
Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and equip infantry, deploy tanks and mechs, and plan and execute missions in detailed turn-based battles.
Most likely between $11.7M and $33.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
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Reviews
Themes across 1474 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Отличная тактика с достаточно реалистичным подходом к типам урона и брони юнитов. Первое время совершенно непривычно видеть, как бойцы стреляют сквозь двухэтажки, но потом отпускает. Лопать вражеские машины, танки, забивать орды элиенов - одно удовольствие. Осталось дождаться выхода всего запланированного контента и, хотелось бы, ещё одну-две враждебные фракции для разнообразия.
You cannot save inbetween missions which means if the game crashes you lose all progress! This has happened twice now at the very end of the mission!
The most bland, degenerate tablet-game-from-2010 "strategy" I've ever seen. "Cutscenes" are just stills from an AI generated "Visual Novel", the entire budget of the game went into the intro movie, which does not represent the gameplay at all nor does it even have the same type of atmosphere: grim and depressing in the intro, wacky and cartoonish in the game. The whole roster of your squad leaders is DEI hires. Uininteresting "ethnic" characters with flat personalities. A collection of basic stereotypes, as ironic as it sounds, in a woke-ified "diverse" game. There's the 'Strayan, the Mobster, the "hard as nails" driving jeet woman, the "we wuz" Sheniqua "special forces" sergeant, who sounds like her best suited role is something like a helpful and cheery shop consultant, the washed out marine, a body-positive girl scout with a machinegun (that character would die of a heart attack if they heard a firecracker go off a mile away in real life), and a few more. There is no strategy. Everything is on one level only, so no vertical tactics either. No garrisoning the buildings (except the towers, but they only survive maybe one-two hits before they collapse). Forget X-Com and Terror From The Deep. Forget any turn-based strategy released in the past 30 or so years. It's all just moving around the same maps, with the same buildings, shooting the same enemies on the horisontal level. Basic chess has more strategy than this. Level design is bland and ambiguous, in a bad way. You can't tell what you can and cannot shoot through. You can't tell what cover is durable and which isn't. All maps look exactly the same, except there are "biomes", that means that either there's white ♥♥♥♥ (snow), yellow ♥♥♥♥ (sand) or green ♥♥♥♥ (woods, or something) as the main theme. It's all the same buildings and rocks otherwise. The "tactical map" that gives you missions to select from isn't a map at all. It's just a few "campaigns" -- a small set of randomly generated missions, around four or five, where you can choose which path you take (there are like two choices per campaign, and all they give you is either extra friendly troops or a percentage of buffs or debuffs to you or your enemies, nothing cool), that happen to be on these "planets" (biomes) with the same procedually generated operations. So essentially there are like... three-four mission types per "campaign". The vast majority of modules for your ship are a numbers game (+10% this -20% that, +1 to this skill +2 to that skill). You get oribtal cannons, some other things like map reveal. Otherwise they are about as uninspired as it gets. Enemy variety is lacking too. You mostly got the bandits and "xenos" (♥♥♥♥♥♥ AI-generated "please-don't-sue-us-over-copyright-claims" Starship Troopers movie bugs). That's about it. But this isn't even the worst. There are two main parts to this ♥♥♥♥♥♥♥♥♥. The first culprit is the toxic as ♥♥♥♥ community and developers with and Ego the size of VY Canis Majoris, filled with sycophants that will report your and harass you if you say anything about their favourite Battle Brothers games (devs will not touch them even if they outright insult you or say things against Steam's Discussion Guidelines) or this... "game". I've had people ouright insult me cause I've said that the game is lacking in tactical terms, people raiding my account and reporting me because I've said that I don't think that Battle Brothers is a good game, so watch out if you do criticise anything there. The second part is the obnoxious ♥♥♥♥♥♥♥ AI. For example it will bomb you from the fog of war at the edge of the map with artillery that you cannot see yet, with no spotters or line of sight to your troops. Yes, there is the "intelligence" level that will tell you where the enemy units are on the map before you position your troops, but you are positoned too far to reach them in one turn (yes, there's the tactics skill that allows you to position your troops further in, but it's not close enough) and good luck trying to storm an MLRS, protected by snipers and machineguns, across an open ♥♥♥♥♥♥♥ field. And yes, that MLRS will ♥♥♥♥ you up even if your squads are tactically spaced. Not only this, but the AI knows your range, so they will stay out of your effective weapons range as if possessing teleapthic powers or the perfect knowledge of your equipment with some kind of a satellite overhead that tells them your exact positon. There is, of course, the dreaded "1HP rule" that turn based games have nowadays (Wasteland 3 as an example) where you fire all you have at an enemy for them just to survive on 1HP and shoot half your team on the next turn. A special mention goes to the friendly civilian AI, where they will either charge towards the enemy with no guns running AWAY from the extraction zone, or they will sit behind the "cover" of a flimsy fence and die on the edge of the map if they DO have guns, waiting for you to rush towards them as they try to fight a horde of power armour clad and RPG totting pirates with their baseball clubs and BB guns. The final, extra part, is the absolute lack of direction and overall blandness of the game. It feels like a fever dream input into the AI as a prompt. Like a mix of Aliens-at-home, mixed in with Starship Troopers-from-Temu, and the chinese copy of Wasteland 2/3. This is a recurring feature that can be attributed to almost all of the Hooded Horse published titles -- they lack character and feel like off-brand copies of actually good titles. You can try to compare it to the C&C and Warcraft clones of the 90's-00's (very unsuccessfully), but at least those clones have had a lot of character (KKnD is the prime example). This one is aggressively... "beige", neutral, insipid, faceless.
