
Run to the rhythm of your own music library! Melody is back, with vastly improved audio analysis algorithms. Each MP3 creates a unique obstacle course synchronized to the beat and the intensity of your music.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 0.71/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 20 → 0.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Run, jump and slide to the rhythm of your own music library!
Melody is back, with vastly improved audio analysis algorithms that transcribe the energy that you feel when listening to music into a synchronized gameplay experience, with a captivating and dynamic obstacle course synchronized to the beat of your music.
Melody's movement speed will match the intensity and mood of your music, from walking during very calm parts up to all-out flying when your music explodes!
Use your own music library: works with any digital music file from your hard drive (.MP3, .FLAC, .OGG, .WAV, .M4A and many more DRM-free file formats are supported)
Works with almost all music genres and styles
Each action input is synchronized to the music. Jump on the beat and slide alongside held voices notes
Customize the look of Melody, with many character skins and haircuts. Includes Steam Workshop supports for community made cosmetics
Multiple stage environments that visually react to your music in their own unique style
New music analysis algorithms (human-made!), with vastly improved tempo, intensity and voice detection
Includes 14 licensed music tracks with hand-mapped levels (with various musical styles)
Warning: the game is not compatible with music from online music streaming services (as it is not a technical possibility)
The focus of Melody's Escape 2 is on immersing yourself in a flow state with your music and creating an elevated interactive experience.
The game offers 3 different difficulty levels to select your own playstyle:
Relaxing: one-button only, for a relaxing casual experience
Medium: using 4 different color buttons
Intense: using 8 buttons for inputs, for the full gameplay experience!
And you can even create your own Custom difficulty mode!
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall I like it, however, coming off of the first game, I still prefer the original. This game very much feels more inconsistent with it's audio detection. Feeling sometime very off of the rhythm of what you're playing. While in comparison to the first game, it felt very much like you were playing the rhythm, you could see basslines for instance very easily. I play bass and guitar, I like it when I'm able to look at the screen and go "wow, that's actually accurate". I can't do that as much here as I could with the first game. In this one as well, there's far less obstacles, and that takes away from the experience, no gaps you have to jump, far less sliding, the intensity lower, no breaking through those walls, there's just less going on over all. Performance wise, everything but the grasslands runs absolutely horribly, which really shouldn't be the case, there's not really all that much going on with the visualizer aspect and I would like to see that expanded on and made performance friendly. I have made my own visualizers in Unity, they do not need to run this bad. I understand there's a lot of other things going on behind the scenes while the game is doing that, but I think some optimizations could still be made. Still though, it is a great rhythm game, I would recommend people play it, but in comparison to the first one, I implore people to get that instead. No slight on the developer, keep making good stuff, I just hope to see Melody's Escape 2 improved and to get to a point where it is outright better in every possible way than it's predecessor.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Portuguese - Brazil, Japanese, Korean, Russian, Simplified Chinese, Thai, Traditional Chinese*languages with full audio support
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's ight, it's harder than it seems but still on the easier side. Intuitive controls, decent music. Just probably won't come back to it because I don't have a lot of my music downloaded in a way that's playable in the game.
Melody's Escape 2 is just as enjoyable and challenging to play as the first game. Yes, you need to have mp3's of audiotracks in order to play, but it's well worth it. The algorithm for making the notes is really well done, and just for funsies I once even loaded up a chapter of an audiobook, and even THAT was fun and challenging to try to do. As far as games that a single indie dev has made, this is one of the best ones. If you enjoyed DDR, ME2 absolutely scratches that same itch, and you could hook up a dance pad to your PC and map it to the arrow keys to move along with Melody. :)
For reference, got this on sale for $7.49. This is much more satisfying than the first game and feels way more immersive with the level creation using your own music. This and the first Audiosurf may be the top two best games to use the player's music. Graphics being in 3D also works well. Hoping maybe for other game modes, like a DDR type thing with arrows coming down or something similarly fun. Amazing game. (IMO, more fun and accurate than Audiosurf.) 8.5/10
Melody's Escape 2 takes the familiar rhythm-game formula in a distinctive direction by transforming a player’s own music collection into playable obstacle courses. Instead of relying entirely on a fixed soundtrack and manually created charts, it analyzes compatible music files and generates stages around their rhythm, tempo, intensity, and other musical characteristics. The result is an experience that can feel remarkably personal, particularly when playing songs you already know well. Developed and published by Icetesy, it is a focused sequel built around making music feel physical through running, jumping, sliding, and other synchronized actions. The strongest element is the relationship between the music and Melody’s movement. Songs are not merely used as background audio while unrelated obstacles appear on screen. The game attempts to interpret changes within each track and translate them into changes in movement and level structure. Calmer passages can produce slower sequences, while energetic sections increase the sense of speed and momentum. Dramatic musical moments may send Melody soaring through the environment, creating an effective audiovisual representation of the track. When the analysis aligns particularly well with a song, there is an impressive feeling that the character is actually traveling through the music rather than simply running alongside it. Players can import DRM-free music in several common formats, including MP3, FLAC, OGG, WAV, and M4A. This potentially gives the game enormous replay value because a sufficiently large personal library can provide hundreds or even thousands of different tracks. The major restriction is that streaming-service libraries are not