No revenue estimate for XBOX — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at approximately $52.3M — a different platform, not this one.
Hunt, survive, build and lead in the harsh Middle Ages: Create your own Medieval Dynasty and ensure its long-lasting prosperity or die trying!
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Xbox | $34.99 | 76% | — |
| Steam | $34.99 | 90% | approximately $52.3M |
| PlayStation | $14.99 | 89% | — |
| GOG | $17.49 | 80% | #53 |
| Epic | $34.99 | 93% |
| — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Prices
Each copy's latest price in every market we collect, cheapest first. Dollar figures are converted at the exchange rate on the day of that price. A store may not sell to you from another country.
| Store | Market | Local price | In USD | Price date |
|---|---|---|---|---|
| GOG | Türkiye | TRY 413.15 | ≈ $8.56−76% | |
| GOG | Russia | RUB 748.99 | ≈ $8.75−75% | |
| GOG | China | CN¥69.00 | ≈ $10.27−71% | |
| Xbox | Türkiye | TRY 550.00 | ≈ $11.27−68% | |
| GOG | Brazil | R$64.49 | ≈ $12.49−64% |
−% is against $34.99 on this store in the United States.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Xbox price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.