
Rewrite medieval history through bloody siege combat in a fusion of RTS and Grand Strategy genres. Rule, build, and serve your King as a minor lord in medieval Europe. Experience siege, field and naval combat with an unseen degree of brutality. Rogue-like progression, epic towns and battles await…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Medieval Kingdom Wars brings a fresh perspective to the grand strategy genre, combining world map kingdom management with a full-on real time approach. It`s 1336, the time of the Hundred Years' War
You start the game as a minor noble, in service to your King. With over a dozen nations and over 50 Lords to choose from, each playthrough is truly unique and tells it`s own story.
There are many ways to play the game. The Grand Campaign. Classical RTS skirmish with solo, coop and multiplayer options. And a story driven introductory campaign that introduced the player to the the time period through 9 crafted scenarios.
Everything takes place in real-time, with rogue like game progression - everything you do is constantly saved, even during the battle. There are no second chances, no turns, or multiple reloads.
This is a first game to fuse Fixed Force and RTS gameplay. As you bring your army to battle, you can also set up your siege camp or town, collect resources and train new troops as the battle unfolds.
Battles are truly epic - with up to 120 battalions per battle. Bloody sieges, pitched field battles, and naval warfare unfolds with brutal historical realism and survival elements. Includes looting corpses, or taking apart towns for resources.
You have the freedom to manage everything up-close and personal by entering towns in RTS mode. Task your peasants, construct buildings and walls, and position your troops. Same time you can also manage everything on the world map.
Late Middle ages was a time of many technological breakthroughs. The game represents this with complex historical tech tree - with over 240 innovations and local technologies - from religious matters to military and innovative siege tactics.
As you improve your lordship, you will engage in complex feudal system within your Kingdom. Serving your King and maintaining relations with your fellow lords, as well as influencing larger European politics.
Eventually you can rebel, and overthrow your King. This opens entire new level of gameplay. As you hire new Lords, divide the land between them, and engage in a complex diplomatic system of European politics.
Beautiful, living and ever changing game world awaits you. The map of Western Europe is complete with nearly 200 towns and hamlets. The towns are enormous and hand-crafted historical reproduction of actual medieval towns.
And last, but not least, you can also expect…
Dynamic weather and season changes effecting the gameplay
Social component to the grand campaign – with chat and other social features
Over 30 units and siege weapons, unique for each nation
Wonderful music, using real musical instruments
Powerful World Editor and other modding tools
Free updates for months after launch
Rare indie production value, with the game created by only 3 developers
Real time in-game help from volunteer Mods and Developers
…and so much more awaits you.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
first guy to have a credit card in my family and this is the first game I bought and I wish Allah grave me a stroke so I couldn't waste my money on this ♥♥♥♥ the game looks like ♥♥♥♥ the UI looks disgusting everything is slow diplomacy is just 4 buttons the game has infinite potential but they nothing about it.
Medieval Kingdom Wars, developed by Reverie World Studios and published by indie.io, presents a bold fusion of real-time strategy and grand strategy elements set against the backdrop of medieval Europe. The game immerses players in the role of a fledgling lord during a turbulent historical period, offering a blend of city-building, resource management, and tactical combat. Unlike many traditional RTS titles, it strives to marry the micro-level control of battles with the macro-level management of kingdoms, which creates a unique but sometimes uneven gameplay experience. At the heart of Medieval Kingdom Wars is its strategic depth. Players start by developing their settlements, constructing buildings, and managing resources such as food, wood, and gold, all essential for maintaining and expanding their domains. The economic system, while straightforward, requires careful planning, especially as players must balance resource gathering with military expenditures. The game shines when it comes to combat; battles unfold in real-time with up to 30 units per engagement, featuring infantry, cavalry, and siege equipment. The siege warfare mechanics, in particular, stand out. Players must not only lead troops in direct confrontations but also tactically use siege engines like catapults and battering rams to break down enemy defenses. This combination adds layers of tactical thinking and planning that fans of medieval warfare will appreciate. The AI opponents present a competent challenge, often adapting their strategies to exploit weaknesses in player defenses or formations. This adaptability keeps skirmishes engaging, requiring players to continually refine their tactics. However, the game sometimes struggles to maintain fluid performance during larger battles. Players have reported stuttering and frame rate drops, which can hinder the otherwise immersive experience. These technical hiccups are more noticeable during intense combat moments when multiple units and projectiles flood the screen, detracting from the game's strategic flow. On the management side, the city-building and kingdom development aspects feel somewhat underdeveloped. While players can upgrade buildings and expand their holdings, the system lacks the complexity and depth seen in other strategy games, making this part of the experience feel simplified or repetitive over time. This simplicity might appeal to newcomers but may leave veterans of the genre craving more intricate systems for diplomacy, economy, or internal politics. The narrative campaign, while serviceable, also leans more towards functional than captivating, providing a backdrop for the gameplay rather than a deeply immersive story. Despite its rough edges, Medieval Kingdom Wars offers a rewarding experience for those interested in a strategic mix of base-building and medieval warfare. Its ambitious approach to combining grand strategy with real-time tactical battles is commendable, and the siege mechanics alone provide enough depth and excitement to keep players engaged. With ongoing updates and community feedback, there’s strong potential for the game to evolve into a more polished and complex strategy title. For fans willing to look past occasional performance issues and craving a medieval strategy game that challenges both their tactical and strategic thinking, Medieval Kingdom Wars is certainly worth exploring. Rating: 7/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Portuguese - Brazil, French, Italian, Spanish - Spain, Simplified Chinese*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Grafik des Grauens... Als jemand, der von Stronghold über Total War bis hin zu Crusader Kings die Crème de la Crème des Mittelalter-Genres in- und auswendig kennt, kann ich vor diesem Spiel nur warnen. Das Interface: Die GUI ist ein absoluter Albtraum. Winzige Knöpfe, unlesbare Texte und ein klobiges Design, das wirkt, als wäre es vor 20 Jahren mit Paint zusammengebaut worden. Eine Stadt zu betreten oder Menüs zu bedienen, wird hier zur Geduldsprobe für die Augen. Der Einstieg: Das Tutorial wirkt recht unentspannt sowie das die langweilige Kampagne, gleich zu beginn hatte ich nur noch Lust ALT+F4 zu drücken um mich von den Qualen des Spiels zu befreien, man sieht das hier Nixkönner am Werk waren. Es kommt absolut keine Atmosphäre auf. Wo andere Spiele einen sofort fesseln, möchte man hier nach wenigen Minuten nur noch das Spiel beenden. Es gibt bessere Spiele aus diesem Bereich das fängt schon bei Medieval 2 TW an. Rückerstattung beantragt, vom Look alleine her schon keine 5 Euro Wert!
Bastsnte entretenido pesar de los años
Jogo de estratégia muito bom.
要是这个游戏建造建筑可以像要塞这游戏一样自由就好了,城墙的建造依旧原来的就行,这样我感觉会很好玩
Sadly a waste of time, units don't seem to interact properly, buildings don't work sometimes during sieges (can't open them/access them). Tried starting a Venice game (no dlc's) and my character was in Greece but base game doesn't have Greece so you were just stuck in oblivion watching NPC's..... ♥♥♥♥ game, just play total war or Stronghold series.
It's a fine game, including elements of developing one's base towns to field a better army. One can also fight battles, which I always auto-resolve in any game of this type. One can play various powers of Europe in the early 1300's, so there's replayability. 65/100
这个系列的游戏从1代到5代都几乎没有任何进步
a little janky but much love has been put into this beautiful game
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