
Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and equip infantry, deploy tanks and mechs, and plan and execute missions in detailed turn-based battles.
Most likely between $11.7M and $33.1M. How we estimate →
Checked against 8 developer-reported games
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Cheapest copy: ≈ $10.10 on Steam · Ukraine (−75%). Compare 31 prices in 15 markets →
Reviews
Themes across 1484 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Awesome format that makes you think about terrain and make hard choices that don't always have clear answers. Combat is engaging and dynamic, the variety of units/weapons are great, and the squad leader concept makes each group of soldiers feel unique. Been great updates and communication from the developers as well.
ターン制の深みとRTS級の行軍テンポが共演する、リアル志向SF戦術シミュレーションの傑作 早期アクセスのストーリーを一通りクリア(約30時間プレイ)した上でのレビューです。硬派な戦術ロジックを好む人に強くおすすめします。 親切に答えを教えてくれるゲームではないものの、敗因という結果が常にドラスティックかつ明確に盤面に出るため、トライ&エラーを通じて仕様を紐解いていく『死にゲー』のような楽しさがあり、複雑なシステムでありながらプレイヤーを迷わせない不思議な入り込みやすさがあります。 本作最大の特徴は、ターン制でありながら**「リアルタイムストラテジー(RTS)と同レベルのダイナミズムと快適さ」を実現している極めて洗練された行軍・タイムラインシステムです。 敵味方のユニットが交互にプロットを消化していくため、従来のターン制にありがちな「自ターン側が圧倒的に有利」という大雑把な大局は存在せず、RTSのような常に変化する戦線への即応力が求められます。 さらに素晴らしいのは「戦場の霧(FoW)」と敵ターンの処理です。視界外にいる敵の行動演出はスマートに完全スキップされるため、序盤に暗闇の画面を見つめて待たされるストレスが皆無です。その一方で、見えない場所でNPC同士が交戦している場合は「闇の中に銃声だけが響き渡る」というリアル極まる仕様になっており、プレイヤーは聴覚情報から戦況を逆算する興奮を味わえます。 戦闘ビルドも恐ろしくシビアです。「総出撃コスト」を限られた資産で奪い合う中で、武器の威力・発射回数・装甲摩耗の計算式が存在し、歩兵小隊は「現存人数」が減るたびに火力をリアルタイムに減衰させていきます。 表面的な数値に騙されず、戦闘の持続性を逆算し、快適なテンポで戦術の妙を味わう。7月には大型のOCI(技術ツリー・航空支援)リワークも控えており、今からニューゲームでそのロジックの深さに溺れる価値があると断言します。
Я не живу, я выживаю!© Тактично, стратегично, хтонично, меметично, а уж какой у игры сочный вступительный ролик - уфъ! Если отключить клоунаду: в целом игра уже сейчас содержит достаточно контента, чтоб капитально залипнуть на пару десятков часов, работа над ней ведётся - патчноуты и всякие обновки регулярны, правда ценник чуток кусается, с другой стороны а нафига вам деньги, если они вас не радуют? Короче я поиграл, мне понравилось, потраченных шекелей не жалею.
Brutally difficult and unforgiving. Now that's fine for some folks but not my thing. XCOM was fun, I played it endlessly, this is not fun. You get 4 squads before the first mission, I lost 2 squads despite them being behind cover ON THE FIRST MISSION, and I'm really really not new to the genre. Now as I said some folk like to bang their head against a wall for hours on end learning something. But not for me with my limited free time. I've refunded, not to say I won't pick it up again at some point, but it's going to need one hell of a lot of balancing before I do so
The game is a modernised combination of Fallout: Tactics and XCOM. Impressive effects, good balance, interesting skill/ weapon combinations. Felt really good playing and happy with the price. It does however, feel like it can use a few more skill/ability mechanics in the next patches and more missions. Currently it feels 80-90% complete. The ship can use more skill slots, the SLs a bit more skill variety to increase specialization. The format definitely allows multiplayer, would love to see that.
As a fan of Battle Brothers this game is simultaneously more accessible and deeper than Battle Brothers. It's clear, as it always has been, that Overhype is responsive to the feedback of their community and it's very obvious in this game that they're working hard to address the steep learning curve present in their previous game. But not to fear, while Battle Brothers' learning curve was more of a steep cliff, MENACE's learning curve is a hill that eventually reaches higher than Battle Brother's cliff. I dunno, metaphors are hit and miss with me. Anyway, this game still holds its own with the best of the hardcore turn based games it just ramps up to it to give you a chance to figure things out, make mistakes, and learn from your mistakes before things get really difficult. Easy recommend for someone like me who loves Shadow Empires, XCOM-2, Battle Brothers, and other games in those vein that I'm sure I've played but can't think of right now.
If you like chasing enemies dancing in and out of fog of war with no clear indication of your vision range on them, then go ahead. The turn system is also really weird compared to other tactical games.
I love turn based squad combat games, but i could not get into this one. In the measly hour I played. My teams were wiped twice. All opponents are better shots, better equipped, and apparently ignore cover completely. Had 2 teams suppressed and shot though shipping containers and other cover by enemy teams, Both my teams died and could not shoot back due to not being able to see enemy (big "X' when I went to shoot back). Unforgiving for new players, and extremely punishing. Not fun and extremely frustrating. I don't often give negative reviews, but this one just..... No... Just no.
Feels fresh as a TB-Tactical Game. I've been longing for a different game in the genre similar to X-COM, but less frustrating (XD). It seems the game is still yet to be finished as the time of buying it says it's still in Beta Testing. HOWEVER, here are some of the main things i found: PROS MAIN PRO: - Has interesting Mechanics based on what you'd expect from cover in reality. - Many options to customize your character battle loadout. - Cool in game visuals - PreMade Characters give you options based on their abilities to adapt different playstyles. - Extremely well optimized. The game is less than 30GB and running it on my main PC barely triggers mi fans or better said it wont heat my PC haha. CONS MAIN CON: - No clear instructions on how to use all abilities, which leads to a tough learning curve. - Story not yet fully fleshed out or not compelling, feels less immersive during game. - UI Design feels plain. - In game missions don't have a sense of urgency for the Player. Missions give you a determined amount of turns as a secondary objective, but no real consequences happen if its not completed. - NO option to save progress during active mission. You have to finish the mission before it can be saved. - Lots of tradeable items with no clear purpose. Comments to the DEVS: Keep making games! : )
Way too much RNG, AI cheating, and being punished for unexplained mechanics for it to be anywhere near fun at the moment.