
A paradise lost; an island full of memory. Those who forget the horrors of the past will pay the price... Relics of war are now living, breathing creatures, out for revenge for memories forgotten... Can you escape?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.19−80% | 85reviews | 80% | — | $1.6K |
| $1.49 | 138ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i need to contact with my therapist now ⣼⣿⣿⢿⡻⢝⠙⠊⠋⠉⠉⠈⠊⠝⣿⡻⠫⠫⠊⠑⠉⠉⠑⠫⢕⡫⣕⡁⠁ ⣼⡻⠕⠅⠁⣀⣤⣤⣄⣀⠈⠄⠁⠄⠁⣿⡮⠄⠁⠄⠄⡠⠶⠶⠦⡀⠈⣽⡢ ⣿⣧⠄⠁⠄⠔⠒⠭⠭⠥⠥⠓⠄⢀⣴⣿⣿⡄⠁⠠⣤⠉⠉⣭⠝⠈⢐⣽⣕ ⣿⣷⡢⢄⡰⡢⡙⠄⠠⠛⠁⢀⢔⣵⣿⣿⣿⣿⣧⣄⡈⠁⠈⠁⠉⡹⣽⣿⣷ ⣿⣿⣿⣿⣿⣬⣭⡭⠔⣠⣪⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣵⡒⠫⠿⣿⣿⣿ ⣿⣿⣿⣿⠿⣛⣥⣶⣿⠟⢁⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡙⣿⣿⣶⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⡫⠁⢀⠑⠓⠫⢝⢟⣿⣿⣿⣿⡻⠊⢉⣄⠈⠪⡫⢿⣿⣿ ⣿⣿⣿⣿⣿⣿⢟⠁⣰⣿⣿⣢⢤⣀⡀⠈⠉⠉⢀⠠⠪⢝⡻⣷⡀⠊⡪⡻⣿ ⡫⢟⣿⣿⣿⣿⡊⢠⣿⣿⡫⠚⣊⣡⠶⢦⣤⣤⠶⠞⡛⠳⣌⠫⡻⡀⠈⡺⢿ ⠪⡪⡫⢟⡿⣕⠁⡫⠝⠊⡴⠋⠁⠁⠐⠁⠂⠈⠐⠈⠈⠐⠐⠳⠄⠹⣇⠪⡻ ⠄⠁⠊⠕⡪⢕⢀⠞⠁⠄⣁⢀⢀⣀⣤⣤⣠⣀⣤⣴⣶⣶⣶⡆⠄⠆⢷⠕⡪ ⣄⠄⠁⠄⠁⠄⡎⠄⠁⢬⣮⣕⠻⢿⣿⣿⣿⣿⣿⣿⣿⣿⡫⡪⡵⠄⠁⠄⠈ ⣿⣄⠁⠄⠁⠄⡣⠄⠁⣷⣯⣵⣢⠄⠄⠉⠉⠉⠉⠉⠉⣠⣬⣟⡕⠄⠁⢀⣿
A tough shell with a sweet reward. The story and ideas it has to offer are great, and its art-style also gives it a particular charm. However, given that the game has very few hints, and even those are very inconspicuous, it can be quite hard and even frustrating to progress. Its very small popularity doesn't help either, meaning there's not much help that can be found online if you're stuck. Its difficulty, mostly affected by the aforementioned problematic, doesn't welcome you warmly either. As of writing this review, I have about 6 hours of gameplay. My save file however... 1 hour and a couple of minutes. I consider myself a quite dumb person, but I feel like the majority of people, who'll try to finish the game, exploring all it has to offer, will likewise have a hefty number of hours spent on one particular thing: [b]trial and repeat.[/b] As I've said before, the game offers minimum guidance, which means you'll have to figure things out by yourself, again... and again... and again... Something worth mentioning... I haven't started my playthrough on very good terms with this game. I got soft-locked in the early 10 minutes or so of gameplay. [u][b]For those having the same issue: [/b][/u] In the museum, before you interact with the sleeping teacher, make sure you go to the bathroom to talk to a girl there. Otherwise, you'll get soft-locked. This can be tricky, because when you enter the museum for the first time, the bathroom is empty, so you might not think to return there later. Big shoutout to [i]blue velvet rose[/i], without them, I would have given up on the game from the very beginning. Other than this, I have encountered zero issues whatsoever.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mecanicas simples e já conhecidas do rpg maker. Não é nada tão incrível e nada tão ruim, é leve e até que cativa o jogador. costuma estar barato quase sempre e é uma ótima opção para aquela volta as aulas chatas onde se tem como recurso o nootbook. vai rodar bem e vai lhe enterter, uma simples legenda em ptbr já o colocaria em outro patamar.
