
Mega Man is back! The newest entry in this iconic series blends classic, challenging 2D platforming action with a fresh new visual style. The new Double Gear system boosts Mega Man's speed and power for a new twist to the satisfying gameplay the series is known for.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 24 → 6/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.5Kreviews | 89% | — | $3.2M |
| $29.99 | 5.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great Platformer!
Nostalgia
Escrevo ainda faltando os "Willy Levels". É um jogo divertido até. Ele não é "objetivamente ruim", porém, sendo honesto que, se ele não tivesse o nome "Megaman", ele seria somente um "action platform" genérico pouco inspirado. Talvez o "legado" Megaman seja uma maldição que impede o jogo de verdadeiramente evoluir. Comparado com os múltiplos "sucessores espirturais" e Action Platforms dos últimos anos, "Megaman 11", apesar de avançar um pouco, ainda está bem atrás no tempo e precisa alcançar a concorrência. É divertido? Sim. Eu recomendaria? Muitos outros jogos estariam antes nas minhas recomendações antes de Megaman 11.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 438ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 959 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
面白いです
Bem divertido, porém a dificuldade diminui muito se usar os recursos do game
I have not played this series for many years. This game does not disappoint me. I am so happy with this.
Juegazo el MM11
🤖⚡ MEGA MAN 11 – Klassische Präzision mit modernem Energieschub Mega Man 11 fühlt sich an wie eine Rückkehr 😄🎮 Nicht wie ein riesiges Reboot. Sondern wie: „Hey… dieser klassische Flow funktioniert immer noch verdammt gut.“ ⚡🤖 Und genau deshalb macht das Spiel so viel Spaß. 🏭⚔️ DIE STAGES – Mechanik als Persönlichkeit Jede Stage fühlt sich an wie ein eigenes kleines Experiment: 🔥 Feuer-Level voller Druck und Timing ⚙️ Industrieanlagen mit beweglichen Plattformen 🌪️ Wind- und Geschwindigkeitsmechaniken ❄️ Eis-Level mit kontrolliertem Chaos Und das Beste daran: Die Stages sind nicht nur Kulissen. Sie spiegeln die Persönlichkeit ihrer Bosse wider 🤖⚡ Man merkt richtig: 🧠 Der Boss „lebt“ in dieser Mechanik 🏭 Die Umgebung erzählt indirekt, wie er kämpft ⚔️ Das ganze Level baut auf seinen Stil hin Und genau DAS könnte die Reihe noch viel stärker ausbauen 😄🔥 ⚡🧠 DOUBLE GEAR SYSTEM – Mega Man wird dynamischer Das Double Gear System war eine richtig gute Idee: ⚡ Speed Gear = Zeitkontrolle + Präzision 💥 Power Gear = massive verstärkte Angriffe Dadurch fühlt sich Mega Man flexibler an als früher: Nicht nur reagieren. Sondern aktiv den Flow manipulieren ⚡🧠 Und ehrlich? Das System schreit förmlich danach, weiterentwickelt zu werden 😄 🦾🔥 MEHR RÜSTUNGEN, MEHR FÄHIGKEITEN – das riesige Potenzial Mega Man hat so viel Potenzial für neue Systeme: 🛡️ unterschiedliche Armor-Sets ⚡ Mobility-Upgrades 🧲 Magnet- oder Dash-Module 🔥 Elementar-Rüstungen 🧠 Skill-Synergien zwischen Bosswaffen Stell dir vor: ⚔️ eine aggressive Nahkampf-Rüstung 🌪️ eine extrem schnelle Mobility-Armor 🧱 eine schwere Tank-Variante Das würde die Reihe komplett neu öffnen 😄🤖 🏭👾 NICHT IMMER NUR 8 BOSSE – einfach mal eskalieren Und ja… genau da liegt ein Punkt, den viele fühlen 😄⚡ Die klassischen 8 Robot Masters sind ikonisch. Aber irgendwann denkt man sich: „Warum nicht mal 12? Oder 16?