
The renowned Mega Man Battle Network series is back! Vol. 1 contains Mega Man Battle Network 1-3, including both versions of Mega Man Battle Network 3 for a total of four titles, plus additional features like a gallery of illustrations and music! In addition, online play is supported!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.5Kreviews | 88% | — | $1.3M |
| $39.99 | 933ratings | 96% | — | not modelled | |
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es ist echt schade, dass es keine deutsche Übersetzung hat, finde da geht viel verloren. Mochte damals die DS Teile es so sehr, aber kaum was verstehen ist nervig.
GOOD
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Battle Network series was my introduction into the franchise and remains my favorite rendition of Megaman. Their gameplay is wholly unique as an action deckbuilder jrpg and their story is amazing. While the first game is clearly trying to figure out what it wants to be, the series quickly finds its footing in Battle Network 2 and 3, also included in this collection.
Good
Mega Man Battle Network 1: La historia es un spin-off de los Mega Man clásicos que cuenta con un estilo de combate tipo ARPG divertido e innovador y con una dificultad que va incrementando progresivamente de buena manera. Me hubiera gustado que el juego contara con un mapa dentro del juego que pudieras desbloquear de alguna manera como tras vencer al jefe de zona, a base de "trackeo" o que se encontrara oculto en alguna parte de determinadas áreas, ya que en ocasiones puede resultar molesto explorar a detalle una zona laberíntica a ciegas en donde "spawnean" enemigos infinitos constantemente (clásico de los RPG), también el juego a veces no es bastante claro ya que aunque sabes lo que tienes que hacer; no sabes dónde, por lo que en más de una ocasión te verás deambulando por la ciudad en búsqueda de respuestas, aunque supongo que es parte de la mecánica del juego ya que cuando lo consigues le encuentras el sentido. Calificación: 7/10 Mega Man Battle Network 2: En esencia es más o menos lo mismo que el anterior pero con varios cambios/añadidos, la historia le da continuación al primero, nuevos mapas con nuevos puzzles/acertijos, cambios en la creación de la carpeta de chips, armaduras elementales con habilidades propias, nuevos chips, objetos que puedes usar fuera de combate, además de la nueva mecánica de "desgaste" que básicamente es que ahora no te regeneras al terminar un combate; por lo que los chips de curación jugarán un mayor papel aquí, y aunque sigue sin haber mapa; ahora hay objetos que ayudan a hacer un poco más amena la exploración. Todo esto sin duda le da un nuevo aire y hace que no se sienta como más de lo mismo. Calificación: 8/10 Mega Man Battle Network 3 (White/Blue): Le da continuación a todo con sus obvias variaciones y pequeños cambios como en las carpetas de chips y la obtención de "bugfrags" pero lo que realmente destaca más es la "customización navi" con multiples piezas de rompecabezas y códigos con habilidades variadas lo que permite una mayor personalización a tu estilo de juego, además de un nuevo tipo de armadura exclusiva para cada versión (white/blue), algunos minijuegos y un nuevo sistema de chips basado en la crianza de algunos virus salvajes como mascotas. Puntos negativos: la poca cantidad de mapas comparado con las versiones anteriores y la reutilización de zonas ya exploradas, así como la molestia de tener que poner una y otra vez el código de la "customización navi" cada vez que que cambias una pieza... Puntos positivos: mejoraron el farmeo por elementos y los mapas ahora cuentan con más atajos entre si. P.D. Recomiendo que conserves todos tus chips de sobra de fuego y agua que vayas encontrando ya que los vas a necesitar. Calificación: 9/10
A wonderful walk down memory lane, as I played all the originals back when they first came out on the GameBoy Advance. There are some added features that make them a bit more interesting, such as a toggleable Max Buster, making simple fights much faster, or select unique chips for each game to give you a bit of an edge. For those unfamiliar with the series, but somewhat knowledgeable of MegaMan in general, this isn't your usual sidescroller. Rather, it is more akin to an rpg mixed with a deckbuilding style game, set in a branch of the megaman universe that went more internet based than robotics. The usual flair of elemental bosses and familiar characters is still true to the series core, but fighting plays out on a 3 by 9 grid, split evenly down the middle. The deckbuilding comes in here, as you collect "chips" that allow you certain abilities, actions, or summons to use against your foes. The storyline, both the individual games and the overarching series, is very good in my opinion, only growing better and better as the series progresses. After the basics of the series is ironed out in the first two games, games 3 through 6 split into two different versions of each entry, with small story beats changing, and the opponents varying version to version as well. If you begin straight out from the first game, I will admit, it can feel a bit clunky, as any starter game in a series can be. But any fan of the series will tell you that, as stated above, they improve as the games were released. I've seen many folks suggest starting instead with the second entry, MMBN2, then backtracking for lore/story catch-up. Regardless of it's origins, please note: this series was/is popular enough that it lasted 6 entries in this storyline, 10 if you count each variant, as well as spawning a similar series in a far future timeline, Megaman Star Force. For those fans of the original Megaman games, liken this to the progression from the main line to the X series. I hope this helps put some perspective on the series for anyone interested, and also that it inspires some to delve into this wonderful series' universe!
Viciante, mas bem que poderia ter a versão de DS como um extra ou os outros spin offs
Very fun.
👍
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $516.4K | 596 | 87% | $39.99 | |
| $840.6K | 767 | 96% | $39.99 | |
| $1.8M | 4K | 93% | $24.99 | |
| $59.5K | 1.4K | 75% | $1.99 | |
| $7.3M | 18.5K | 92% | $19.99 | |
| $4M | 13.5K | 88% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 1.3K | 73% | $24.99 | |
| $1.3M | 3.3K | 88% | $11.99 | |
| $1.3M | 2.3K | 75% | $19.99 | |
| $1.3M | 2.2K | 68% | $14.99 | |
| $1.3M | 16.2K | 90% | $2.49 | |
| $1.3M | 2.3K | 96% | $19.99 |