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[h1][b]🎮 Reseña de MEMENTO[/b][/h1] [h2]Resumen del Juego[/h2] MEMENTO es ese tipo de aventura indie hecha en RPGMaker que llega con carita de “qué adorable, todo es 2D pixelado” y a los cinco minutos te está susurrando al oído: “tranqui… también soy terror sobrenatural y me gusta la sangre”. Controlas a una protagonista femenina en un viaje que mezcla vibra anime con supervivencia terrorífica, y sí: pretende ser tierno y traumático al mismo tiempo, como si eso fuera un deporte olímpico. La propuesta se apoya en exploración, narrativa y decisiones (finales múltiples), con un toque de ciencia ficción y steampunk que suena más ambicioso de lo que normalmente permite un RPGMaker cuando le pides que no se rompa con dos efectos en pantalla. Primera impresión: interesante, rara, y con esa energía de “no sé si esto es profundo o sólo está jugando a serlo”… lo cual, honestamente, es parte del encanto. [h2]Recuerdos Bonitos vs. Trauma Pixelado[/h2] Lo Bueno: ✅ 🧠 Finales múltiples: te obliga a pensar y a rejugar (o a sufrir de nuevo, tú eliges). ✅ 👻 Mezcla efectiva de terror sobrenatural con estética anime adorable (lo incómodo funciona). ✅ 🎵 Enfocado en ambientación y banda sonora: el tipo de juego que vive de su atmósfera. ✅ 🕹️ Un jugador bien definido: no intenta venderte “experiencia social” cuando no hay nadie. Lo No Tan Bueno: ❌ 🧾 0 logros: Steam te mira y te dice “¿y tu dopamina programada dónde está?” 😬 ❌ 🏜️ 0 jugadores actuales: es literalmente una casa embrujada… vacía. 👤 ❌ 📉 Recomendaciones totales: N/A, o sea, el boca a boca está en modo silencio de ultratumba. 🤐 ❌ 😵 “Difícil” + supervivencia terrorífica: si no te gusta repetir/administrar recursos, te va a raspar. 🔪 [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Clásico RPGMaker: funciona, pero no reinventa nada.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Exigente por diseño; más tensión que “IA brillante”.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Finales múltiples ayudan, pero no hay señales de extras tipo logros.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Pixel 2D adorable con potencial para lo macabro.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Promete misterio y drama; sostiene el viaje.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Terror sobrenatural + toque sci‑fi/steampunk: buena mezcla.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Cumplidores; más atmósfera que espectáculo.[/td][/tr] [tr][td]Música[/td][td]7[/td][td]Clave para el mood: inquieta cuando debe.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]No hay indicios claros de actuación de voz; se siente mínima o ausente.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]No hay información sólida; no puedo aplaudir lo que no se ve.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]2D/RPGMaker suele ir estable en la mayoría de equipos.[/td][/tr] [tr][td]Rejugabilidad[/td][td]7[/td][td]Finales múltiples = motivo real para volver.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.3[/b][/td][td]Una aventura competente con buena atmósfera, pero con vitrina de Steam medio vacía.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] MEMENTO es un indie de aventura con corazón oscuro: cute por fuera, perturbador por dentro, y con esa estructura de decisiones/finales múltiples que te hace sentir que tus acciones importan (aunque sea para elegir tu tipo de desgracia). Si te gustan los juegos narrativos con tensión y estética anime pixelada, aquí hay material. Pero también es un juego que actualmente se siente como un evento privado: 0 jugadores activos y recomendaciones en N/A. Eso no lo convierte automáticamente en malo… pero sí en sospechoso. Es como entrar a un restaurante vacío: quizá es una joya escondida, o quizá todos ya aprendieron la lección. [h3]Recomendación de Compra (Con reservas)[/h3] Puntuación Total: 6.3/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: -80% Veredicto: [i]Recomendado sólo si te atrae el terror narrativo estilo RPGMaker y no te importa jugar “en soledad absoluta”.[/i] Si buscas una aventura indie con buena ambientación, tensión sobrenatural y rejugabilidad por finales múltiples, vale la pena considerarlo. Si necesitas validación social, logros para presumir, o una comunidad viva… MEMENTO te va a contestar con eco.
Отличная история, в меру сложные погони, прекрасное звуковое сопровождение и прикольная графика. Что там ещё от рпг-хоррора требуется? -- Fantastic story, challenging escape sequences, brilliant soundtrack and unique art style. A perfect mix for one of the greatest rpg horrors.
