
Fight Today's War: Elite Special Forces in a gritty combat campaign using the surgical tactics of Tier 1 Operators combined with the sledgehammer force of Army Rangers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Operating directly under the National Command Authority, a relatively unknown entity of handpicked warriors are selected when it is crucial that a mission must not fail. They are the Tier 1 Operators. There are over 2 million active soldiers. Of those, approximately 50 thousand fall under the direct control of the Special Operations Command. The Tier 1 Operator functions on a level above and beyond even the most highly trained Special Operations Forces. Their exact numbers, while classified, hover in the low hundreds. They are living, breathing, precision instruments of war. They are experts in the application of violence. The new Medal of Honor™ is inspired by and developed with actual Tier 1 Operators from this elite community. Players step into the boots of these warriors and apply their unique skill sets to fight a new enemy in the most unforgiving and hostile conditions of present day Afghanistan.
This is a new war. There is a new warrior. He is Tier 1.
Fight Today's War: Elite Special Forces in a gritty combat campaign using the surgical tactics of Tier 1 Operators combined with the sledgehammer force of Army Rangers.
Unparalleled Authenticity: Intense story with incredible pacing and variety set in the rugged Afghanistan landscape, creating a shooter experience only available from the storied Medal of Honor franchise.
Note: Single-Player only
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game
十几年前这游戏刚出来时候玩过学习版,当时感觉还不错 现在重温,就是个俗套的美式电影,特别是现实世界里2021年霉菌从阿富汗跑路的狼狈,反差太大 整体给个好评吧
[h1]Original disc version on Linux — a buggy mess scripted as hell[/h1] [b]Important:[/b] This review is based on a complete playthrough of the patched original retail disc version running through Wine 11 on Kubuntu 26.04. It is not based on the Steam or GOG release. Steam only shows 0.3 hours because I did not complete the game through Steam. This review covers the single-player campaign only. Medal of Honor (2010) moves the series into the war in Afghanistan and switches between Tier 1 operators and Army Rangers. It tries to present a more grounded military campaign than Call of Duty, with stealth, sniping, air support, vehicle sections and large firefights. Unfortunately, I found the campaign to be a buggy mess and one of the most aggressively scripted action games I have played. [h2]The action is controlled by hidden triggers[/h2] The biggest problem is that events often refuse to happen until I stand in one exact place or perform the exact action demanded by the script. It does not feel like I am advancing through a battle. It feels like I am searching for invisible switches that allow the battle to continue. A good example happens in the built-up area that the game calls a “compound.” The objective told me to look for Panther and Vegas at the compound walls. The area looked more like a small town or city to me, so the wording confused me and it took far too long to understand what the game wanted. By pure chance, I was already aiming toward the correct corner. Even then, Panther and Vegas did not come around it until I moved close enough to activate the hidden trigger. Nothing was wrong with my position from a tactical point of view; the game simply refused to continue until I obeyed its script. That example describes much of the campaign. Your squad can appear unable to do anything until you cross the correct line, even when everyone is already in position. It destroys the illusion of being part of a military operation because the soldiers often feel like actors waiting for their cue. [h2]Linux and Wine experience[/h2] My system: [code] OS: Kubuntu 26.04 LTS Wine: 11 CPU: Intel Core i7-6850K @ 4.00 GHz GPU: NVIDIA GeForce RTX 2070 SUPER RAM: 16 GB Resolution: 1920x1080 [/code] The disc version installed, patched and ran, but it needed manual fixes. After roughly an hour of play, the game crashed and displayed an error containing a long list of memory addresses. I stopped that long-session crash by launching it with: [code]WINE_LARGE_ADDRESS_AWARE=1[/code] The default mouse movement also felt extremely unnatural because mouse smoothing was enabled. I disabled it in [i]MOHAInput.ini[/i]: [code]bEnableMouseSmoothing=false[/code] The game still did not feel smooth, so I also changed this in [i]MOHAEngine.ini[/i]: [code]OneFrameThreadLag=False[/code] After those changes, the game ran much better. They did not fix the campaign’s scripting problems or the other bugs, but they made aiming and general movement far more tolerable. [h2]What still works[/h2] There are moments where the atmosphere, weapon sounds and mountain setting work well. The campaign also has more variety than a basic corridor shooter, and some of the larger defensive battles are effective when the scripting behaves correctly. But the game constantly removes control from the player. It funnels you through narrow paths, waits for invisible triggers and regularly makes it obvious that every dramatic moment has been staged around one exact action. A linear shooter can still feel natural; this one often feels mechanically forced. The campaign took me a little under five hours to finish. That is not automatically a problem, but it is very short for a game with this many interruptions, bugs and technical issues. There is not enough strong gameplay here to compensate for how often the scripting gets in the way. [h2]Verdict[/h2] [b]Not recommended.[/b] There is a decent military shooter buried inside Medal of Honor (2010), but I spent too much time fighting its scripts, controls and technical problems instead of fighting the enemy. The Wine fixes made it playable and improved the mouse response, but they could not fix the basic design. If you specifically want a short, heavily directed Afghanistan campaign and can tolerate old PC-game problems, you may get something from it. For me, completing the original disc version only confirmed how limited, fragile and over-scripted the experience is. [b]Campaign time:[/b] Just under 5 hours [b]Version reviewed:[/b] Patched original retail disc [b]Platform:[/b] Kubuntu 26.04 through Wine 11 https://www.youtube.com/watch?v=XS-LdRBLJII
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 8.2K | 77% | $39.99 | |
| $5.9M | 5.7K | 74% | $39.99 | |
| $5.9M | 8K | 87% | $24.99 | |
| $5.9M | 104.6K | 96% | $4.99 | |
| $5.9M | 14.1K | 79% | $19.99 | |
| $5.9M | 10.7K | 92% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $71.8K | 136 | 70% | $19.99 | |
| $3.9M | 7.9K | 95% | $19.99 | |
| $34.2M | 23K | 47% | $69.99 | |
| $27.8M | 61.1K | 93% | $19.99 | |
| $969.6K | 16.4K | 72% | $3.99 | |
| $40.8M | 29.9K | 47% | $69.99 |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Polish, Russian, Traditional Chinese*languages with full audio support
Hours played at review time, across 886 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
игра топ люблю её
A solid military shooter. The campaign is short but really engaging. Gun mechanics are similar to battlefield as this uses a similar game engine. Overall 7.5/10
Вспомнил детство, благодаря этой игре!
Medal of Honor (2010) Vamos lá, o que posso dizer desse jogo? Sendo muito gentil, Medal of Honor merece no máximo um 4/10. O modo single-player é extremamente limitado e fraco. É aquele tipo de campanha que você termina e pensa: "era só isso?". E o pior é que ela envelheceu tão bem quanto uma cerveja esquecida dentro de um copo térmico deixado no sol. Como um FPS, Medal of Honor simplesmente não consegue entregar uma experiência convincente. As animações são extremamente fracas e, em vários momentos, passam a sensação de que o jogo ainda estava em desenvolvimento quando foi lançado. Os movimentos dos personagens são duros, pouco naturais e não possuem o impacto necessário para transmitir a sensação de estar no meio de um combate. E isso fica ainda mais evidente nas armas. Elas praticamente não possuem peso. Não existe aquela sensação de estar disparando uma arma de verdade. O recoil é mínimo, para não dizer inexistente, e os disparos parecem extremamente artificiais. Você pega uma shotgun esperando aquela sensação de impacto característica da arma e acaba tendo praticamente a mesma experiência de disparar uma pistola. Os inimigos também não ajudam. Acertar um tiro em um soldado inimigo transmite praticamente a mesma sensação de acertar uma parede. Falta reação, falta impacto e falta física. O inimigo simplesmente recebe o disparo e continua a luta como se nada tivesse acontecido ou simplesmente caí como se lembra-se "a é atiram em mim" E isso é especialmente decepcionante porque estamos falando de um FPS lançado em 2010. Já existiam jogos consideravelmente mais antigos que conseguiam entregar animações, física, impacto das armas e reações dos inimigos muito melhores. Então