
Prepare to delve into a fascinating world where the forces of technology and magic are embroiled in a vicious struggle! Blurring the lines between the RPG and strategy genres, Megamagic recaptures the unmistakable flavour of the 80s in a game magnified by the incredible music by Mitch Murder.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 97reviews | 75% | — | $26.9K |
| $1.99−80% | 49ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有志の日本語化パッチ有り 感謝 https://ch.nicovideo.jp/StackGamesEmpire/blomaga/ar1797111 サイバーパンクな世界でひょんなことから世界を救うことになる魔法使いの男の子の話。 ゲーム自体は見下ろし型シューティング 難易度HARDでやったのもあるが戦闘が難しく、 逃げ回ってモンスターを召喚し続けてなんとか勝利できた。 ストーリーはありがちだが可もなく不可もなくってところ。 ボリュームはほどほどめ。8時間でクリアってところかと。
нет
Boring
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Catalan
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
支援手掣 不含中文
无中可玩,有非质量入库要素,几元可考虑入库。 202401,steam,steam掉卡抵扣,它处自定义包入的本体约6元。爱人如己,目前就这,看以后追评。
Приятная стилистика и хорошие саундтреки - единственное, что не разочаровывает на протяжении всей игры. А так... Локации вроде ок и симпатичные - а делать в них особо нечего. Общий прицип таков: сундуки по краям, а в середине сейвпоинт да 1-2 квеста. Видимо, разработчики это понимали, поэтому монстры спавнятся при любом удобном случае. В арсенале у игрока 20 заклинаний, а по-настоящему полезных из них от силы 4. Существ для призыва 16, хотя вполне можно было обойтись и двумя - остальные, кроме как для коллекции здешних Покемонов, не нужны. В описании заикаются про "сплав РПГ и РТС" - врут! Линейное приключение без какой-либо вариативности прокачки не тянет на РПГ так же, как и неудобное управление суммонами не тянет на РТС. Сюжет, персонажи и диалоги больше подошли бы какому-то ретро-аниме (и снова, казалось бы, при чем тут Покемоны?) - пафосно-кринжовые фразы, шутейки средней паршивости да отсылок десяток - вот и все. Но при всех этих минусах, конечно, за бесплатно поиграть было приятно. [b]5 дурацких трансформаций из 10.[/b]
I don't know why I wasted my money on this
Megamagic: Wizards of the Neon Age is an ambitious indie action RPG that boldly fuses fantasy spellcasting with neon-drenched retro sci-fi aesthetics. Developed and published by BeautiFun Games, the title sets itself apart immediately through its visual identity and mechanical hybridization, combining real-time combat, creature summoning, and light strategy elements into a single experience that feels experimental, stylish, and occasionally unruly. Rather than following the conventions of traditional fantasy RPGs, it embraces a surreal, synthwave-inspired world where magic is as much about spectacle as it is about system mastery. The game places players in the role of Phoban, a young wizard whose journey begins with personal motivations tied to family and legacy, but gradually expands into a broader conflict involving magical factions, ancient powers, and moral ambiguity. The narrative functions more as a framework than a driving force, providing context for exploration and combat rather than dominating the experience. Story beats are delivered in a straightforward manner, occasionally hinting at deeper themes, but the game’s true focus lies in how players interact with its systems rather than in emotional storytelling or character-driven drama. Combat is where Megamagic: Wizards of the Neon Age attempts its most daring ideas. Battles unfold in real time, with players freely moving, dodging, and casting spells while simultaneously commanding summoned creatures known as grims. These grims are not merely passive allies; they represent a core progression mechanic. By encountering enemies and deciphering their essence, players can unlock new grims, each with unique abilities, behaviors, and synergies. Managing these creatures alongside direct spellcasting creates a layered combat flow that rewards situational awareness and adaptability, even if it can feel overwhelming during chaotic encounters. Magic itself is divided into five distinct schools, each with its own thematic and mechanical identity. From the electric flair of Neonmancy to the unsettling powers of Necromancy, each discipline encourages different playstyles and tactical approaches. Progression is not tied to traditional experience points or leveling systems; instead, it revolves around exploration, discovery, and crafting spells through collected components and scrolls. This design emphasizes experimentation and curiosity, making the act of finding new abilities feel rewarding, though it can also slow early-game momentum as players build their toolkit. Visually, the game is striking and memorable. Its neon-soaked environments, glowing spell effects, and stylized character designs create a world that feels like a collision between classic arcade aesthetics and fantasy iconography. This visual flair is reinforced by an energetic synthwave soundtrack that perfectly complements the setting, lending the game a pulsating rhythm that carries through exploration and combat alike. The audiovisual presentation is one of the game’s strongest elements, giving it a sense of identity that remains vivid long after play sessions end. Despite its creativity, the game is not without friction. Combat can feel hectic and imprecise at times, particularly when managing both spellcasting and grim behavior in fast-moving encounters. Enemy density and hit detection occasionally push players toward constant movement and evasive play rather than deliberate tactical planning. The interface, while functional, can struggle to clearly communicate information during intense moments, and some mechanics require a learning curve that may deter players expecting a smoother action RPG experience. Pacing is another area where opinions may differ. The early hours can feel restrained as options are limited and systems slowly unlock, which may give the impression of repetition before the full depth of magic schools and grim combinations becomes available. Once the game opens up, however, experimentation becomes its greatest strength, allowing players to tailor their approach through spell synergies and creature setups that dramatically alter combat dynamics. Replayability exists primarily through mechanical variety rather than narrative branching. Different magic schools, grim combinations, and cooperative play options encourage revisiting the game with alternative strategies. Local co-op introduces a unique dynamic, letting multiple players command grims together, though the experience remains best suited for players who enjoy mechanical experimentation over long-term progression or endgame systems. Overall, Megamagic: Wizards of the Neon Age is a distinctive and unapologetically experimental action RPG that prioritizes style, creativity, and system interplay over polish and accessibility. Its neon-infused world, inventive magic systems, and hybrid combat design make it stand out in the indie RPG space, even if not every idea reaches its full potential. For players drawn to unconventional RPGs that value atmosphere and experimentation, it offers a memorable journey through a magical world that feels both chaotic and uniquely alive. Rating: 6/10
Una compañía indie de Barcelona que hace unos juegos tremendos como Nihilumbra no se podía quedar atrás con Megamagic. Muy buen juego, buena jugabilidad, buenos controles, es un juego de exploración para saber dónde conseguir las cosas necesarias para continuar, aunque la historia es un poco genérica.
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.8M | 31.3K | 94% | $19.99 | |
| $2.7M | 4.8K | 87% | $19.99 | |
| $290.6K | 751 | 72% | $19.99 | |
| $88.7K | 481 | 79% | $5.99 | |
| $20.7K | 64 | 95% | $9.99 | |
| $7.3M | 18.5K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.9K | 101 | 81% | $14.99 | |
| $26.9K | 228 | 89% | $6.99 | |
| $26.9K | 710 | 88% | $1.99 | |
| $26.9K | 132 | 86% | $8.99 | |
| $26.9K | 75 | 100% | $19.99 | |
| $26.9K | 116 | 72% | $12.99 |