
Hunt, survive, build and lead in the harsh Middle Ages: Create your own Medieval Dynasty and ensure its long-lasting prosperity or die trying! Play alone or team up with friends to enjoy the ultimate medieval experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Sep 1 → 11.71/day in the week after.
About
Find a piece of land where you could build your home. You start as a simple farmer or a hunter, but after you gain more experience, learn and hone your skills, you can become the head of a prospering town. Design, build and improve your house - from a simple hut to an extensive farm. Convince people to join your village. Find your true love and create a family, ensuring the continuity of your dynasty. Play solo or team up with friends and explore the beautiful but harsh medieval world in the Co-Op Mode together.


An expansive, open world awaits you. Face hot summer months and cold winters and make sure that neither you nor your people lack anything.
Medieval Dynasty will captivate you with its unique genre combination for the ultimate medieval experience!


Defy the seasons: Make sure that neither you nor your population starve or die of thirst. Hunt wild animals, plant crops or trade resources to be ready for anything.

It is in your hands: Without the right tools, you won't get far – whether you're hunting, chopping trees, harvesting or building. But watch out for wear and tear so that your pickaxe doesn't become unusable in the middle of nowhere.

Live and learn: Develop your character, specialize, or become a true jack-of-all-trades as you interact with NPCs, care for your family, explore the lush world, or complete tasks for others.

Start a village: You are a town planner, builder and warden all in one! Coordinate the layout, manage the residents, gather resources, produce goods and trade to help the community grow and prosper.

The medieval world, with its dangers and gorgeous surroundings is in your reach!

