
Medieval Battlefields is an indie turn-based strategy game where your only goal is to win the battlefield. Train your armies, build your castles and improve your war equipment! You can be a knight of the English Crown, a champion of the French Court or a fierce Viking marauder.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Train your armies: 27 medieval army units, including elite units like: Templar knight, Paladin and Beowulf.
Build and upgrade your castles: without strong fortifications and siege supplies your castles won't last long.
Improve your war equipment, armor and weapons: freshly trained unites will need it on the filed soon.

You can be a knight of the English Crown, a champion of the French Court or a fierce Viking marauder as you navigate the ever-changing theater of war. Wrest lands from those unwise enough to cross your path and finance your continental conquest! Will your campaigns be the stuff of songs and legends as you march to triumph? Or will you buckle under the onslaught of your adversaries? History is written by the victors – make sure you're not just a footnote.

Fast paced turn-based strategy game with medieval units and weapons
Use your tactics and skills to win battles
Train your armies and upgrade their equipment and abilities
Upgrade your castles – victory favors the prepared
Play Campaigns or Skirmish single-player
Play Hotseat against your friends on one device
Fight on behalf of England, France or as a savage Viking
27 medieval army units, including elite units like: Templar knight, Paladin and Beowulf
Dozens of challenging maps and varied battlefields
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.39−80% | 14reviews | 79% | — | $486 |
| $2.45−65% | 13ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
The description of the game is misleading. The "campaign" is a series of standalone scenes. The game is more of a puzzle than turn-based strategy. Nothing in the game is persistent from map to map.
**Game purchased at Gamersgate.com; developer provided free Steam key for Black Edition update** After several hours playing the original game of Medieval Battlefields (MB), the Black Edition offers pretty much what the developers describe: “…plenty of improvements and major bug fixes. Game looks and plays better overall, there are new visuals and existing artwork is improved. The units are rebalanced, single-player AI is improved and the mechanics now display added functionality. Battlefields and maps are enhanced. Multiplayer system, account creation and networking are upgraded and considerably more stable. There are added Steam achievements, Steam Cloud functionality and soon-to-be-implemented Steam trading cards.” The product has a cozy boardgame feel to it, and most strategy gamers will have little need for the online manual, except perhaps to check some of the Siege rules in the game. Movement and combat is reminiscent of Panzer Corps (PC), with a few differences. First, there is no defensive support from adjacent units like artillery or AT in PC. What I’ve always disliked about PC is the numerical (1-15) representation of unit strengths. In MB, strength is based on a percentage of 1-100, so there is more variability in combat losses. Also, there are no combat predictions to hold your hand, as in PC. Although the game is simple and straightforward, there are fortunately plenty of options to extend replayability. English, French and Vikings with 9 different units – although not dramatically different performance-wise. Also, each of the 9 buildings that construct units can be upgraded twice. So theoretically, one player can have 27 units with slightly different stats on the game board at one time. Swordsmen, Halberdiers, Crossbowmen, Knights, Archers, etc. must be used as historically. It is possible to compare your unit’s stats with a competitor’s to determine what bonuses will be in effect before combat. “Fast-paced” is a good description of the gameplay, and the designers fortunately chose TBS rather than RTS. Players must decide whether to go for villages, farms and other structures which will gain them income or capture the opponent(s) castles(s) while defending their own. There are fortification bonuses available and castles can also be recaptured by their original owners. There is no fog of war, in part because it would cause AI scripting to be infinitely more complex, if not impossible. Instead, the AI(s) zero in on enemy castles first, bonus hexes second, and vulnerable enemy units third. This simplification makes for a much tougher artificial opponent. I watched two AIs play on a tiny map for almost 10 minutes before one finally got the upper hand. I believe this illustrates that the AI rarely makes mistakes. There are 26 maps available from 8x8 up to one 24x24 monster. The 16x16 maps are ideal, and up to 8 players or AIs can take each slot and starting location. Depending on the set-up, this “simple” game can get quite complex with numerous armies vying for position and the battle constantly swaying back and forth. Larger games are most enjoyable and present the most challenge. Multiplayer would add further complexity, although as a single-player gamer, I did not attempt to start an MP game and cannot comment on the health of the lobby, etc. I encountered no bugs or crashes, but I never had a problem with the older version either. What I would wish for most in a patch is more 24x24 maps and/or a map generator. Fortunately, there is a good variety of 16x16, but hey, we could use a few more. Even with the intense competition among other $10 games on Steam, I feel a price of $8 to $12 is fair for this title. A $5 sale may come one day, but for now that would simply be unfair to the developer based on what has been created in the Black Edition.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Dutch, Polish, Portuguese - Brazil, Swedish, Croatian, Japanese, Korean +3 more
Hours played at review time, across 21 reviews with recorded playtime.
