
Smash your way through endless waves of enemies and grow absurdly powerful! Grab loot, level up, unlock characters and upgrade to create unique and crazy builds as you fend off hordes of creatures!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 25.86/day in the week to Sep 18 → 32.75/day in the week after.
About
HOW LONG CAN YOU SURVIVE?
Megabonk is a roguelike survival game where you must fight your way through hordes of enemies and bosses in randomly generated maps. Grab loot on the way, level up your character, upgrade your weapons and survive for as long as you can! How far can you make it?
UPGRADE & GET OVERPOWERED
Defeat enemies and pick up XP to level up! The more enemies you defeat, the more XP you get. Each upgrade offer is random and will vary in rarity, which makes each run unique!
UNLOCK CHARACTERS, WEAPONS & ITEMS
240 in-game quests
20 Characters with unique abilities
70+ unique items with different synergies
"after i started playing Megabonk my life fell apart. i lost my wife, house and dogs. good game, 10/10" - Monke

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2757 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
hell yea
its good
молотком по ебалу себе дать можно прикольно
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 31.29/day in the week to Aug 8 → 44.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +5 more
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
awsome
carried my whole weekend when my pc was taken and i had to use my steam deck holy peak
"Endless" fun, and a lot of frustration...
Unforgiving, wonderfully horrible looking, mildly zany borderline arcade game where you can sometimes put together a build on a run that keeps you going despite the ever-growing insanity. Rewarding beyond description as a seasoned gamer. It's a game of simplicity (kill monsters before they kill you) baked into system of complexity based on frequent option windows that come up when looting or leveling, and in that a wild array of lucky outcomes that are a blast every time. The quest and reward systems, with the chain of unlocking items and characters through just a few map sequences is compelling. It makes you want to install session capture software because some moments can be worth a second look when you get good drops and finally crush that one boss that gets you every time. Very hard (because it never stops scaling up) and very good. Dev deserves more money tbh, but I hear they're still working on more. Looking forward to it!
güsel
[i]Le clone était presque parfait.[/i] On garde tous les aspects déplaisants et datés de vampire surivor et on ajoute une troisième dimension dégolasse, on a une magadaube au final. Dommage.
I don't get it. This is rated extremely positively and yet it is frustration after frustration. Your run can be dead before you even start the game and there's no way to know it due to RNG. And let's not talk about how mandatory some items are (XP tome, etc) or how stupidly hard/frustrating some challenges can be. Because I'm a masochist I might continue and try to play it, but really, it doesn't deserve such ratings.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $8.6K | 35 | 100% | $8.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.2M | 18.1K | 72% | $39.99 | |
| $24.2M | 25.8K | 95% | $29.99 | |
| $24.2M | 20.1K | 87% | $39.99 | |
| $24.1M | 31.3K | 81% | $29.99 | |
| $24.3M | 30.7K | 78% | $24.99 | |
| $24.3M | 57.4K | 94% | $24.99 |