly assuming it does -- then... good God, what the hell did they charge me $60 for? After the tutorial, I started a [b]New Game[/b]. And that took me straight to a couple of still, cartoonish 2D characters on a bland background talking some nonsense subtitled in a black-square box, as if I was playing some cheap Ren'Py game. Going from a great, dark and gritty initial cinematic to an extremely basic, silly and amateurish visual-novel-style 2D scene was jarring, not to say downright shocking. After that, you're thrown into the "[b]off-mission screen[/b]," where you can build some stuff on your Ship, purchase things from the Black Market, hire some new dudes, etc. Oops, sorry, there's not "etc." -- that's all that can be done outside of missions. And you know those bases you have in X-COM, Phoenix Point, Cyber Knights: Flashpoint and the such? Well... your "ship-screen," here, is nothing like that. In MENACE, your "base" is just a bunch of squares that you can put a 2D sprite on once you can afford to, to get some not-particularly-interesting benefits (as far as I checked in my brief time with the game). Oh, and by the way, the large world you could freely travel over in Battle Brothers is [i]not[/i] present here. In MENACE, you simply click on a planet and jump straight into a mission. And, you know... it's always a good idea to get rid of the good stuff you already had in place and subtitute it for something far, [i]far[/i] worse. [b]Character customization[/b] sucks, because each of your Squad Leaders (your actual characters) can only carry 2 weapons, wear 1 armor piece, and carry a few consumables into battle. And they can have up to 7 perks, I think, out of not-many-more-than-that. In other words: your characters are less customizeable than in Battle Brothers. Why not make them [i]more[/i] customizeable instead? [i]Why?[/i] Your Squad Leaders command squads of 4-or-so dudes in battle. They all move and act as a single unit. But there's nothing you can customize about your Squadies themselves. And if you can't do anything with them, why even bother turning "one unit" into "one unit with 4 whatevers following it"? [i]Oh, why?[/i] Upon entering my first [b]mission[/b], I couldn't help but notice the game's fog of war. Or rather the lack of it, because it's not a fog or anything minimally fancy -- your screen, outside your troops' view, is simply black. And then that blackness is revealed as squares. There are no special effects whatsoever, nothing minimally smooth: the map is divided in squares, and it just goes from "black squares" to "non-black squares." The enemies I ran into were some kind of aliens. But I have no idea where they came from, what they're doing there, why they're attacking civilians, or WTF is going on. And they don't look very interesting either. Their models are fairly dull, and so are your units' and everything else. Also, shooting and killing enemies doesn't feel particularly satisfying. On the practical side, you have no idea if it's OK to shoot through civilians or near your own troops, if enemies are actually in cover or not, or any other "details" like that because, as I said earlier, the game's tutorial is awesomely useless. And it turns out you [i]can[/i] damage civilians, and pin down your own troops, which totally messed up my first combat experience. And then I just closed the game and asked for a refund, because after 5 minutes into my first mission I had no doubts left that I'd rather keep my money. [b]In short[/b], I have nothing good to say about MENACE. The initial cinematic is cool, but that was probably made by a third party. The game itself is simple, uninspired and generic, lacking personality, polish, creativity, depth and artistic coherence. This is quite a step [i]down[/i] from Battle Brothers. Unless they add several more core mechanics, much deeper character customization, upgrade the game's art, and bring in a bunch of cool new ideas, I won't even bother giving this another go in the future, not even during a major sale. And none of that is gonna happen, so... R.I.P. They should have just made Battle Brothers 2 instead. They [i]really[/i] should...
Awesome game with great concepts executed well and with an active development team. Pros: - Great tactical gameplay which feels rewarding and challenging. - Squad based units with squaddies as health for the Squad Leaders work quite well balance wise. Units lose combat effectiveness as they take damage and lose squaddies. - Vehicles feel great to use, are not overpowered and must be played tactically. - Great visuals. - Story seems to have an interesting start. - Great interaction between squad leaders. Cons/Wishes for future development: - It's sometimes a bit immersion breaking how squaddies are just left to die after being wounded. - Units are able to shoot through cover that seems solid, for example a container. It's both a bit immersion breaking and confusing as to when units can shoot. - Heavy vehicles are not really that useful as they take up so much supply to use that you're better off fielding two APC's instead. Hoping that they will be more useful in the future as the game progresses. - Campaign is a bit short at the moment and the factions not that fleshed out. I would like both a longer main campaign and side quests to unlock new Squad Leaders for example. Overall 9/10 and definitely worth picking up.
I play most XCOM style games and I have to say that this may be the best in the genre. I would still reccomend newcomers to the genre to play XCOM 2 as their introduction, but MENACE gives more for those looking for tactical complexity. In XCOM you upgrade your gear, but it just gets better every time. There is no decision. In MENACE you get a primary and special weapon slot and they all come with many choices. And you are balancing these choices with how much supply they take. You are only allowed to gear up so much for a mission, so maybe it's time to take out the ♥♥♥♥♥♥ pipe guns so that you can outfit your infantry carrier with reactive armor because your intel reveals that the enemy has anti personnel weapons. Phoenix Point was a great time but it's metagame turned you into a flight traffic controller. Xcom's was too basic. MENACE was just right with having branching paths that offer different advantages. The upgrades are varied. The sound design is great. Building up your base upgrades is fun. Things I miss from XCOM: -The nemesis system was really compelling. But idk how well it fits in a more realistic game. -capturing enemies was fun in both Phoenix Point and Xcom -I like the commanders in MENACE and their voice actors, but the tradeoff its that it doesn't feel like your unique guy. And being the leader of the squad, you don't see them because the scale of the battle. Should I wait for release: Nah. Play it now. Its a full game.