
A tactical cyberpunk turn-based RPG set on an off-world grindhouse jungle colony. Skulk through the shadows or charge in guns blazing. Recruit a unique party for large squad-based assaults as your adventure plunges you deep into the city’s secrets.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I want to recommend this... but I cannot in good conscience do that, as it broke during the tutorial. I was punching the guards to death, as you do... Because the game let me do that. And inevitably, I got detected by one... Game over, right? Well, kinda... It bugged out and fed me through a loop of constantly being detected, because it'd load back in right when the guard detected me. Even spamming my autoclicker to try and move as soon as I load back in, no... stuck. So the game broke on the tutorial. That's a pretty bad start for a game. Other than that, there was a jump mechanic that made it look like your character was peeing. I had to jump through a window and... you really REALLY have to be standing in the exact right spot while doing that. It was just an awful time. Positives? I mean, it breaks in the tutorial so any positives are null and void. But I want to be fair to the game. The music had a nice vibe to it, very Terminator. The art style is cool, very fallout 1-2. The tutorial guy called me the master of doors, clearly respecting my brilliance. (He may have been sarcastic, but jokes on him, I love sarcasm)
Broken, jank-city. I don't know if the devs built something really cool and broke off more than they could chew or what, but within two hours, I was already finding blatantly obvious leveling exploits (without looking for them) and ruining the game. I LOVE a crunchy, crunchy game, and this was supposed to be that, but man, the crunch doesn't feel like it even matters. I'm just going through, mowing things down, going through the story, feeling like none of it matters. Then I start looking deeper. The graphics are...I do not think they are entirely stylistic--there is some sum of limitation going on here. So many reused sprites and very early palette swaps. Character designs are CalArts; I'm sick of seeing it. Same basic design language as so many other games. The more I tried to like it, the more I didn't. I stopped looking. Damn I wanted this to be a good game. I refunded it awhile back and rebought it; I wish I could refund it again. And I know it is never going to get fixed. I know the devs have washed their hands of it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've barely played this game but I have to say it's one of the best I've ever played. There's something about it I can't really explain. It's not for everyone and can be pretty unintuitive but that's what I like about it. It's criminally underrated for all the right reasons.
I would love to like this game, but I can't even get past the main menu screen
Fun and different cyberpunk game.
A wonderfully complex, nuanced, and ambitious game; a little overwhelming at first, but highly engaging and addictive.
As a kickstarter supporter for the previous incarnation Copper Dream, Mech Jammer is a mess. Stay away at all cost.
J'ai joué au jeux, j'ai rien compris tout le long de ma session sur le jeu. Je ne savais pas quoi faire, ni comment faire certaines actions c'est vraiment très frustrant de ne rien comprendre. Et ça ne donne pas envie de s'investir plus dans les mécaniques
Unfortunately, its not for me.
Game's a mess. Tons of bugs, big boring pointless city, strange logic behind quests when game wants you to explore all giant city to find something somewhere.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 3.2K | 94% | $19.79 | |
| $1.4M | 1.7K | 78% | $17.49 | |
| $216.4K | 762 | 76% | $12.49 | |
| $35.2K | 49 | 49% | $29.99 | |
| $1.3M | 8.1K | 83% | $5.99 | |
| $4.4M | 9.5K | 89% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $84.6K | 712 | 92% | $7.99 | |
| $84.6K | 401 | 83% | $9.99 | |
| $84.6K | 149 | 89% | $14.99 | |
| $84.6K | 793 | 85% | $4.99 | |
| $84.5K | 106 | 57% | $29.99 | |
| $84.6K | 584 | 78% | $9.99 |