
Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and equip infantry, deploy tanks and mechs, and plan and execute missions in detailed turn-based battles.
Most likely between $11.7M and $33.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
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Reviews
Themes across 1474 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've been playing the heck out of this game, since how addictive it could be (even in EA). Sadly, I have to give it 👎 although to say that is highly likely to change (provided Battle Vrothers devs will add and fix so many issues). So why such EA amazing game is getting thumbs down? (I understand that I should be more lenient to it, but even in EA I believe BB decided could of done so much more for this EA release). Just on this one, I will start with the Bad and Ugly 1. Buildings in the game for 90% are prop place holders. I was expecting X COM or at least RTS level ability to occupy and hide in so many different buildings. Those giant warehouses? Colony dwellings? Those seem like good places to hole in,.especially on their roofs and windows to set up ambushes akin to Sudden Strike or X COM2 (on Sudden Strike if you press hold fire and hide your units, they will not be detected by the enemy, unless they would attempt to occupy building themselves or have specialized scout units search them from the outside such as Cavalry Scouts on the jeeps or officers with binos, searching for lookouts). 2. Terrain elevation is meaningless. This is Dawn of War I Cardinal Sin level, for the game made in 2026. Enemies on the other side of the miniscule hill, not profiling against the sky? Not a problem! Our puny plea shooters will just shoot through the ground at the as if doesn't exist! Giant 2 story houses (about 3 of them) in front of those pirates? Not a problem! Our rifles will shoot through those metal houses as well as if they're made out of air! 3. No real Friendly Fire, making fire team maneuvers less meaningful and more of stacking them on the top of each other like sardines (while Zerging with rifle teams). Any friendly units in front of the firing unit (between them and the enemy) should have chance of being hit by the stray rounds (this is why the standard in the open for the fire teams in the modern warfare for infantry is Wedge formation, so the wings can come around the point man, who is the likeliest to be shot (at)). The only Friendly Fire in this game happens at the receiving point end, when anything in that straight line from the shooter, to the Enemy (target) should have the chance of being hit, unless they go prone or in cover. 4. O.C.S needs more slots LIKE YESTERDAY! The whole issue comes down to how imbalanced and useful some of the upgrades are. For example auto logistics at the quarters (that reduce the cost of infantry deployment) is 100% go to, to almost every single players and I am confident to say, that the vast majority of players would turn half of their FRIGGIN SPACESHIP into the giant warehouses for automated supply worker, since the whole premise of the game is to get as many units onto the Battlefield, which gives more chances to success. Why would.I want some stupid gym or useless casino built, when I need more boots on the ground? This bad design creates about 80% of upgrades just being Mothballed and forgotten (such as amasing ATGM and Laser Turrets). I would suggest -rather than make O.C.S. stack, massively buff the upgrades individually and allow to build only one of each at every slot. Here is example how it is so bad: You wonder how stupid it is? I comically replaced of my battleship cannons with Local Regulars Dropships, since I would rather have an army of NPC infantrymen on the ground, than useless Space Cannons that look like they could level down cities from space, but are so slow and so inaccurate (they are manned by the crosseyed ballheads from Spaceballs), that even their turn reduction upgrades don't make them useful. The icing on the cake, a lot of missions require to avoid the destruction, making them silent.
平衡性很差 掩体效果太强 但是我方基本用不到 全是清剿和防守的任务 然后防守据点外面一圈掩体 给敌人修的吗?然后因为你是防守方 你还不能拆 打个毛。 装备效果差 扔手雷的效果和放个闷屁一样 投掷距离近的和贴脸没区别 那我还花资源带手雷干嘛?UI设计也是一坨 命中率低 但是为什么低 你猜?我就是不写出来 白色的地图 移动范围也是白色 还不能改颜色??? 一个战略游戏 没有小地图没有全局地图 到处都是随机出的建筑 哪哪长的都一样 全靠鬼脑记小队位置在哪 。 回合制 但是没有速度概念 严苛意义上的你动一下我动一下 协同推进就必须有人吃伤 。敌人有全图视野 你落地之后地图全黑 敌人在哪?你猜?