TL;DR Amazing tactics game with an early access model done right This is by far the best early access experience I've ever had with a game. Regular updates and communication on planned features with meaningful new features/reworks. The game it's self will feel somewhat familiar to tactics/xcom players but is uniquely it's own. It feels visceral the feedback of the visuals and audio are very well done. Fun to play not a slog, you are always working towards something or hoping to find some cool gear. Enemy variety is great and keeps expanding with updates! I'm also very impressed with the different way you can run squads: scout, spotter, Heavy infantry, Mechanised Infantry, ATV, Truck, Tank, Walker (mechs hell yeah). Unique characters leading a fully customisable squad is genius. They are voiced and very well characterised and you grow attached to certain well performing units, Rewa my beloved. You also up[grade your squad leads with unique skills and progression feels good, having to pick and choose where you spend your points meaningfully. The setting is really well done and feels lovingly crafted and immersive. (Future/sci-fi but grounded in contemporary realism, e.g. conventional arms like battle rifles and machine guns are staple but there are also lasers!) I love the OCI and ship upgrades which add another layer of progressing and gameplay fire support or buffs as well as the black market availability forcing you to change up your playstyle and adapt to what is available each run. The sheer amount of different gear is awesome: guns, armours, vehicles, misc equipment like camo or explosives, DRUGS! Honestly no notes I keep coming back to this one and am very much looking forward to full release as well an any future content updates.
Yes, I know it’s in Early Access. I’m the target market for the exact specific niche Menace is cornering, but I can’t explain it, it just doesn’t “feel” good. I don’t get that “one more turn” addiction that Firaxis games or Battle Brothers gave me. There’s also a bit of ludo narrative dissonance going on. Menace has the trappings of military authenticity, but it replicates the tried and tested roguelite gameplay loop to a fault. You start with nothing (for lore reasons) against pirate militias, and almost every mission will patrol to contact with limited or no ISR or ability to plan and shape ops. Later you unlock air and armour etc but it’s a real grind. It’d probably be a bit more fun if the devs gave you more tools to do cool ♥♥♥♥ other than fix and finish with basic infantry tactics against numerically superior enemy.
Après 80 heures de jeu et avoir débloqué tous les succés steam, je recommande ce jeu. En effet, pour un jeu encore en early access, je n'ai relevé aucun bug, la traduction en français des menus est impeccable. Concernant le jeu en lui même, j'ai apprécié l'évolution de son équipe de militaires avec des armes de plus en plus performante et des capacités évolutives de son équipe. Seul bémol, je trouve que les missions ont tendance avec le temps a devenir répétitive même si la rencontre avec la MENACE apporte de la nouveautes concernant les adversaires à combattre. J'attends de voir l'évolution du jeu d'ici sa sortie compléte mais en l'état je trouve le jeu déjà trés jouable et intéressant.
Не рекомендую 55 минут в первой миссии. Знаете, чем мы занимались? Мы с тремя бомжами самозабвенно расстреливали пейзаж. Косые они, косые мои бойцы — пули летели куда угодно, создавая видимость великой позиционной войны. Но это цветочки. Главный враг здесь — режиссер камеры и интерфейс. Наступает ход противника: камера зумится на вражеского стрелка, он куда-то палит за пределы экрана. Куда? В кого? С каким эффектом? Игра считает, что вам знать это не положено. Наступает ваш ход — сюрприз! Половина отделения уже удобряет грунт, а игра даже не удосужилась показать момент попадания. Интерфейс умудряется быть одновременно перегруженным и абсолютно бесполезным: с очками действий черт ногу сломит, укрыт твой отряд или нет — гадай на кофейной гуще. Ну и вишенка на торте — враги, весело вылезающие прямо из воздуха за границей карты. В тактиках ты хочешь проигрывать из-за своих тактических ошибок, а не из-за того, что интерфейс прячет от тебя правила игры, а камера отказывается показывать поле боя. Пока что это не тактика, а симулятор слепой перестрелки с костылями.
Это прекрасная игра. Вообще люблю пошаговые тактические стратегии. Типа Xcom, Into The Bridge и подобного. По началу игру не понял, не зацепила, не уловил её вкус. Потом не стал бросать и захотел разобраться. И не пожалел! Глубокие механики и не плохой сюжет ничем не подсвечены, ты их должен изучить сам, тебя никто не проведёт за ручку. Всё путём проб и ошибок, ну и думать "А как в реальной жизни?" работает. Под капотом продвинутая система. Отдельно хочу отметить атмосферу- она хорошо погружает в процесс. Герои обалденные их реплики и образы прекрасно ложатся на происходящее на экране, затягивает. Музыка просто класс, займёт место в новом плейлисте, это не героический понятный музон, а что-то на современном. Короче композиции супер. В общем для игры в раннем доступе- очень хорошо.
Pirated it at first but was too good not to be bought
horrendously brain damaged controls, poor ui and the "i don't care about tactics your units auto die while i abuse esp" artillery bug killed all fun.