
Command massive armies in this epic mech auto-battler. Draft your troops, customize your units, master your formations, and crush enemies in spectacular 3D battles. All strategy, no clickfest. Outsmart opponents in 1v1, 2v2, free-for-all, or Survival Mode.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

You are the General. Assemble an unstoppable army from light mech swarms to colossal titans. Customize your units, set your formation, and deploy your troops. Then unleash your forces and crush the enemy in spectacular 3D battles!

Every decision counts. Analyze the ever-changing battlefield, predict enemy moves, place perfect counters, and dominate opponents with your war plan! Victory is determined by the speed of your wit, not your hand.

Create a strategy that is uniquely yours. Customize your unit tech trees in the hangar, then unlock specific upgrades mid-battle to counter the enemy. Turn snipers into rapid-fire swarm clearers, or equip heavy tanks with self-destruct charges. Win the war on your own terms.

From competitive ranked ladders to pure casual fun. Fight for glory in 1v1 and weekly in-game tournaments! Battle waves of AI-controlled enemies in Solo or Co-op Survival, team up for 2v2, or unleash chaos in the free-for-all brawl! With the ever-changing rules of Rift Mode, there is always a new way to play.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−40% | 19.5Kreviews | 84% | — | $9.9M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1063 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you really like auto battlers, you may like it, but to me it seems just like every other one out there, so it didn't grab me at all.
I made a guy quit in the last round of a 1v1 cause I was trying to give him advice on how he could've won lmao. Sorry that I came off as cocky, but I genuinely wanted to give him advice. 10/10 Best autobattler that I've played(so far) and y'know what they say... you never forget your first lol.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.9M | 9.1K | 78% | $29.99 | |
| $9.9M | 119.1K | 96% | $4.99 | |
| $9.9M | 3.4K | 56% | $54.99 | |
| $9.9M | 24K | 80% | $19.99 | |
| $9.8M | 9.3K | 68% | $24.99 | |
| $9.9M | 14.7K | 54% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.2M | 40.3K | 57% | $23.99 | |
| $21.2M | 16.1K | 80% | $39.99 | |
| $0 | 0 | 83% | Free | |
| $0 | 0 | — | Free | |
| $148.1M | 121.5K | 93% | $59.99 | |
| $65.5M | 88.4K | 88% | $29.99 |
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 30 → 5.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Traditional Chinese, Spanish - Spain, Japanese, Korean, Polish, Spanish - Latin America, Russian
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I almost love Mechabellum, all the right components are present. But the lack of PvE content is frustrating and the deckbuilding mechanics are narrowly focused on the rng heavy, blitz style pvp gameplay of the pvp sessions. The most fun in the game can be had setting the default health pool to 30000 and going deep into an AI practice game slog but the game doesn't really do much to support this long term. Swarm, eco, and rank-up heavy builds are heavily discouraged by making their viability RNG dependent on the card draw system. They're soooo close to having the next evolution of a deckbuilder game here but the lack of control over your deckbuilding through archetypes, artifacts, or custom decks makes the game have only fringe support for the most enjoyable aspects of itself. So close to a major hit it's painful because the units are unique and fun to mess around with but I can't recommend it long term for coop and bot-stomp strategy gamers like myself until they broaden their horizons or at least allow for more custom lobby settings in bot modes.
One of the best auto battlers. 80% actual strategy. 20% spell RNG.
真得用凤凰治治你了
This is a great tactical autobattler! It has a bit of a steep learning curve, but there are plenty of videos (Checkout my own here: https://www.youtube.com/NightmareOne) and help aides, and the community is very friendly and willing to help! I just participated in a free, community-led "MechAcademy" Tournament where top-ranked players formed teams with up to three "beginner-level" players and coached them for about three weeks before the coaches and their teams competed for a prize. It was a blast and the top-ranked players were super helpful and friendly (no epeen!). Be aware that this IS an autobattler, so you do not have direct control over your units. You need to build an understanding of the game's core mechanics and fundamentals if you want to progress - there is NO "easy mode." The PVP can be tough, but the MM is fairly reasonable. There is also a PVE mode for practicing your skills, and a Testing Grounds for experimenting with new techs and units. Most players that get frustrated and quit make complaints about the learning curve and that they are looking for an "easy" game. This is a high-level tactics game though, so it is not "casual" like what they are seeking. You will get out of this game what you put into it! There are cards in between matches where unit drops, items, and passive and active skills can be purchased to help develop and customize your army. This adds a lot of variety to the game, helps break up metas, and prevents the game from becoming stale. Importantly, the devs interact well and frequently with their player base and make balancing decisions based on the GAME DATA and NOT on player emotions, which makes this consistently a very balanced and fun game!
o7
це нормальна гра
played "a bit" that free weekend :D
its ok ui needs fixes bigtime
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.