
A brand new business sim! Build cafés, movie theaters, aquariums, and more!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Thai, Simplified Chinese, Traditional Chinese, Japanese, Korean
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 177reviews | 94% | — | $36.7K |
| $14.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]百货商场物语2 (Mega Mall Story 2)[/h2] 是由开罗游戏出品的商店经营类模拟经营游戏,是百货商场物语的续作,本作延续了前作的一切有趣玩法的基础上进行了一些创新,是个不错的续作。 本作依旧以专柜组合为核心,需要玩家不断去构思隔间的大小与商店店铺的规划,商品的管理,服务顾客与商场整体运营。对比前作极大的扩充了商店的空间,有了更多的可玩性。 游戏前期专注几个店铺的等级提高,店铺的质量是重要的,但是库存比质量更为重要,所以需要时刻注意库存和质量的差距,中后期可以多高专柜,提高专科的加成。共有43个专柜,要全部出现。并且所有的店铺。不同的专柜可以增加该专柜中所有店铺的,品质,评价和价格。员工能极大的增加所服务楼层的店铺的品质,影响店铺的收益, ※其实有种玩法追求最大金钱数,完全可以只建造且重复建造专柜,没有用的店铺一概不建或者建造完拆除。 [h2]开罗的经营类游戏都属于十分悠闲的典范[/h2] 虽然总体玩法换汤不换药,但它依旧能带来无与伦比的沉浸式经营体验。这也是为什么我会一次又一次的玩完一部又一部的开罗游戏后,依旧期待下一部作品的以全新的题材出现,这也是“开罗系列”广受玩家欢迎的重要原因。以相同的玩法让人体验不同的游戏人生。 [quote] 专业评测 | 独立视角 | 帮你发现好游戏 欢迎关注 [url= https://store.steampowered.com/curator/45363287/]“🎮丨游戏高手鉴赏组丨🎮”[/url] [/quote]
作为我的第一款开罗游戏非常不错,有需要布局的地方但不复杂,快节奏的游戏体验真的很上头
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
给童年补补票,即使对着攻略图建造,还是会有鼠标停不下的爽感。像素小人很可爱,15年就是一周目了。
店铺设计很可爱,偏生活类的放在一起很有烟火气,把文具画具书店放一起总让我想到高中拎着奶茶去买笔和知音漫客的感觉,等等。对比店铺类别数量来说,连锁的种类偏少,有较多空间放自己喜欢的组合。年度特别奖的随机性很大,所以大后期也可能完全满足不了(强迫症叹气)。
16小时全成就+全常客+全满意+全建筑加成组合。尽快把全地区升到满级,开罗顾客应该就全了,图鉴有条件。邮件左下角叹号能快速跳转到任务建筑。 夏促打折包太香了没忍住又买了,不到30块4个开罗游戏还支持补齐。百货商场2算是比较爽的一款,基本没有什么破产风险和卡手的资源,挂机就能爽,比较上头。
모바일로 카이로 소프트 게임 했었을 중 가장 재밌었던 백화점 겸사겸사 첫 스팀 게임이 되어따. 시간 가는 줄 모르면서 밤새 핸드폰 붙잡으며 했었는데 pc로 하니 허리가 아파서 시간 가는 줄은 알것다. 그리고 상성 안상성 화긴 하느라 눈알도 빠짐
いつものカイロソフト。お手紙が達成しやすいので気軽。 店舗の移動がちょっとめんどくさかったところはマイナスかな。 実績コンプしやすくて楽しかったです。
[h2]I kind of knew it'd go like this, as much as I hoped it wouldn't[/h2] All the issues I have with the first one are still here, and then some, I mean there are a couple tiny things I guess, but nothing notable, I wish this was everything I wanted it to be, I wished the first was everything I wanted it to be, but it's just not. I won't go over everything I did in my review of the first game, because almost all of it still applies here, a couple of good things from it are missing here even, but sometimes less is more, and this game doesn't seem to understand that, it feels so much more clustered for no real reason, and is to the game's detriment compared to the first (which mind you, I sadly wasn't into). To the game's credit, it feels less like an idle-less idle game than the first, but I think that might just be because there's more popping up in your face, which isn't great since the menus feel more irritating, it just feels less balanced with more features but not more depth, more is thrown in, but it feels like so much nothing, If you liked the first game, I don't know if you'll like this one, maybe you will, maybe you won't, if you didn't like the first game, you'll probably like this one even less, clearly there are some people who enjoy this game, so I don't wanna just hate on it, but it doesn't scratch the itch I wanted it to, and feels like a time sink for the sake of sinking time into something, I just didn't get any enjoyment out of it, if you did, that's fine, I just don't get it, as much as I wish I did.
要是有mac版本就好了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $163K | 548 | 96% | $12.99 | |
| $49K | 213 | 73% | $8.99 | |
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| $26.1K | 133 | 89% | $8.99 | |
| $108.6K | 457 | 93% | $8.99 | |
| $95.6K | 302 | 92% | $12.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $36.7K | 206 | 65% | $9.99 | |
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| $36.6K | 102 | 92% | $7.99 | |
| $36.6K | 105 | 54% | $8.99 | |
| $36.7K | 79 | 66% | $15.99 |