>Launch game >Cool cinematic intro >New game >Immediately have to deal with a woman and a black man telling me what to do >Half of the soldiers are women >UI is a mess Yeah nah i'm good, i deal with enough of this junk irl. its a shame, it looked cool but i cant stand anymore women or minorities.
臨時ニュースです。 戦犯の声明文公開 みさまる「ターン制なら何でもよかった」 どうやら、片手間にするものだったようです。 動機は不明ですが「うてーうてー」と意味不明な発言を繰り返している模様です
The game is really quite hard. Imo harder than X-COM or Xenonaunts at the "normal" difficulty. Enemies have a remarkable taste for wounded squads and engage pretty exclusively squads at the lowest health regardless of what's the most present threat to them. The fog of war will make many engagements a matter of praying for rng to give you cover that you can actually use or else rely on you armor to clear out all the enemies since your infantry cannot advance over the dead ground without joining it. Much too hard for me to have a great time personally, but I'm sure it's for some people.
Огонь!!! Падающие гильзы при стрельбе, взрывы минометов и рпг, красочное видео взрывов машин и разлетающиеся обломки, сопровождение миссии переговорами между отрядами... и отдельное спасибо за озвучку командира отряда Ежика "...Еб твою мать это киборги......" ваааащее))))
While the lore and strategic layers of this tactical TBT is really interesting, the tactical layer was apparently designed 30 years ago for the Commodore 64. Your troops can move and shoot and absolutely nothing else. There is no way to coordinate actions meaningfully, no overwatch action, and no way to carry over leftover action points to another turn. Enemy units double-moving from outside your vision and attacking yours is a common occurrence. Perhaps more features or fixes to the tactical layer will be implemented before release, but this game is not ready for prime time as of June '26. Unfortunately, it is worth noting is how hard the player base is fighting to NOT have new features added to the game, so it is unlikely that the shortcomings will be improved. 2/5 stars for interesting concept.
Soft recommend, with the following in mind. Impressions are good from a turn-based strategy game. Lots of customization, great aesthetic, surprisingly fun writing and characterization (though some characters can be grating), and generally above average levels. However, while this game bills itself as "hard", it is not. The difficulty comes from the following. Enemies consistently knowing your weapon range and staying out of it, despite this being out character for disorganized pirates. Enemies somehow knowing they're in a bombardment zone, the timing of bombardment, and the range, and where to move to avoid it. Enemies being able to target you from BVR (beyond visual range) consistently Your forces not being able to fire at 90 degree angles down a building (like, wtf? they can't just look around the corner?) Enemies consistently targeting the objective units to cause you to fail rescue objectives (especially obvious when your guys are literally right next to them) You get the picture. It is not hard, it is artificial difficulty at it's most blatant. The designers obviously want you to take losses and make it feel like your fighting for your life, but ultimately, the game feels like an antagonistic DM who gets off on spiting you. So, if you're okay with that, go ahead. otherwise, steer clear.
XCOMみたいな傭兵シミュレーター。 虫とか宇宙海賊とか軍隊に困ってる国のお偉いさんたちを助けてご機嫌を取りながら部隊を強くしていく。 歩兵ユニットと車両ユニットがあり、車両ユニットは強力な武装が使えるのだが視界が狭く不意打ちのロケランで大ダメージを受けやすい。 初期メンバーで選べる黒人のおねーさんは視界を増やしたり、敵から見つかりにくくなれたりするので索敵役として頼りになる。
Game is well made enough, but I literally cannot get past even doing a single mission. I get eaten, grenaded, or flamed out of all cover. PLUS you have to use the same injured squad for an entire planet. Probably great for some, but I prefer my ♥♥♥♥ to NOT get stomped in the first hour.