
The year is 3015. The battlefields are dominated by war machines known as BattleMechs. Level entire cities and decimate the enemy in your BattleMech. Follow a quest for glory and revenge. Manage an expanding mercenary company. Fight alongside your friends with a four-player PvE co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.56/day in the week to Aug 4 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 16Kreviews | 85% | — | $14.2M |
| $29.99 | 5Kratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1018 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It amazes me PGI is allowed to keep making these. Somehow their interface gets worse with every iteration, they introduce entire DLCs with bugged core mechanics (as in, you melee an enemy and your mech blows up), AI is completely worthless if you don't micromanage it, and the star chart exists solely to waste time and c-bills. Want to repair after a fight? Sorry you're in a combat zone and now it takes 3 missions worth of time for it to be available again. Oh, you're just swapping out a part for one you have available on hand? No, that still takes 24 days. Oh you repaired but didn't have the same weapon in the exact same quality? No we didn't fix or swap it when you clicked repair all why would we do that, go waste another 2 weeks because our devs are too lazy to do literally any quality control. What can you expect to fight? Who knows, here's an arbitrary number that can spawn either 12 assaults or 6 heavies and a scattering of worthless armor units. You can have fun with big stompy mechs but ♥♥♥♥♥♥♥♥ did they try their absolute best to suck as much of it out as they possibly could.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Japanese, Spanish - Latin America*languages with full audio support
| $11.99−60% |
| 2.1Kratings |
| 88% |
| — |
| not modelled |
| $11.99−60% | 474ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Games busted in 2026, dont waste your time downloading over 100gbs just to find out the game is broken... Boring game anyways do the same missions over and over... Even on a deep discount like this -75% off, i wonder why all these AAA games are going on super sales lately???
各地の戦場やアリーナを巡ってメック収集していたら メインストーリーのクリアまで47時間も経っていた。 DLCの追加ストーリーにはまだ手を着けていないので これからどんな戦場が待っているのか楽しみです。 ワークショップにMODが充実しているのもヨキヨキ
My first introduction of the BattleTech universe, and even more fun with mods!
Could have been a good game but the dev's don't understand how to implement artillery. Like they reeeeeeeeeally don't understand how to do it. About 1/4 of all your missions will put you against artillery and they will ALWAYS do the following: 1. Spawn at 3 or more spots 2. Spawn 75% of the artillery on the complete other end of your map insertion. 3. Only target you. To the tune of every other unit in game is immune to artillery fired by the computer. Let me repeat that for those not paying attention: THEY HAD TO HACK THE ARTILLERY TO ONLY HIT THE PLAYER AND ONLY DAMAGE THE PLAYER. They knew it would wipe your lance in about 2 seconds if they didn't hack the artillery so they made it a stupid thing that just YOU have to deal with. 4. Artillery will increase the length of each mission they are in by a factor of 3. Unless you mod it out (which is crazy the number of mods downloaded from Nexus just to delete this ugly stain.) 5. You either ruin your keyboard by how fast and hard you have to SLAM the keys to turn away from the artillery. Every 5 seconds they fire and you have 2 seconds to try and avoid it. Yup, 2 seconds to move a 90 ton mech out of the way of 12 giant circles ready to eat 1/4 of your armor. So yeah, neat game otherwise but they use artillery so much and it is the most frustrating part of the game because it's specifically designed as a "Screw You" to the players as opposed to being, you know, how artillery actually works in real life. If the dev ever fixes it the rating might change, otherwise I would either get ready to mod or play literally anything else.
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probably one of the most addictive games out there. everytime i start playing again i get hooked for 100 hours. up the weapon ranges and velocity with the yaml mod too it makes a big difference
Big Stompy Mechs Go Pew Pew Pew! (With lots of customisations)
Наконец-то православный меха-экшн, почти такой же, как в юности. Есть конечно минусы, есть к чему придраться, но пока что это лучший меха-симулятор из современных 10 реакторов из 10
75% of the missions ive played had major bugs forcing mission restart or abort.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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