
Classic play, brand new audio experience! Simple operation brings more accurate and comfortable feel, There are more than one track waiting for you to unlock!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Banger songs. Such a shame game sucks
Melody is a straightforward yet surprisingly absorbing rhythm game developed and published by GOCORE that focuses almost entirely on timing precision and musical immersion. Rather than attempting to compete with large-scale rhythm franchises filled with cinematic presentation, elaborate character stories, or complex control schemes, Melody narrows its scope to the fundamentals of beat-matching and pattern recognition. This design philosophy gives the game a clear identity: it is built for players who want to concentrate on rhythm itself, without excessive visual clutter or mechanical distractions. At its core, Melody revolves around directional inputs that must be triggered in sync with on-screen cues as music plays. Notes scroll toward target markers, and players respond by pressing the corresponding keys at precisely the right moment. The concept is immediately accessible, especially for anyone familiar with classic arcade rhythm games, yet the simplicity does not mean the experience lacks challenge. As tracks progress, patterns grow denser, tempo shifts become more demanding, and accuracy windows feel tighter, encouraging players to refine their timing through repeated attempts. The sense of improvement is gradual but satisfying, particularly when a difficult sequence finally clicks into place and a near-perfect combo is achieved. The visual presentation is clean and functional, prioritizing clarity over stylistic extravagance. Background elements remain unobtrusive so that players can focus fully on incoming notes. While the art style may not be elaborate or flashy, it serves its purpose effectively by reinforcing readability and maintaining consistent visual feedback. Animations tied to successful hits and combos provide enough positive reinforcement to keep momentum flowing without overwhelming the player’s senses. This restrained aesthetic approach ultimately complements the game’s emphasis on mechanical purity. Music, naturally, is the centerpiece of the experience. The soundtrack drives every aspect of gameplay, and the note charts are designed to align closely with each song’s rhythm and structure. The connection between audio cues and visual patterns feels deliberate, rewarding attentive listening. Tracks vary in intensity and pacing, offering a spectrum of difficulty levels that gradually test reflexes and concentration. As players unlock additional songs, the progression curve becomes apparent, encouraging mastery of earlier pieces before tackling more complex arrangements. The replay value stems not from narrative depth or branching modes, but from the intrinsic appeal of refining performance and chasing higher accuracy scores. In terms of features, Melody remains modest. It includes standard Steam functionality such as achievements and cloud saves, which provide light incentives for completionists. The absence of expansive modes or extensive customization options underscores the game’s focused design. For some players, this limited scope may feel restrictive, particularly if they expect diverse gameplay variants or a large track library. However, for those who appreciate tightly concentrated rhythm mechanics, the minimalism works in the game’s favor by keeping the experience streamlined and cohesive. One of Melody’s strengths lies in its accessibility. The control scheme is easy to understand, and the barrier to entry is low, making it suitable for casual players looking for short bursts of musical challenge. At the same time, higher difficulty tracks demand precision and endurance, offering enough depth to satisfy players who enjoy pushing their reaction speed and timing consistency. This balance allows the game to cater to a broad audience without compromising its identity as a focused rhythm title. Ultimately, Melody stands as a compact and sincere contribution to the indie rhythm genre. It does not attempt to redefine musical gameplay or overwhelm players with content; instead, it delivers a concentrated experience built around clean mechanics and satisfying beat synchronization. Its value lies in the purity of its design, where success depends entirely on listening carefully, reacting quickly, and staying locked into the music’s pulse. For players who enjoy honing their timing skills and immersing themselves in rhythm-driven challenges, Melody offers a straightforward yet rewarding journey that highlights the enduring appeal of music-based gameplay. Rating: 7/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $882 | 7 | 86% | $8.99 | |
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| $37.3K | 123 | 50% | $17.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $15.2K | 125 | 71% | $6.99 | |
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| $15.2K | 52 | 65% | $8.99 | |
| $15.2K | 676 | 62% | $0.99 | |
| $15.2K | 64 | 47% | $9.99 | |
| $15.2K | 160 | 85% | $3.99 |