directly supported. Players who have moved completely toward streaming therefore lose much of the game's biggest attraction, whereas anyone maintaining a collection of local music files receives significantly more value from the concept. The rhythm mechanics extend beyond straightforward beat matching. Jumping sequences can correspond with prominent beats, while sliding sections can follow sustained vocals and other musical elements. The game analyzes more than basic tempo, which helps different compositions generate noticeably different experiences. Automated analysis is never going to reproduce the precision of a talented designer manually charting every song, however. Some tracks naturally translate into satisfying stages better than others, and complicated, irregular, or unconventional music can occasionally expose the procedural system's limitations. Difficulty options make the game approachable across a wide range of skill levels. Relaxing mode reduces the complexity of inputs and places greater emphasis on enjoying the synchronization between music, movement, and scenery. Medium difficulty introduces four colored inputs and offers a more conventional rhythm challenge. Intense mode expands this to eight inputs, demanding considerably greater concentration and coordination. Customization options provide additional control, allowing players to find a balance between simply experiencing their favorite music and pursuing technically demanding performances. The visual presentation complements the rhythm mechanics effectively. Environments react to the music and help communicate changes in intensity, while Melody’s animations contribute significantly to the sensation of momentum. The presentation becomes especially engaging when a powerful section of a song coincides with faster movement and dramatic environmental effects. It is not trying to compete with visually elaborate action adventures; its graphics are primarily designed to reinforce musical flow, maintain readability, and provide an attractive backdrop without overwhelming the rhythm gameplay. Customization adds personality without distracting from the core concept. Melody can be altered with different skins and hairstyles, and Steam Workshop support expands the cosmetic selection through community content. These options work particularly well in a game already centered on personalization. Players are effectively building their own rhythm experience through their music choices, preferred difficulty, visual environment, and character appearance. There is also material available for players who do not immediately have suitable music files. The included selection features 14 licensed songs with manually mapped levels representing multiple musical styles. These handcrafted stages provide a useful contrast to the automatically generated content because their synchronization has been deliberately designed rather than procedurally interpreted. Even so, the included tracks are best regarded as an introduction. The real longevity comes from repeatedly experimenting with personal songs and seeing how the analysis system interprets them. Steam Deck compatibility is a notable advantage. The game is officially Steam Deck Verified, with its core functionality working through the handheld's controls and its interface remaining usable on the smaller display. Controller prompts and general navigation are appropriately supported, while the game can run using settings suitable for the device. Its viewpoint and methodical pacing also translate naturally to portable play, although demanding visual settings can still make sensible performance adjustments worthwhile for players prioritizing battery life or consistent performance. The main weaknesses ultimately come from the same technology that gives the game its identity. Procedural generation creates tremendous variety, but automatically generated sequences can be less polished than handcrafted rhythm charts. Dependence on local music files also makes the concept much more valuable to some players than others. Those limitations aside, the game delivers an inventive way to rediscover a personal music collection, with accessible difficulty settings, attractive audiovisual synchronization, customization, and potentially enormous replayability. Melody's Escape 2 is therefore particularly easy to recommend to rhythm-game enthusiasts who maintain their own DRM-free music libraries. It successfully turns familiar songs into interactive journeys and offers enough flexibility to work as either a relaxing music visualizer with gameplay elements or a demanding rhythm challenge. Its procedural nature produces occasional inconsistencies, but the ability to experience favorite tracks in a genuinely interactive format remains compelling. Rating: 8/10
Verry impressive how well well this works.
This game is amazing. I should have played it sooner.
Great game! Didn't expect much but was quickly charmed by this one. Some songs you put in are very hit or miss depending on the genre, from the ones I like, the very intense metal ones had the worst feeling both for the game's vibe and for the generated chart. From the game's bundled songs the ones from the "Dance" pack are cool, but I disliked the "Indie Folk" pack so I didn't bother playing them, and these are the only 2 that come packed in. I found the best genres to play in this game were EDM or rhythmic game soundtracks because they consistently generate cool charts and match well with the visuals. Techno, Gabber, Trance, Hardcore, DnB, Eurobeat are always well translated for the charts. I also have the oldschool Dance Dance Revolution soundtracks in a folder and those are really fun to play in Melody's Escape as well, and since they're all usually short tracks they don't put a lot of strain on your eyes, which might happen due to the stunning colorful visuals when you play a long-ish song or have long sessions. 1:30~4 minutes are the sweetspot for length in my opinion. The highest difficulty is challenging enough for a veteran(although not very skilled) rhythm game person like myself, very enjoyable experience overall. Give it a shot if you like music games, or even if you just want to vibe to your favorite songs. There are easier difficulty options that simplify it a lot or even a pure visualizer mode if you want to just sit back and relax.
Melody's Escape 2 delivers what it promises, and does so in a really solid quality.
Melody's Escape 2 features some pleasing music, but the gameplay itself left me cold. Games like AVICII Invector and Rhythm Doctor do a much better job of making you feel like you're playing the music, on rhythm, without needing to rely on a needlessly convoluted control scheme; Melody's Escape 2 fails in this regard. On Hard difficulty, matters get even worse, when the game asks you to use both WASD *and* cursor keys, for one of the most convoluted control schemes imaginable.
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