fica difícil justificar essas limitações apenas pela idade do jogo. A história também não me conquistou. A premissa poderia render uma campanha interessante, mas a execução é extremamente esquecível. Em nenhum momento fiquei realmente preso à narrativa ou aos personagens. A campanha simplesmente acontece e termina, sem deixar muita coisa para lembrar. Graficamente, pelo menos, o jogo ainda consegue se salvar um pouco. Não é nada espetacular atualmente, obviamente, mas para a época os gráficos eram aceitáveis e esse acaba sendo, para mim, um dos poucos pontos que ajudam a tirar o jogo do fundo do poço e chegar ao 4/10. E talvez o que mais decepcione seja justamente o nome. Medal of Honor não é uma franquia qualquer. É uma série que já teve um peso enorme dentro dos FPS e que deveria estar disputando espaço entre os grandes nomes do gênero. Ver o caminho que a franquia tomou é triste, principalmente quando você olha para o potencial que ela tinha. Medal of Honor (2010) acaba sendo mais um reflexo desse declínio. Um jogo que tenta entrar na disputa dos grandes FPS da época, mas que fica muito atrás justamente nos elementos mais básicos do gênero. No fim, é um jogo extremamente mediano, com uma campanha curta e esquecível, uma história que não empolga e uma gameplay que simplesmente não consegue transmitir impacto. 4/10, sendo bem generoso. E o mais triste é que não estou dando essa nota porque espero que um jogo antigo tenha a tecnologia de um lançamento atual. Estou dando porque, mesmo comparando com jogos da própria época — e até com alguns consideravelmente mais antigos — Medal of Honor simplesmente não consegue fazer o básico tão bem quanto deveria. É uma pena ver uma franquia com um nome tão grande chegar a esse ponto.
10/10 masterpiece. MOH 2010 has a much better story and gunplay then its counterpart, MOH Warfighter. Short campaign but my god it was worth the money. RIP Danger Close
[i] Сложно однозначно написать мнение, однако если коротко, то в целом хорошо. Мне сеттинг второй мировой был ближе. Тут же театр военных действий переносится в Афганистан. Мы играем за разных персонажей из разных отрядов. Миссии разные, нам всегда стараются чутка изменить геймплей. Однако игра чутка долговато разгоняется. Да, она короткая, но прям драма пошла и эмоции ближе к середине игры. Несколько раз пробирало до мурашек и вот за что игре огромный плюс, так это за то, что ситуации ощущаются. Игра не хватает звёзд насчёт сюжета, персонажей и подачи. Обычные выполнения миссий, однако нпц хорошо реагируют, не просто болванчики и скрипты у них приятные. В довесок понравился ТТК. Игру можно пройти за вечер, это тоже плюс, ибо не успеваешь устать от неё. Понравилось, как звучит музыка. Тут прям вот хороший пример понятия "музыка на фоне". Из минусов бы только отметил количество противников в некоторых миссиях и чутка багов, но не критичных и не мешающих играть. Мне понравилось. Хотя к некоторым вещах вполне можно придраться. [/i] Вдруг кто будет проходить, совет, в мисси с вертолётом (вы поймёте), надо не на ПКМ ракеты пускать, а зажимайте 4. Я раз 10 пытался пройти миссию, пока не полез в интернет за ответом. Оказалось, это не я тупой, а скам у игры на механики произошёл.
A Modern military shooter released in 2010, following in the footsteps of Modern Warfare I will start with a confession: I did enjoy a lot of these games back in the day, MW1 blew me away, it was fantastic, and so was MW2 and WaW. In time, the tropes of these games started getting extremely annoying, such as having friendly NPCs barking orders at you every 5 seconds, the linear pacing of the story mode, and the endless hordes of enemies without an ounce of self-preservation you have to kill before being allowed to push forward. All of these are present on this game, however, the campaign is very competent, the pacing is great, the guns feel great, and its satisfying to shoot bad guys over and over again. It still feels like an on rails shooter, I did try to break the script of the game in order to see just how ridiculous it would get, and it got me some hilarious moments. In short, I would have loved this in 2010 but time passed on and I only got the chance in 2026. The meme worthy cliches are all over the place but the gameplay is solid and worth checking out PS: It PAINS me to thumbs up an ea game but I have to be honest, this was a great time although not as good as the original Modern Warfare 7/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.