“ 🔥 Mehr Bosse würden bedeuten: 🧠 mehr Waffen-Kombinationen 🌍 abwechslungsreichere Stages ⚔️ größere Gameplay-Vielfalt 🔁 komplexere Boss-Beziehungen Und genau DAS wäre spannend: 🤖⚔️ BOSSE, DIE MITEINANDER VERBUNDEN SIND Wie cool wäre es bitte, wenn: ⚡ besiegte Bosse andere Stages verändern 🔥 ein Feuer-Boss Eis-Level teilweise schmelzen lässt 🧲 ein Elektro-Boss Maschinen anderer Levels manipuliert 🌪️ Wettereffekte zwischen Stages wechseln Oder sogar: 👾 Boss-Kombinationen ⚔️ Rivalitäten zwischen Robot Masters 🧠 dynamische Stage-Veränderungen je nach Reihenfolge Dann würden sich die Welten viel lebendiger anfühlen 😄🌍 🚀🤖 DIE ZUKUNFT – Mega Man könnte so viel mutiger werden Mega Man 11 zeigt, dass die Reihe immer noch funktioniert. Aber die Zukunft könnte noch größer sein: 🌍 mehr zusammenhängende Welt ⚡ mehr Build- und Armor-Systeme 👾 mehr als nur 8 Bosse 🏭 dynamische Stages 🤖 tiefere Beziehungen zwischen Robot Masters Nicht um die Klassiker zu ersetzen. Sondern um sie weiterzuentwickeln 😄⚡ 💙⚡ FAZIT: Ein Klassiker, der noch lange nicht fertig ist Mega Man 11 beweist: Präzises Gameplay altert nicht 🤖🔥 Aber gleichzeitig fühlt es sich an wie: Der Anfang von etwas, das noch viel größer werden könnte 🌍⚡ Und vielleicht ist genau das die Hoffnung: Nicht einfach nur mehr Mega Man. Sondern ein Mega Man, das endlich mutig genug wird, seine eigene Formel weiterzuentwickeln 🤖🚀
Mega Man 11 surpreende a franquia com os Módulos de Velocidade e Potência, ferramentas que são essenciais para tanto a estratégia quanto a diversão fazerem parte essencial da jogabilidade. Enquanto que a fórmula é a mesma (derrote 8 chefes e enfrente as fases finais), há pelo menos, três características que tornam este jogo um diferencial dos anteriores: primeiro, todos os 8 chefes possuem muita personalidade (tanto nas fases, quanto eles e na dublagem); segundo, as armas adquiridas derrotando-os são realmente úteis ou divertidas de usar; e terceiro, as possibilidades que ambos os Módulos criam em conjunto com as armas são o suficiente para se jogar novamente várias vezes (isso sem nem citar as dificuldades disponíveis no início). Para quem curte também, as conquistas são muito interessantes e difíceis de se obter 100%. Se pudesse citar um ponto negativo deste jogo, é que diferente de títulos como o Mega Man 7 e 8, este não possui nenhum segredo nas fases para ser descoberto; as fases são em sua inteireza, do jeitinho que você vê desde sua primeira jogada, o que poderia ter sido aproveitado, caso se conte as oito armas, mais os dois poderes de Rush, mais o fortalecimento das oito armas com o Módulo de Potência (sem citar as possibilidades que o Módulo de Velocidade também abre no quesito "exploração") -- diversos obstáculos poderiam ser transpostos com pelo menos uma variação específica de uma dessas possibilidades. Contudo, este ponto negativo é pálido em comparação a todo o resto que o jogo se oferece. É simples, como todos os anteriores, mas profundo para quem curte plataforma, desafios e testar novas possibilidades em futuros gameplays.
Honors the series past well. Excellent OST as you would expect from a mainline Mega Man game. Fun nostalgia trip.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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