Realistic Open World: Explore two expansive maps, the Valley (Solo) and The Oxbow (Solo and Co-Op) in a beautiful open world.
Cooperative Multiplayer: Team up with up to 4 friends for a cooperative gaming experience.
Character Customization: Personalize your avatar with a detailed character creator.
Dynamic Environmental Realism: Immerse yourself in a complete 4-season cycle with dynamic day/night transitions and realistic weather, all while actively engaging with the environment, from felling trees to exploring caves.
Structural and Interior Diversity: Create a diverse range of over 25 buildings, from humble shacks to sturdy stone houses, and personalize them with a selection of over 120 furniture and decoration pieces.
Extensive Crafting: Craft 300+ pieces, including weapons, tools, furniture, and clothing.
Wildlife Interaction: Encounter wolves, boars, deer, wisent and more wild animals populating the forests.
Survival Mechanics: Monitor your food, water, health, and stamina levels.
Skill Tree: Develop your character by buying new skills.
Unique Events: Experience dynamic events and decisions with direct gameplay impact.
Quests and Economy: Engage in quests, trade, and economic activities.
Social Dynamics and Family Building: Create connections with NPCs, establish your own family, and develop relationships that may lead to the joy of parenthood in the game and provide you the opportunity to pass your legacy on to the next generation.
Interactive environment: You'll be captivated by the expansive landscape that dynamically changes with your actions. Cut down trees, collect resources or explore mysterious caves: Everywhere you’ll find something new to discover.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 43.1Kreviews | 90% | — | $52.1M |
| $34.99 | 9.8Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1368 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Después de venir de Kingdom Come Deliverance 2 este juego satisface perfectamente esa inmersión realista medieval que andaba buscando. Tiene mecánicas muy interesantes, gráficos mas que decentes y actualizaciones actuales. Tiene buena pinta.
выпивать - это кайф избивать жену - это кайф строить домики - это кайф
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best DE #72, worst RU #95 · 5 markets collected
Reviews, worldwide (the counter carries no country): 10.29/day in the week to Jul 25 → 16.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Polish, French, Portuguese - Brazil, Japanese, Portuguese - Portugal, Russian, Czech, Turkish, Ukrainian +6 more
| $29.99 |
| 7.8Kratings |
| 89% |
| — |
| not modelled |
| $17.49−50% | 261ratings | 80% | #98 | not modelled |
| $17.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
дуче крута гра в плані виживання
ok
semplicemente bellissimo
with all the updates the game certainly has increased it's necessary specs to run the game smoothly. i feel bad for anyone trying to play this with a 1660 super lol. The recommended specs on steam are no longer accurate. But you should be fine at 1080p 60fps with my particular HW. You may not need a 5800x or 5800xt like I have, but i would at least try to get a Ryzen 5 5600x at the least or a rough Intel equivalent. You could definitely benefit from a cpu better than my 5800xt but it isn't a necessity for the game. Also I do not Recommend you play with DFAO enabled if you are playing the DX12 version of the game because it is not needed and can cause shadow flickering on grass and some foliage and does nothing for the dx12 version. Leave it off! Try the game out, make sure it runs good for you and see if you like it and if you think you'll like it you should definitley buy the DLC as one allows you to get much cooler armor/clothing and the other one gives you some awesome extra decor. They are usually only $4.50 usd a piece and very reasonable. This game is a lot of fun and fairly unique. its like part survival game, part city planner/builder, and a teeny bit of a medieval life simulator. It's very fun to decorate your city. It isn't as customizable in it's building construction like in space engineers or Conan Exiles, but it is still very customizeable and fun. For example you pick what model house you want to build and then you can do things like choose what walls you want to be doors, windows etc. and you can paint each piece and decorate them with varied decor. It's like a medieval sim city played as the cities founder where you can grow your city, get married, have a child who will one day be your successor and when your first character dies you can continue on as your successor and you can keep going generation after generation. So cool! with my HW the settings and methods i use to make the game run the best to my liking is this: NVCP: VSync = On • Threaded Optimization = Auto • Negative LOD Bias Allow • Prefer Maximum Performance • Vulkan/OpenGL Present Method = Prefer Native • G‑Sync = On • 120Hz • Texture Filtering quality = High Quality RTSS: 60 FPS CAP • Front‑edge sync • D3D hooking = On • Application Detection Level = Low Windows: 120Hz refresh rate • VRR On (Gsync-compatible/freesync) • HAGS Off • Maximum Performance (Power plan), Xbox Gamebar = Off (I uninstalled Xbox Game Bar but you don't have to, just disable Gamebar at least.) PBO = ON (I would use PB if not PBO but it depends on what your HW is) In‑Game: Fullscreen • DX12 • 1080p • Aspect Ratio = 16:9 • FOV = 90 • VSync = Off • TAA • PBT = Off • View Distance = High • Post Processing = High • Shadows = High (or Medium if you want to save some performance) • Point Light Shadows = On • Textures = High • Effects = High • Foliage = High • DFAO = Off • SSGI = Off ( I can have SSGI on if I want but without it the frame cadence is more stable.) I added a [SystemSettings] block to the bottom of the Engine.ini file that can usually be found in C:\Users\<username>\AppData\Local\Medieval_Dynasty\Saved\Config\WindowsNoEditor\ I added this whole thing to the bottom of the text file and then saved: [SystemSettings] r.Streaming.PoolSize=2048 r.Streaming.LimitPoolSizeToVRAM=1 r.streaming.FullyLoadUsedTextures=1 (That whole thing including the [SystemSettings] part should be added optionally it may help a little or it may do nothing.) (Keep in mind my monitor has a variable refresh rate range of 48hz - 144hz with LFC but i run it at 120hz usually unless i am playing "Arma 3" which is more of a fixed refresh rate game)
fajne
.
its great like settlers in 3d
I want to like this game, i really do. Peaople in the review section will tell you all about adequate performance, decent visuals and all the good stuff. I'll tell you about the bad instead: - The guy who designed villager designation system should be kept from influencing any player managed system ever freaking again. You split the "time" of your villagers between tasks, BUT you cant set the limit on how much they produce or how low they should go consuming something in the process. You may end up with a ton of goods you dont need And to see how much you consume you have to move to a different screen, write down the number etc etc The system is made worse by villagers skillupping and starting to produce more. And you have to constantly juggle values in a clearly console-first interface. People make excel spreadsheets to manage this mess! Its made even worse by women getting pregnant and leaving the worker pool for a few years and you replace her with someone else with a different skill level and here we go again... The only system that works ok is farming. Coz it does not use the system above! - You cant upgrade buildings to a higher tier and when you make new ones you have to set everything by hand again, coz you cant copy the settings... - Building placement sometimes acts wonky - When you dismount you end up looking away from your mount and not where you were looking before that. Sounds like a minor things, but annoying AF - They highlight option you get cant be filtered, so if you decorate your village you will get HEAPS of text on screen - No minimap, WHY? - You cant place a table inside the house. Yeah... - Some achievements dont trigger in coop (the one to spend the winter naked, for example). Some of them fail to register properly (like the one with stolen items counter) from time to time - Some talents are what you can call "tax" talent. You have to pick em up or you will suffer. The one that calls your hourse, for example. The talents are, overall, unimaginative and some are quite annoing (like building speed boost that "winds up") - Mount, when called, will spawn 30 meters away from you so you can struggle bit more looking for it inside a village. The reasoning behind that is beyond me - You have to MANUALLY select building to be repaired by the building hut employee. Why there is no "repair automatically" button is a mystery I can go on and on, but the gist of it is that the game seems to be abandoned, save for some pretty useless DLCs, but it requires a complete rework of worker assignment system to be playable without pulling out your hair I like this game, i play this game and i will finish it. But i'm not coming back in a thousand years, unless the production system is fixed, and i'm not buying the game from the same dev unless i'm sure i wont have to deal with same bs
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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