
The renowned Mega Man Battle Network series, which has expanded into anime and comics, is back. Volume 2 includes six action packed games from both versions of Mega Man Battle Network 4 to both versions of Mega Man Battle Network 6, plus additional features like a gallery and online play!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 596reviews | 87% | — | $516.4K |
| $39.99 | 933ratings | 96% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of these is the best experience ever of any entertainment.
I missed old games like mega man and rockman exe games like this. Best game ever played and be nice i can remake it 3D because be nice. I wished they bring DS version of MMBN5DS version instand because that one really cool i use to play both games but my fav is DS version.
they dont make them like they used to!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Still one of my favorite games of all time. And the legacy collection here not only makes them playable on PC without requiring emulation, but also adds in a bunch of the previously Japanese-only content, which also includes all of the eReader patch cards from way back then. I cannot recommend this game hard enough if you enjoy card games and real time combat with a side of puzzles. Very unique, and the first 'grid fighter' game to ever exist!
Was still going through each game thinking now this is one I didn't play before and then recognizing something that sparked memories of playing it before lol. BN4: They finally changed the art, and it's kinda terrible. It looks crisp in some ways but I feel overall loses a lot of charm and detail that the previous style had such as characters' faces. Characters were taller, and Megaman looks like a chibi now with so much body mass missing. A definite improvement is the new portraits in dialogue. ACDC has gotten some major construction work done, Dex's house is now behind Lan's, Yai's is so much bigger now you only see the fence and entrance, the Metro is now behind Mayl's house, and the park and Higsby's are now west of Lan's house, with the park losing the playground sets and the squirrel pond downsized. Somehow I remember experiencing this game even less than BN3 that I was almost sure I'd never seen it before. But little things clicked in memory on seeing them such as the Emotion UI, the giant speaker in ElecTown, and Searchman/SearchSoul Megaman really stuck out. The new net design is a bit too simplistic, but at least more compact than previous games. A definite improvement though are the homepages, every friend's HP in previous games were so massive you're guaranteed 3 encounters before you make it to the exit on the other side. Now they are like Squares from previous games, no random combat, and actually populated with visitors. The fast travel between HPs is a godsend. The most dialogue issues of all the games, sometimes even showing the wrong speaker. Constant alerts for mail you were already forced to read like in BN1. Weird design choices in the story. Inconsistencies such as Raoul becoming leader when already was, and Mr Match having FireMan again after going through Heatman and Flameman. And why do you have to play the game multiple times to experience all the content. Navicust was a downgrade. BN5: Repeat mail alerts again. Internet design is improved from BN4, kind of like how BN3's was but less blocky. Liberation missions give JRPGs vibes. Turns out I had played this one too, the drill and fishing sequence on Oran were like flashes of the past. Somehow Palpatine(Shademan) returned for the third time :U Weird plot devices like the final reveal being tied to grandpa after doing that in previous game, or that he hid a secret in a giant drill that was still there 2 generations later. BN6: New mugshot portraits. New city, new home. First UI redesign after 3 games. Megaman's combat sprite's first change since the start of the franchise for some reason. Very fancy new Jack in animation. New NPC models with none of the old ones from the first game, finally replaced the generic boy that looks like a frog. First out of the 6 games to have an in game map, unfortunately can only be seen from physical locations in the game like a map in an outlet mall. First game to have shadows, again weird change so late. Not a fan of new town and school. Miss the old gang and their adventures, Mick is a lil ♥♥♥♥♥, and you basically have no rapport with Tab, I don't think you even see a proper introduction with him. Cross system seems like an improvement over DoubleSoul system, but again another weird positive change that doesn't happen until the final game. Took the longest to finish because of how unenjoyable it mostly was. Overall not as enjoyable as 1-3. After that suspenseful and fulfilling ending of BN3, it just feels really derivative the way they kept going afterwards. Turns out your grandpa made yet another super secret project that wasn't destroyed that somehow threatens the entire world, and actually Wily survived again and WWW is back, etc. The over arching story seems best if it ended with BN3. As well as overall game design would've been best if they had something more like BN3 with the good pieces from BN4.
