
This game of being kidnapped against your will, with fishing
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
how do i save the game
Структура геймплейная - моё почтение. Интерфейс и визуалка ежеси на небеси... играть оч тяжело, не смог. (помер)
помянем скрипты
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Russian, Japanese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its a cool piece of art, but utterly incomprehensible to play. the instructions are to go to a place to buy guns, you go to the only nav point on the screen and a huge monster you can't kill hurt kills you, then you're somewhere else, and repeat this process and give up.
It is *not* cruelty squad fyi. It is, however, beautiful, to me. The frantic combat is fun and you can always take a break and just chill in your cockpit. I don't know if this developer is emotionally disturbed or what, but he has made a unique game, and I love it for what it is. I hope the dev continues making stuff <3
For a buck this is fine.
I have never been more terrified for my life than when playing this thing
кривая игра с тонной багов и кислотной графикой. однозначно рекомендую
i bought this game with hope, id played golden light and had an amazing time on it i even have the original chambers the outlaw before they made a paid version so i was looking through mr pink's games and genres and found this i thought to myself oh my a cyberpunk aesthetic made by my favourite indie dev? sign me up! Then i watched the intro to find a ton of ai slop images, i instantly uninstalled and refunded, come on mr pink you are better than this :(
This game made a strong impression on me so I wanted to share some criticism. First off though, I was enchanted the moment I booted this up. This developer seems to really enjoy controlled chaos as a medium and the visuals, sound design and gameplay all embrace this. There is such a unique and beautiful visual aesthetic at work within this game and I love how uncompromising the developer is with their vision. Music will change speed when entering and exiting menus, space warps like you're flying outside a skybox, and the cockpit view is wonky yet engrossing. Its dizzying at first to control or even understand. But starts to click after a little while. There is technically an intro/tutorial but I still wasn't really prepared to fight enemies after it. I died several times before managing to get enough guns to fight back properly. It was a bit hard to tell at first who was an enemy and who was a civilian given everyone's alien appearance The player feedback is a bit lacking, getting hit doesn't produce a strong enough visual or audio cue to let the player know their losing health. Likewise, hitting an enemy shows them flashing to indicate damage which is not immediately clear given the other visual noise. Its also not really very satisfying to kill enemies as they kind of just disappear. I feel the developer struggled with these elements in Golden Light as well, but it was overall easier to read what was going on in that game due to the (relatively) more structured environments. The game is also lacking in meaningful downtime. Whether it be interacting with NPCs or exploring the environments, you see all there is to see after about 2 or 3 minutes on a planetoid. The different planetoids have different themes and NPCs from each other but feel a bit more like a palette swap with little more to discover. I would love to visit worlds that encourage you to explore slowly and take in some more varied sights and sounds to contrast the chaotic mech battles. Whenever I did start to become entranced with the world, some enemy would start blasting me from off screen taking my attention away from it. I understand that plot-wise, all the planetoids are constantly under assault, but I think it could help the game's pacing a bit to tone it down a bit and give the player room to breathe. What did I think of the bullet hell gameplay? It feels chaotic and exciting at first, but started to feel relatively stale when I realised the key to winning every wave is just to keep dashing around the enemy. Despite enemies behaving slightly differently from each other, my one dashing strategy always worked. I would love to see enemies that push me to switch up strategies on the go. I also stopped paying attention to which guns I had equipped early on as they all just seemed to make me generally stronger and require no real strategy in application as far as I can tell. I recommend this game to anyone who wants to see a fresh take on world design as well as game design in general. But keep in mind that as a game to be played it lacks dynamics and could use a lot more care and attention in regards to some of the area mentioned above.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $795 | 14 | 86% | $2.99 | |
| $0 | 17 | 76% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $6M | 12.2K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.5K | 57 | 100% | $9.99 | |
| $13.5K | 75 | 100% | $5.99 | |
| $13.5K | 50 | 90% | $6.99 | |
| $13.5K | 112 | 77% | $7.99 | |
| $13.5K | 78 | 96% | $6.99 | |
| $13.5K | 69 | 72% | $5.99 |