The term "hidden gem" gets thrown around *a lot* these days (Breath of the Wild, really?!) but this is one of the very, VERY few games I've ever found that actually meet that description. It's a solid game on it's own, but also the very clear love from the developer and the charm that comes from that simply elevate it. Keep in mind: if you like indie-puzzle-horror, this will be an 12/10 for you. However, if you DON'T like that genre, you'll probably feel it's charm is the only thing it has going for it.
diğer boş rpg oyunlardan daha iyi diyebilirim alt+enter ile tam ekran oluyor bu türden hoşlananlar sevecektir grafikleri kötü biraz
Oyun Alt+Enter ile tam ekran oluyor ancak daha ilk başlarda eğer hareketlerinizi oyun kurucunun kafasında oluşturduğu(!) yöne uygun ilerletmezseniz, oyun sizi müzeye kilitliyor. Yahu bir bugu kaldırmak bu kadar zor mu? Adeta oyunu yapmış ardından bırakıp gitmiş.. Ve bunun üzerine muhtemelen hala bu oyundan para kazanmaya devam ediyor.! İnanılmaz. Ayrıca; oyunda henüz kayıt oluşturmayı başaramadım, yönergeler yeterli değil. "A"`tuşuna basıp, aşağı çektiğimde kayıt almayı reddediyor. Eğer oyunu bir şekilde bitirebilirsem, yorumu güncelleyeceğim. Güncelleme: Oyunu bitirdim, incelememi negatiften pozitife çeviriyorum. Ayrıca [spoiler] keşke oyunun sonunda zaman bükülseydi de hikaye o varyasyonda devam etseydi. [/spoiler] ama yinede iyiydi. Kayıt kısmını zorla halletim, belirli noktalar veya karakter yardımıyla yapılabiliyor. Bu, oyunun belirlediği işareti içeren herhangi bir nesne olabilir. Nesnelerde gizlenmiş işaretleri geç farkettiğim için, devamlı uzak mesafelerde yeniden başlamak zorunda kaldım. Hikaye 6 / 10 Grafikler 2 / 10 ( ortalama bi pixel oyun 3 / 10 dersek ) Müzik 3 /10 Buglar/hatalar olmasa meğer oyun çok kısa sürecekmiş. Oyun çok kısa..
Getting the positives out of the way first. The graphics are nice, the highlight definitely being the creature designs which are cool. The saving system is also surprisingly complex for what the game is. It is accomplished by finding crosses. As you desperately try to stay alive looking for that next save point you'll learn to keep your eye out for not just cross statues but also drawings of crosses. While I liked this mechanic, I also wish it would've been iterated upon a bit more. As soon as the mechanic becomes interesting you are granted access to a cross pendant which lets you save the game anywhere and to compensate the game starts throwing instant death traps soon after. As something of interest, certain moments sometimes have two solutions like escaping the museum at the beginning. You may end up looking for help and come to the conclusion you bricked your save by not witnessing a delinquent girl punching the wall of the girls' toilet which knocks a ventilation fan down (yes, really) while missing out on a more interesting alternate solution. Discovering these options does make repeat playthroughs more interesting but it is also quite unlikely you realize their existence after finding one solution. On a related note, there's a missable key you can grab which grants access to an elaborate side area. Going through it from what I can tell serves no actual purpose story or ending wise but still manages to be an interesting experience if you happened to miss it on your first playthrough. The way the endings branch out is very questionable. There are many instances you are given dialogue choices but none actually affect the ending and the one thing that does makes no sense at all and does not justify itself in any way. I also got stuck trying to find a passcode and giving up after 15 minutes only to find out there is no place to find it in the game. You have to be familiar with important dates of Japan's war history. The story was nice and had some touching moments but I also felt like certain things could've been elaborated upon more and was left a bit unsatisfied. The nice looking character portraits made me wish there were CGs, which could have made certain moments more impactful and memorable. There were also a few typos in the English localization which I would normally give a pass for but considering the quite small script of the game, it being sold for 5.99 and never having been updated to correct them is rather unacceptable to me. Overall, MEMENTO is one of those games where I wish Steam had some neutral option besides a straight up "yes" or "no" when it comes to recommendations. It is a game with interesting ideas but also some questionable design choices. People not used to RPG Maker games are likely to have a rough time but if you have the patience, there might be something of interest here.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $2.1K | 31 | 87% | $3.99 | |
| $149 | 2 | 100% | $3.99 |
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