
Memoriapolis is a historical city builder where your city grows organically across 5 ages, from Antiquity to the Industrial Revolution. Manage resources, interact with factions, and shape your dynasty toward building a final Wonder with easy, normal, or hard difficulty levels.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 20 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Place the buildings. The city grows organically and districts expand. Manage resources, navigate faction demands, and guide your dynasty to its final goal : building one of three Industrial Revolution Wonders — the Eiffel Tower, Neuschwanstein Castle, or the Statue of Liberty.
Relaxed or challenging : difficulty settings adjust objectives, faction pressure, and resource balance to match how you want to play.

Factions now have personalities: Altruist, Warrior, Expansionist, and more. They don't all want the same thing, and they won't all negotiate the same way.
Your dynasty's goal : reach the Industrial Revolution and build one of three final Wonders — the Eiffel Tower, Neuschwanstein Castle, or the Statue of Liberty.
The city is more open than before. No more cycle limits. No more closed districts. New maps, Steam achievements, difficulty levels have also been added and more!
At the heart of it all : the Dynastic House that grows with your city across every age.

Memoriapolis spans five historical eras : Antiquity, the Middle Ages, the Renaissance, the Age of Enlightenment, and the Industrial Revolution. Each age transforms your city with new architecture, new challenges, new Monuments to unlock.
No rigid grid. Your city develops naturally, expanding through districts shaped by your choices and your citizens. No two playthroughs look the same.
Construct iconic landmarks like the Library of Alexandria, Windsor Castle, Leaning Tower of Pisa, Palace of Versailles and more to give your city a unique identity through time.
Factions have personalities — Altruist, Warrior, Expansionist, and more — and they have demands. You can accept proposals directly, negotiate terms, or choose to favor one faction over another. Engage as much or as little as the game calls for.

Your city grows organically and you guide your dynasty across the ages. Factions add depth but you are free to engage with these systems at your own pace.
Banners & Wonders is the biggest update since launch. Factions now have personalities, construction is more open, new maps have been added, and your dynasty now has a final goal : build one of three Industrial Era Wonders.
Yes and no! Select your difficulty at the start of a run: resources, faction pressure, objectives and more… all vary depending on the level you choose.
Each playthrough is different thanks to different maps, different factions, different Wonder to build at the end. The organic growth of your city means no two runs look the same.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es relajante, es entretenido, tiene su grado de complejidad pero es muy disfrutable. Aprovecharlo.
Nicht empfohlen Die Grundidee von Memoriapolis ist eigentlich sehr interessant: Eine Stadt von der Antike über Mittelalter und Renaissance bis in die Neuzeit zu entwickeln, klingt großartig. Leider scheitert das Spiel für mich derzeit an seiner eigenen Umsetzung. Die Spielmechaniken sind teilweise unnötig kompliziert und schlecht erklärt. Besonders der Handel ist umständlich, Handelsrouten funktionieren nicht immer zuverlässig und Fortschrittsanzeigen können offenbar hängen bleiben. Bei mir blieb zum Beispiel eine Handelsroute dauerhaft bei 3 %, während eine andere problemlos funktionierte. Noch schlimmer ist die Progression zwischen den Zeitaltern. Ich habe praktisch alles erforscht und 9 von 10 Zielen erreicht. Das letzte Ziel verlangt mehrere Produktionsgebäude auf Stufe 6, obwohl ich diese Stufe trotz abgeschlossener Forschung nicht erreichen kann. Damit steckt der Spielstand fest. Genau so etwas darf bei einem Spiel, dessen Hauptidee der Fortschritt durch verschiedene Epochen ist, eigentlich nicht passieren. Auch die Jahreszeiten nerven. Besonders im Winter wird die ganze Karte weiß und dadurch deutlich unübersichtlicher. Eine Möglichkeit, Jahreszeiten oder zumindest Schnee abzuschalten, fehlt. Das Spiel hat gute Ansätze, aber es wirkt in vielen Bereichen noch unfertig, schlecht ausbalanciert und teilweise nicht zu Ende gedacht. Im Vergleich zu ausgereiften Strategiespielen wie Age of Empires fehlt es hier vor allem an Übersichtlichkeit, klaren Regeln und zuverlässiger Progression. Fazit: Gute Idee, aber derzeit frustrierende Umsetzung. Ich habe aufgehört, weil ich trotz erfüllter Voraussetzungen nicht mehr weiterkommen konnte. Für mich aktuell keine Empfehlung.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Polish, Portuguese - Brazil
Hours played at review time, across 79 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Были те кто писал про отсутствие челленджа, от части так, от части нет, сложно сказать, т.к. в общей сложности играл всего 10-20 часов, но могу сказать одно, задумка, внешний вид и сама игра в общем имеют (имели) потенциал, но как таковое отсутствие контроля над городом порти вообще всё, так же не смотря на простоту добычи ресурсов, в один момент в средневековье не раз была проблема с тем что даже выстраивая хорошую экономику, по меркам не лучшего игрока, получалось так что, или скипал кучу времени что бы или накопить ресы потому что кончились все или сразу несколько конкретных ресурсов даже девать было некуда и все равно приходилось копить. Короче говоря слишком спорно что бы был смысл играть в это дальше, но честно говоря хотелось бы оптимизон получше, у меня не лучшие железки и как буд-то бы я должен помалкивать, но блин, игра не выглядит лучше первого фростпанка, а работает так плохо, что даже оправданий нет.
Un jeu qui change de Civilization, agréable et qui pousse à la réflection
great evolution came back after buying it early stage, way different but still a even better game
它最新的更新完了之后不好玩了,虽然东西扩充了不少,但就是。。。变无趣了。 感觉每局无论什么开局,选择的建筑、路线、材料优先级都基本一模一样了。 建筑除了上下游的供应链,并没有什么互相之间的互动,导致布局考虑基本没啥意义。 最大的败笔应该就是那个任务check list,其实原本攒点来保留建筑的设定是有潜力的,现在的list任务把发展路线完全定死后,让一款城市建造类游戏失去了“自由”性,感觉就是奔着任务在走,发展的城市也没有太多多样性,没有那种在历史变迁中的偶然。 不过制作组更新倒是一直在做,这游戏与其说现在是正式版脱离了EA,但感觉还不是完全版,有一种差一口气的遗憾。 就目前的质量而言,确实还得不到一个好评推荐,只能说底子是有的,未来可期。
Grafica da mal di testa.
发行了一段时间了。致命出错强退游戏。
This game constantly evolves into something better.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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