
A brand new business sim! Build cafés, movie theaters, aquariums, and more!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Thai, Simplified Chinese, Traditional Chinese, Japanese, Korean
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 177reviews | 94% | — | $36.7K |
| $14.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩好玩,实际笨人在手机上已经玩了很多天温泉,蛋糕店和拉面店了,开罗游戏的魅力就是虽然玩法相似,但每打开一个新的就停不下来。 这部也是,布局可以比较无脑,唯一希望改进的点就是可以一键点数升级和引进,可以给不同的店的种类列个清单统一升级,这样排名评比会省力很多,不然后期玩得有些重复和乏力。
老师老师肝疼是正常的吗。。
先说缺点,前期要去完成邮件,很难兼顾布局(有的邮件还需要将商店建在固定楼层,还要搬搬拆拆),中期发现贵宾卡着拖时长(三到四,四到五星),一些挑战任务要求多少楼一上或者以下特定种类多少营业额或者客流量什么的。最后终于五星发现布局乱七八糟的最后还是拆了本来升级好的商店(实在没有精力慢慢搬了)。最后一个成就开罗全家全熟客,到了机器人开罗那里更是遇到了商战(换布局该拆了拆了,导致等级低)又卡了一个多小时,才结束商战最后解锁全成就。结束时手都快要腱鞘炎了。 以及开罗特有的离大门越近人越多,最上层和中上层顾客少。总感觉这部的任务导向做的十分混乱。指定楼层更是充满恶趣味 优点也有,就是丰富的店铺,顾客图鉴和外观差异都很多样,不同的小人看起来也挺好玩的。不好也不差的一部。如果对经营百货大楼感兴趣可以玩。(但感觉店铺的选择和在日本逛过的百货大楼不太一样?)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游玩体验一般,商店布局没什么规律,商战有点无厘头,随便凑些商店都能过,导致前期一直在迅速的扩张,后期调整麻烦。
比起一代多了很多东西,不过如果前期没有规划的话,后期出现同行竞争和经济下行时很容易没钱,商战也很难打赢,而且后期金币很缺,目前想不到解决办法
一般吧,有空接着玩再评。 首先是布局操作很难受,不能直接往旁边移一小格,必须要移到别的地方再移回来..? 店多挺不错,但是加上相性要3个且有重复存在别的组合的店,你再怎么感叹号我也不一定能连续摆好凑出来,自己尝试放一起又不触发,还难调整、卡手,真沟槽的.. 但我并不喜欢需要看攻略摆布局,所以先搁置先不玩了 还有得跟着邮件走,点的手酸
Roleplaying the existence of Mall are still popular is probably the best experience I've had while playing a game in a long while 7/10 (Good!)
[h1] 好玩一直玩! [/h1] 身為喜歡 Project Highrise 的玩家,這款真是簡單入門 d(`・∀・)b 保留了蓋大樓所有有趣的元素,不用再為電氣、瓦斯、水的配置傷透腦筋,也不會有媽的商店和住宅逐漸變紅的焦慮 (ㆆᴗㆆ) 最快完成成就的開羅遊戲!
好玩,布局无太多要求,经营向爱好者可入,后期有些重复,但是瑕不掩瑜。
玩法基本同于一代,不同之处主要在于:百货大楼层数增加,增加了店铺和设备种类,店铺改为使用点数手动升级,不仅引入新的建筑而且建造一个以上的建筑均需从阿南商会购买,成为稀客不再要求顾客主动使用特定店铺或者设备而只需要满足邮件中提出的要求,在稀客之上增加了满意,增加了贵宾类型的顾客,增加了手动进行的销售活动并且需要通过活动准备商战,UI变化。至于这些改动是好是坏就见仁见智了,个人并不喜欢新的UI设计,也不喜欢所有超出一个的建筑均需要购买这个设定。总的来说,和一代不相上下吧,没感觉到很明显的进步。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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