[quote][url=http://steamcommunity.com/groups/shprd95_reccomend#curation]підпишись[/url] на мою кураторську сторінку, буду вельми вдячним.[/quote][h1]Шахмати. Next Level[/h1] Попри всю мою любов до тактичних стратегій, не міг не звернути увагу на дану гру. Гра являє собою уособлення декількох класичних ігор, виконані в стилі середньовіччя [h1]Плюси:[/h1] + Гра займає всього 50 мегабайтів місця на вашому диску, а це означає, що вам не доведеться чекати на довгу загрузку гри, щоб розслабитись та скоротати декілька годин, особливо якщо у вас повільний інтернет. + Простий, інтуїтивно зрозумілий інтерфейс. + Декілька режимів гри, три фракції та багато юнітів. + Як на інді гру, тут все гарно і акуратно зроблено, багів та інших проблем не зустрічав. [h1]Мінуси:[/h1] - Високий поріг входження, попри легкий і зручний інтерфейс, тактика в цій грі виробляється не за один десяток годин. - Не для всіх, але мінус відсутності російської чи української локалізації. Хоча в мене з англійською проблем немає, але деяким гравцям це може принести дискомфорт. [h1]Висновок:[/h1] Якщо ви ще сумніваєтесь чи купити цю гру, дочекайтесь хорошої знижки і беріть не роздумуючи, якщо ви любитель посидіти за монітором в спокійному оточенні без концентрованого екшну.
The style of the game is what attracted me and although the art and music are pretty decent the gameplay is just very simplistic. Every level just has a different layout but plays out the same way, you take the exact same steps every level to complete it. It seriously lacks any strategy and diversity since all factions are 95% the same. The multiplayer is very vague and unplayable. I do not recommend this game but if the developer were to bring out a new game and spent more time on the gameplay and forgot about the multiplayer it could be worth checking out.
A primitive strategy game.
A bland game, not recommended for experienced TBS players. As comparison, I would say it is far less complex than Heroes of Might and Magic (the one from 1995). Screen shots are relevant, but don't expect anything beyond them. Got it for 5.6E, but it feels like it should be less, so I decided on a refund during the first map. Perhaps with some RPG elements would be worth it. On the positive side, it is easy to understand, interface is acceptable and for the 30 minutes I played it runned smoothly without any problems. If you are new to turn based strategy, it may be a good start.
This used to be an android game. I play this on my small windows device when i am on the train. It's clearly a tablet game. Don't think i would play this on my pc though. The AI isn't a big challenge (at least if you know how to use combined arms with archers and knights). A good fun.
[h1]Medieval Battlefields – Black Edition - est un mélange de jeu de stratégie et de jeu de tactique[/h1] L’histoire se déroule au XIème siècle. Sur le sol de l’Angleterre, les Anglais, les Normands (les Français) et les Vikings se font face. Vous pouvez jouer le camp de votre choix parmi les trois proposés et votre objectif est simple, devenir le maitre de l’Angleterre. C’est un jeu au tour par tour. Quand c’est à vous de jouer, vous pouvez construire ou améliorer un batiment de votre choix, vous pouvez augmenter les compétences d’un des bâtiments ou d’un corps d’armée et vous pouvez construire une unité. Bien sûr, vous pouvez déplacer et / ou se battre avec vos unités déjà sur le terrain. Le sol n’est pas hexagonal mais carré, vos troupes ne se déplacent pas en diagonal mais juste sur un carré attenant. Si vous aimez les jeux de type wargame / boardgame, vous allez aimer celui-là, il est excellent ! http://steamcommunity.com/sharedfiles/filedetails/?id=712514392 [url=www.graal.fr/2016/06/27/test-medieval-battlefields-la-version-pour-steam/]Pour lire l'ensemble de mes impressions sur Medieval Battlefields – Black Edition.[/url]
it's the nice square turn based combat. no iffy flanking movements.
I first purchased this game on iOS, and quickly fell in love with it! I agree with Sgt. Steiner's review, with only one thing to add. I cannot seem to create an online account. This is frustrating, as I completed all different forces (English, French and Vikings) with all difficulty levels. The only game I have done so, so far. Having said that, I honestly can not say that there is any real challenge with any of the game's increasing difficulty levels. Initially, I remember that I would try to access as many different soldier types, during my initial stages of play, when I first purchased it, before I purchased the Black Edition. However, it seemed to me that the best method to win the game, during all campaigns was to focus on creating a blacksmith, followed by creating the entry-level footsoldier of each nation. Then proceed to upgrade the blacksmith, until it is fully upgraded, whilst creating the entry-level footsoldier, every turn. After fully upgrading the blacksmith, depending on the campaign/scenario, go build various other buildings, as deemed fit. If you need more income, create a marketplace. If you need better armour, create the war school, upgrading the better armour upgrade. Keep upgrading, as you deem fit, You will then see the necessity to create some archers or other military personnel... as you deem fit. Some soldier types require prerequisites. A Viking warlord will necessitate the blacksmith and war school. The French equivalent, "Templar" will necessitate a church to be built first. Possibly even an upgraded church, being the cathedral may be required... I do not recall 100%, unfortunately. My only gripe with the game would be the lack of online player access. Otherwise, a fantastic game, and highly recommended!!! If anyone can help with how to create an online player account, feel free to drop a line explaining how to do so below, please.
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Players by region
Where this game's players are, estimated from review languages.
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