
Hunt, survive, build and lead in the harsh Middle Ages: Create your own Medieval Dynasty and ensure its long-lasting prosperity or die trying! Play alone or team up with friends to enjoy the ultimate medieval experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Sep 1 → 11.71/day in the week after.
About
Find a piece of land where you could build your home. You start as a simple farmer or a hunter, but after you gain more experience, learn and hone your skills, you can become the head of a prospering town. Design, build and improve your house - from a simple hut to an extensive farm. Convince people to join your village. Find your true love and create a family, ensuring the continuity of your dynasty. Play solo or team up with friends and explore the beautiful but harsh medieval world in the Co-Op Mode together.


An expansive, open world awaits you. Face hot summer months and cold winters and make sure that neither you nor your people lack anything.
Medieval Dynasty will captivate you with its unique genre combination for the ultimate medieval experience!


Defy the seasons: Make sure that neither you nor your population starve or die of thirst. Hunt wild animals, plant crops or trade resources to be ready for anything.

It is in your hands: Without the right tools, you won't get far – whether you're hunting, chopping trees, harvesting or building. But watch out for wear and tear so that your pickaxe doesn't become unusable in the middle of nowhere.

Live and learn: Develop your character, specialize, or become a true jack-of-all-trades as you interact with NPCs, care for your family, explore the lush world, or complete tasks for others.

Start a village: You are a town planner, builder and warden all in one! Coordinate the layout, manage the residents, gather resources, produce goods and trade to help the community grow and prosper.

The medieval world, with its dangers and gorgeous surroundings is in your reach!

Realistic Open World: Explore two expansive maps, the Valley (Solo) and The Oxbow (Solo and Co-Op) in a beautiful open world.
Cooperative Multiplayer: Team up with up to 4 friends for a cooperative gaming experience.
Character Customization: Personalize your avatar with a detailed character creator.
Dynamic Environmental Realism: Immerse yourself in a complete 4-season cycle with dynamic day/night transitions and realistic weather, all while actively engaging with the environment, from felling trees to exploring caves.
Structural and Interior Diversity: Create a diverse range of over 25 buildings, from humble shacks to sturdy stone houses, and personalize them with a selection of over 120 furniture and decoration pieces.
Extensive Crafting: Craft 300+ pieces, including weapons, tools, furniture, and clothing.
Wildlife Interaction: Encounter wolves, boars, deer, wisent and more wild animals populating the forests.
Survival Mechanics: Monitor your food, water, health, and stamina levels.
Skill Tree: Develop your character by buying new skills.
Unique Events: Experience dynamic events and decisions with direct gameplay impact.
Quests and Economy: Engage in quests, trade, and economic activities.
Social Dynamics and Family Building: Create connections with NPCs, establish your own family, and develop relationships that may lead to the joy of parenthood in the game and provide you the opportunity to pass your legacy on to the next generation.
Interactive environment: You'll be captivated by the expansive landscape that dynamically changes with your actions. Cut down trees, collect resources or explore mysterious caves: Everywhere you’ll find something new to discover.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 52.4Kreviews | 90% | — | $52.3M |
| $34.99 | 9.8Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1374 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Já joguei muito esse jogo e outros jogos desse gênero. Vou dar meu depoimento comparando eles com outros. Prós -grande diversidade de construção e recurso, (sem a complexidade e detalhes de Enshoured Ou valheim) -Se o que você busca é apenas construção, esse é o jogo certo -Único que encontrei em que os aldeões tem filhos (embora demore mais de 100h de jogo para eles crescerem e se tornarem úteis. ) -Alta qualidade de gráficos e liberdade de movimentação. -Não é preciso levar os recurso até a casa de produção para construir algo (MUITO bom, só ele é assim) Contra: -Histórica fraca -Muito fraco em batalhas, deveria ser possível comandar NPC`s para batalhas. -Falta uma opção de enviar NPC`s para batalhas para fazer coisas como missões ou enfrentar outros NPC`s -Precisa melhorar a gestão de recursos, deveria haver uma comparação entre o consumo diário versos a produção diária, etc. Se perde muito tempo tentando descobri no chute como fazer a relação correta. -Senti falta de construções de castelos -Falta opções para controlar os NPC (Bellwright é muito bom nisso) -Carroças, pq ainda não foi incluído carroças para comercializar recursos? -Inimigos jamais atacam sua vila -Não tem opções de construções militares -não é possível construir barcos e navegar (Valheim é melhor nisso) -NPC não possuem inventário -No geral, precisa melhorar como os NPC vivem no jogo, são muito mecânicos e limitados. Resultado final. Compre se você não quer guerra (ou pouca) e gosta muito de construir. Saiba que não existe castelos e a história não é o forte.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $52.6M | 82.1K | 79% | $39.99 | |
| $52.7M | 25.3K | 66% | $59.99 | |
| $51.6M | 50.4K | 89% | $59.99 | |
| $52.9M | 113.3K | 80% | $29.99 | |
| $51.4M | 54.2K | 90% | $29.99 | |
| $53.2M | 136K | 90% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $236M | 320.7K | 88% | $29.99 |
Every market we collect.
Latest in each market: best DE #72, worst RU #95 · 5 markets collected
Reviews, worldwide (the counter carries no country): 10.29/day in the week to Jul 25 → 16.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Polish, French, Portuguese - Brazil, Japanese, Portuguese - Portugal, Russian, Czech, Turkish, Ukrainian +6 more
| $29.99 |
| 7.8Kratings |
| 89% |
| — |
| not modelled |
| $17.49−50% | 261ratings | 80% | #98 | not modelled |
| $17.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Nach wie vor, immer noch, rein subjektiv, das Beste Medieval Spiel. Gründe, Graphisch in diesem Genre fast unerreicht, Forschen, Jagen, Bauen, Produzieren, Handeln. und von Anfang an verfügbar, Persönliche Einstellungen und Erfordernisse einstellbar.
warum kann man Gebäude wie z.b. den Trinkbrunnen in Dörfern nicht verwenden nachdem man sie freigeschaltet hat? warum ist das Gebäude limit am anfang bis was weiß ich wie lange 5 wenn man mit einer der ersten Quest-Reihen bei schritt 3 (schritt 2 ist warten) über die halbe map geschickt wird um dann hirsche oder wildschweine zutöten was mit holzspeeren nicht nur ne zumutung ist sondern auch tötlich weil man beim jagen eher in nen rudel wölfe (den tot) rein rennt als man nen ♥♥♥♥♥♥♥ hirsch mit dem schrott tötet. Pfeil und bogen kostet min 250 silber um die scheiße herstellen zukönnen und ich weiß nicht ob ich was falsch gemacht habe aber der beste weg den ich gefunden habe ist holzschaufeln und holzhämmer in großen mengen zu verkaufen aber hey war leider schon bei 5 gebäuden und es wäre ja ne zumutung für die entwickler wenn man freigeschaltete gebäude in dörfen verwenden könnte daher konnte nichts bauen um fell von Hasen oder so in Materialien umzuwandeln mit den man einen bogen hätte bauen können also habe ich es bei hirschen zum wiederholten mal versucht weil ich noch kein einziges wildschwein gesehen hatte und mir vorher ein hirsch entkommen war da es einfach nur grauenhaft ist mit holzspeeren zujagen und wie oben schon angesprochen bin ich bei dem versuch in nen rudel wölfe gelaufen und gestorben aber wegen dem schlechten kampfsystem und schadensystem hätte auch einer gereicht.
good game
yee
Very Interesting Game
戦闘が苦手な私でも楽しめ、まったり出来ます。
muito bom
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.