
Smash your way through endless waves of enemies and grow absurdly powerful! Grab loot, level up, unlock characters and upgrade to create unique and crazy builds as you fend off hordes of creatures!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.29/day in the week to Aug 8 → 44.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
HOW LONG CAN YOU SURVIVE?
Megabonk is a roguelike survival game where you must fight your way through hordes of enemies and bosses in randomly generated maps. Grab loot on the way, level up your character, upgrade your weapons and survive for as long as you can! How far can you make it?
UPGRADE & GET OVERPOWERED
Defeat enemies and pick up XP to level up! The more enemies you defeat, the more XP you get. Each upgrade offer is random and will vary in rarity, which makes each run unique!
UNLOCK CHARACTERS, WEAPONS & ITEMS
240 in-game quests
20 Characters with unique abilities
70+ unique items with different synergies
"after i started playing Megabonk my life fell apart. i lost my wife, house and dogs. good game, 10/10" - Monke

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wish the developer was active.
Роберто
Это всё же получше, чем Vampire Survivors, да и интересно по началу, не слишком замороченный рогалик, чисто под пивко на пару каток. Потанцевал то есть, но пока что игра очень сырая и однобокая... Все билды собираются через кол-во зарядов, опыт, скорость атаки и урон с критами, всё же остальное ненужный мусор. Увороты в игре не работают, а шипы это просто смех да и все.. особенно когда твой перс превращается в ходячий вертолет.. Даже если построить билд чисто на шипах, ведь разраб добавил пару предметов на эти сраные шипы и их анлок он сделал просто невыносимо душным, вы все равно убедитесь, что это помойка, которая просто засоряет пул томов с предметами и не более. Персонажей много и каждый со своей изюминкой и бафом, но толку, если билдостроение особо не меняется и для большего эффекта все будут брать одинаковые тома и пушки... НИКТО В ЗДРАВОМ УМЕ НЕ ВОЗЬМЕТ ТОМ ОТТАЛКИВАНИЯ ИЛИ УВОРОТОВ, ПОТОМУ ЧТО ЭТО БЕСПОЛЕЗНЫЕ ХАРАКТЕРИСТИКИ! Испытания особым разнообразием так же не блещат, больше врагов, больше сложности и спидран, это буквально основная троица и всего 3 полноценных карты... С легендарками та же история, вот возьмем святую книгу, казалось бы предмет хороший, реген дает, хп ещё сверху, да и разблокировать его не так просто.. но вот дойдя до босса или когда просто рекорд бьешь, понимаешь насколько он становится юзлесс по сравнению с мегакритами и большим боньком на 20х урона, где баланс.. Без обновлений и патчей игра превратится в рутину. В рогаликах должно быть разнообразие, каждый забег должен быть уникальным по своему, где-то ты допустим.. собрал твaрь, по которой никто не может попасть, а из-за попыток по тебе вообще ударить, враги получают урон как от блейдмейла из доты, или где ты настолько бронированный и с хорошим регеном, что тебя даже с 2х уроном пробить никто не может.. ну или хз придумать что-то с отталкиванием или притяжением.. В мегабонке же все решает даже не удача, а куча снарядов в купе со скоростью атаки, критами, уроном, охапка дров и билд готов!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +5 more
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game preys on the same pleasure centers of your brain as slot machines and other intentionally addictive intermittent reward distributors. If you have a good run or a bad run has practically nothing to do with your gameplay and everything to do with the RNG. Don't believe me? Go look up 'megabonk afk gaming' on youtube. They literally realized that the game depended so solely on RNG that they added a tongue-in-cheek challenge calling it out. Really unpleasant 'lol so random' tone of writing and intentional retro graphics just highlight how desperately these guys wish they were vampire survivors. But creativity is expensive, and this game is ten dollars.
Second Time the Dev has just Dipped from a game with no Communication. I cannot in good faith recommend.
no updates and the dev run away ...
Fun for like 10 hours or so. Last set of achievements before the dev abandoned the game are ass.
The game has been abandoned by the dev. This isn't so much an issue with content or variety (though it desperately needs more of both) but of incompetent balance in difficulty tiers. For many characters, if you do not get enough movespeed or jumps, your run will just end about 3-4 minutes in (especially in desert) Why? The boss often will spawn beneath you, and without enough movespeed, will nearly kill you outright just from phasing up through the ground. Then all the bosses spam projectiles and ground AOEs, where if your MS isn't enough, you /cannot/ dodge. And it's made even worse because there's a selection of normal enemies who have increased movespeed, and if they spawn before you get enough +movement (Or some flavor of CC), you can't outrun or kite them so you just die. This isn't an issue for all characters because the better characters either have enough base movespeed to, you know, function. Or they start with a weapon that nullifies this issue. But the simple fact that a huge part of the roster instant fail unless they get enough of an RNG stat, through no fault of the player, encapsulates Megabonk's core issue. An issue that will not be fixed because the dev ♥♥♥♥♥♥ off with their buckets of money.
Feels incomplete needs more stuff, Meta progression, special modes etc.
I really did like this game, but the more and more I play it the more I realize theres not much soul in it. Its almost an idle game. Not that you dont play it but you dont think about it, you grab item, click level up button, afk, die, restart. That is the gameplay loop. Every time. You dont even get a build choice, if you get ♥♥♥♥ items that dont help your character your run is just over. In risk of rain you have options to trade things out with printers and the cauldrons, which you kind of get with the microwaves but you can only duplicate the items you have. If your looking for that idleish experience I think other games do it better, like BTD6. Very close to the same gameplay loop, but with 100x more diversity. Maybe this review will change, but as of now I just dont love this game as much as I did when I first started to play it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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