
Smash your way through endless waves of enemies and grow absurdly powerful! Grab loot, level up, unlock characters and upgrade to create unique and crazy builds as you fend off hordes of creatures!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
HOW LONG CAN YOU SURVIVE?
Megabonk is a roguelike survival game where you must fight your way through hordes of enemies and bosses in randomly generated maps. Grab loot on the way, level up your character, upgrade your weapons and survive for as long as you can! How far can you make it?
UPGRADE & GET OVERPOWERED
Defeat enemies and pick up XP to level up! The more enemies you defeat, the more XP you get. Each upgrade offer is random and will vary in rarity, which makes each run unique!
UNLOCK CHARACTERS, WEAPONS & ITEMS
240 in-game quests
20 Characters with unique abilities
70+ unique items with different synergies
"after i started playing Megabonk my life fell apart. i lost my wife, house and dogs. good game, 10/10" - Monke

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2629 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
We Love his games but danidev has a tendency to just abandon games, which makes us feel so sad for trusting someone, especially after supporting him by purchasing his product on false hopes... I will defo not support his new game unless I see him actually finishing it or at least not abandoning it after like 4 updates..
live, breathe, sleep, bonk. more game pls
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.1M | 24.9K | 95% | $29.99 | |
| $24M | 23.2K | 61% | $39.99 | |
| $24.2M | 16.5K | 88% | $39.99 | |
| $24.2M | 53.4K | 92% | $19.99 | |
| $24.3M | 22.3K | 76% | $49.99 | |
| $24M | 53.3K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $8.6K | 35 | 100% | $8.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 31.29/day in the week to Aug 8 → 44.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +5 more
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра ♥♥♥♥♥♥♥♥, но.. Во первых нет апдейтов уже пол года Во вторых читеры. В таблице лидеров одни читеры.
I hate how this dumb game is so addicting that I can't play anything else. It shouldn't be this compelling. It has no business being this fun. I just want to get 700k so I can stop destroying my life playing this game every day.
Dont buy - dev left. Game balance is a joke. Move on.
nuri aralıksız bu oyunu oynuyordu dedim lan bu ne yanlıslıkla aldım sonra oynamaya basladım sonra asla durmadım
at first i was skeptical about it because i had seen gameplay of megabonk previously and i thought it was just a risk of rain 2 copy but after really playing it i can see its alot more different and still good! danidev pls come back
you will only ever play the first map, but the unlocking items is the most fun! movement is funky since it uses unity phyics so you can launch yourself around if done right
I played this game for roughly 9 hours. I originally bought it a while ago, refunded it during a weird burst of overthinking despite enjoying it, and then had a friend do me a massive favor by gifting it back to me. I'm so glad he did, this game is an absolute banger. Gameplay & Movement The core gameplay loop is super addicting, satisfying, and fluid: 3D Maneuvering: Dodging, sliding, and weaving through massive swarms, elite mobs, and bosses feels fast and responsive. Core Loop: The balance of survivability and pure offensive chaos keeps you hooked from the first run. Builds, Synergies, & Characters The build diversity and creative freedom are huge highlights: Build Crafting: You have endless options with weapons, tomes, and item synergies. You can experiment on your own or look up wild setups online to see what clicks. Character Roster: The characters cater to totally different playstyles, from tanky builds and speed setups to goofy parkour mechanics. Map Design & Progression Map Flow: The maps feel distinct, and the individual stage variations give you plenty of room to play. The map sizes hit the sweet spot not too big, not too small. Exploration: Tracking down boss portals requires you to pay attention, but it never takes over the whole run or feels tedious. Meta-Progression: The silver and upgrade balance is spot-on. It never feels like an annoying grind, and you constantly unlock rewards and bonuses naturally as you play. Technical Aspects Performance is rock-solid. Even when the screen is completely flooded with swarms and chaotic visual effects, I didn't experience a single frame drop or stutter. Final Thoughts I haven’t played a ton of roguelites, but this is an absolute 10/10 for me. It requires almost zero mental friction once you get the movement down, making it the ultimate game to play when you want to clear your mind, relax, or throw on a podcast or YouTube video in the background. Recommendation For anyone wanting a chill, fast-paced pick-up-and-play game: An essential buy. Score Verdict: 10/10 (An absolute blast with endless build replayability) Im gonna go back to bonking now, bye.
прикольная игра весело играется когда становишься самым сильным существом в забеге
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.