
Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and equip infantry, deploy tanks and mechs, and plan and execute missions in detailed turn-based battles.
Most likely between $11.7M and $33.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1474 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Would like the ability to roll to previous versions of the game, developing mods for the game when it's constantly updating can be frustrating.
A fantastic addition to the genre for anyone who enjoyed UFO defense or Xenonauts, the alternating activation of units adds an extra layer of planning to moment to moment gameplay compared to earlier titles while also helping to avoid steamrolls. Frequent updates and a developer willing to work with the player base along with a strong art direction make the Wayback very fun to fight over, factions have good personality and the effort put into the equipment on the units is impressive. Currently the story is short but very replayable with customizable difficulty and a fairly wide selection of starting units. [spoiler] the MENACE faction are the highlight of the game, challenging to fight while not being unfair, and each unit is well modeled with details like organs hanging out or bones visible and potentially third partying missions against the other two faction if present on a planet [/spoiler]
good game
Picked this up after watching Tex play it, after over 20 hours of playtime I love the game. The Good: The turn based tactics are a lot of fun, being able to customize the difficulty is nice. The small details you can see is great. The Not-So Good: Sometimes it seems the AI seems to have an unfair advantage with knowing everything on the map. Sometimes you can start off with a very rough opening operation, that seems nearly impossible to win. Also being able to save during missions would be nice, thankfully the missions are on the shorter side. Overall the game is already a great game, the game is well polished for an early access game. I haven't run into any major bugs (asides from the alien lifeforms in the game), and there is already a lot to do with the game. I would recommend it to any fans of turn based tactics games, and remember Service is always an act of valor.
Офігенна тактика. Дуже рекомендую і чекаю повного релізу
Early Access, but still incredibly good!
This game absolutely rules and early access has been a fun, collaborative project. 10/10, would get mauled by bugs/pirates/[REDACTED] again.
Even though this game is still in early access, it is so much fun and engaging. A truly brilliant tactics game with hopefully a fantastic future of development ahead of it. If you are even remotely interested in a product like this, I say buy it right now, you won't regret it. The patches are frequent and content filled.
Y'all this is pretty much the only turn based strategy i play, or have ever played. it's so, so fun. give it a shot!
I was hyped for this game ever since it was announced, and boy howdy did it not disappoint. Just like Battle Brothers before, this game gives you enjoyable and varied turn-based combat that whilst being harsh is never not a lot of fun. You get a massive amount of options for equipping your squads, engaging in combined-arms warfare (both you and your enemies can bring some horribly awesome machines to the battlefield) and ignoring all sanity. Because yes, my squads are getting jetpacks and yes they will jump into unknown territory, no matter how often that turns out to be a stupid idea! Also despite having aliens in it, it feels like being in battletechs periphery, and thats always a plus!