if you're looking at the store page for volume 2, it's very likely that you've either already played through volume 1 or are wondering if you should buy both volumes together. here's my review of each individual game. spoiler: if you didn't gel with the battle network combat the first 3 times, I don't think there's anything that will convince you to like it, ESPECIALLY battle network 4. battle network 4: no. to elaborate: it's the worst numbered Battle Network. it's ok on a first playthough, plot's non consequential and you do a LOT of backtracking, but it's carried by some really good Net Battling and stuff like Soul Unisons. Any more than that in an effort to get 100% and it turns into a torture method that was used by the CIA to interrogate prisoners of war. The game's structure is pretty much 10 minutes of story stretched across an hour followed by a tournament arc rinsed and repeated 3 times, and you won't see all of the different opponents from the tournament arc in your first playthrough. Or your second. At minimum, it will take 3 playthroughs, and even THEN I still didn't get one of the early game scenarios on my third playthrough so if it wasn't for the fact that I was insane enough to play the game 3 MORE times on the second version for all the achievements I straight up would not have seen it. Not like it would have mattered much, any of the opponents who don't give you a Soul Unison are either generic Navis with generic NPC operators or they never show up again in the series. There are some funny moments like when the old lady mob boss hits some goons with a Raging Demon or when you make curry that's so good it causes those who taste it to see their deceased loved ones descend from the heavens and remind them that they will always love them but I don't think I'd like prison time overall even if they put a TV with the Three Stooges in my cell. I'd just have something to laugh at while I'm being systematically oppressed. The NetBattling that's pretty much the only REALLY good part of the game also gets old since most of the chips you get on repeat playthroughs are just the chips you already have with higher damage numbers, and most of them aren't as good as Air Hockey anyway so why bother? The only thing I really think this game does better than Battle Network 5 is Dark Chips, the fact that they only appear when you're at your lowest and have no way to circumvent their permanent HP draining side effects make them feel like a creepypasta mechanic (I mean this IS megaman.exe) but even then they're way more useful in Battle Network 5 since you can circumvent the side effects. I would say I wouldn't wish this on my worst enemy, but I'm pretty sure my worst enemy has done things way worse than 100%ing battle network 4 so they probably deserve it. If there is any game across both collections to skip, MAKE IT THIS ONE. battle network 5: after that rant of a review you're probably wondering if battle networks 5 and 6 make up for 33% of the collection being borderline kusoge, and the answer is yeah. Battle Network 5 has a decent story, really fun netbattling that evolves upon Battle Network 4, a fun alternate take on Netbattling in the form of Liberation Missions, and a decent story. I say decent cause both Team Protoman and Team Colonel are plagued with the fact that each version of the game has separate cast members with entirely separate characterization that have to go through the same events. Makes them not as fleshed out as they could be no matter which version you're playing. On top of that, I think a few of Team Colonel's members introduce some plot holes into the narrative. On top of THAT, Colonel is a major character in Battle Network 6, and since he barely appears in Team Protoman the narrative of BN6 is gonna be a lot more confusing when Colonel shows up. Other than that, I had a fun time with BN5, and I'd imagine if you've gotten this far into the series, you will as well. Battle Network 6: In terms of gameplay, it's the cream of the crop. Unleashing the power of an ancient cyberwolf inside you to literally go beast mode is the coolest thing ever and nothing can convince me otherwise. Plus Soul Unisons have evolved into Crosses which are WAY more powerful and even interact with the aformentioned beast mode to make you even more busted. Mix that in with the chips being more powerful than ever and while this does make this the easiest Battle Network, it's also the most fun with how much you can screw around with different deck builds to absolutely tear into the opposition. In terms of story, that's where this game kinda drops the ball. It starts building up to something really good, introducing characters and themes from the Mega Man X portion of the main timeline, but around halfway through the game the developers were told that BN6 would be the last Battle Network so they had to wrap up the entire story, and unfortunately they didn't stick the landing. At the very least I liked a lot of the characters and settings BN6 introduced, so even if this unfortunately doesn't feel like a proper conclusion to Lan and Mega Man's story to me I at least have Fanny the Elephant Seal and friends. collection additions: Lot more apparent in here than in Volume 1 of the Legacy Collection (at least if you aren't Japanese) cause there's actually a significant chunk of content that got erased in the original English localizations for one reason or another, now restored and fully playable. The Patch Cards let you customize Mega Man to further, insane levels of power, some Item Cards will give you a boost, a bunch of rooms were readded, but most importantly, an entire postgame boss and sidequest crossing over with the Boktai series was readded to BN6, marking the first time these areas were officially accessible outside of Japan. Far more reasons to buy this if you already played the originals on GBA or Wii U Virtual Console. Achievements: No. No. Don't. Don't even try. You have to play Battle Network 4 6 times to get all the achievements. And then get all of the battle chips. Look at me. Do I look like I had fun? Do I look like backtracking through the same plot threads, same dungeons, the same poorly translated dialogue, do I look like all that made me a better person? Well you can't see me through this review, so I'll spell it out for you: It didn't. Don't do it. Your time is much better spent. I guess the achievements for BN5 and BN6 are a bit more manageable but DO NOT GO FOR 100%. TRUST ME. online: Dead, but what's not dead is Tango, the community multiplayer client with rollback netcode. You can use a tool called Game Extraction Toolbox to take the ROMs out and use Tango legally, so if you're at all interested go look it up, since BN6 is the game most NetBattlers play these days, and this is the collection with BN6. Personally speaking I haven't played much of it, but Battle Network 6 PVP is REALLY fun. overall: Despite Battle Network 4 giving me a brain aneurism BN5 and BN6 were worth my time as someone who enjoyed the first 3 games. Like I said earlier, I don't think you'll be convinced if you didn't enjoy Volume 1, but you'll have a good time if you're a fan.
Feels good to be back in the saddle. Some really fantastic games, and a unique mechanic hard to find anywhere else. I've probably played through the original 6 games dozens of times on the original GameBoy Advance back in the day. The added features are great, but I really wish they'd kept the original font. I don't like the new typeface at all! But let's be real, we could have all emulated these. The real reason to buy is to show Capcom that interest in this series isn't dead. I wish they'd do a Legends collection next.
补足童年遗憾了,当时少有的开心时光 垃圾童年我恨死你了
ボス倒したらアプリ落ちた
Me cago en la p$&% esta mi%$# es mejor que hacerlo con dos abuelas a la vez.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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