
Smash your way through endless waves of enemies and grow absurdly powerful! Grab loot, level up, unlock characters and upgrade to create unique and crazy builds as you fend off hordes of creatures!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
HOW LONG CAN YOU SURVIVE?
Megabonk is a roguelike survival game where you must fight your way through hordes of enemies and bosses in randomly generated maps. Grab loot on the way, level up your character, upgrade your weapons and survive for as long as you can! How far can you make it?
UPGRADE & GET OVERPOWERED
Defeat enemies and pick up XP to level up! The more enemies you defeat, the more XP you get. Each upgrade offer is random and will vary in rarity, which makes each run unique!
UNLOCK CHARACTERS, WEAPONS & ITEMS
240 in-game quests
20 Characters with unique abilities
70+ unique items with different synergies
"after i started playing Megabonk my life fell apart. i lost my wife, house and dogs. good game, 10/10" - Monke

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2657 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bonk bonk bonk
Changes after it's initial release reduced the fun to leaderboard focus and meta chasing, making for a sweaty survivorlike. Meaning I have to research games, again, at time of purchase as well as at time when added to Wishlist. Most items/tomes/weapons suck. No fun to be head trying out things. Scaling is absurd. RNG is over the top and most items/tomes/weapons cannot be banished so they get offered repeatedly, making your wanted build that much more needlessly difficult to obtain. I have items I've unlocked I still haven't even seen. Need either a mod for preferred drops or reset runs to the rhythm of your breathing. Bosses are ♥♥♥♥, with the egregious crime of a laser going through obstacles so you can't even protect yourself with things on a map. Truly, everyone loves that ♥♥♥♥. Way more wrong with this game than right. I think this killed the survivorlike for me. ♥♥♥♥ Megabonk.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.2M | 18.1K | 72% | $39.99 | |
| $24.2M | 25.8K | 95% | $29.99 | |
| $24.2M | 20K | 87% | $39.99 | |
| $24M | 53.3K | 95% | $14.99 | |
| $24.3M | 57.4K | 94% | $24.99 | |
| $24.3M | 30.7K | 78% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $8.6K | 35 | 100% | $8.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 31.29/day in the week to Aug 8 → 44.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +5 more
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ufffff
плохая пародия на risk of rain2 но ставлю лойс из за легкости
Megabonk é uma espécie de Crack digital misturado com dopamina pura. É um roguelike super divertido, muito customizável e incrívelmente fácil de jogar. A variedade de personagens, builds, armas é vasta e rende muitas horas de novidade. Para complecionistas pode dar bastante trabalho ao mesmo passo que não perde a graça mesmo depois de 20h de gameplay. Visualmente é bem simples, lembra um pouco antigos MMOs 3D de fantasia (tipo Old School Runescape), com gags visuais bem pensadas. Um no brainer de respeito, vale a jogatina naquele dia que você só quer se entreter sem muita burocracia. Acho que poderia ter mais variações de mapas e cenários. Mais trilhas sonoras seriam bem-vindas também, visto que são um pouco repetitivas. Curti a experiência, achei o valor justo e recomendo! 10/10
This game is a nonstop dopamine flood.
Хорошая игра, но разработчики не выпускают апдейты.
slop
ebanaya narkota
Repetitive after a couple hours
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.